想要实现一个应用,界面上有一个小球,能够跟随手指的移动而移动。这需要自定义UI:
public class DrawView extends View{
public DrawView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public float currentX = 40;
public float currentY = 50;
public void onDraw(Canvas canvas){
super.onDraw(canvas);
//创建画笔
Paint p = new Paint();
//设置画笔的颜色
p.setColor(Color.RED);
//绘制一个小圆(作为小球)
canvas.drawCircle(currentX, currentY, 15, p);
}
}
接下来是mainactivity.java:
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//获取布局文件中的LinearLayout容器
LinearLayout root = (LinearLayout)findViewById(R.id.root);
//创建DrawView组件
final DrawView draw = new DrawView(this);
//设置自定义组件的最大宽度、高度
draw.setMinimumHeight(500);
draw.setMinimumWidth(300);
//为draw组件绑定Touch事件
draw.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View arg0, MotionEvent event) {
//修改draw组件的currentX、currentY两个属性
draw.currentX = event.getX();
draw.currentY = event.getY();
//通知draw组件重绘
draw.invalidate();
//返回true表明处理方法已经处理该事件
return true;
}
});
root.addView(draw);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
Run and have fun!