System.IO.Compression命名空间包含如下的基本的文件和流压缩和解压缩服务的类型, 还可以使用这些类型来读取和修改压缩文件的内容,主要有以下类:
ZipFile
ZipArchive
ZipArchiveEntry
DeflateStream
GZipStream
1.使用 ZipFile 类创建和提取有一个 .zip 文件扩展名的压缩文件:必须引用System.IO.Compression.FileSystem 程序集。
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
string startPath = @"c:\example\start";
string zipPath = @"c:\example\result.zip";
string extractPath = @"c:\example\extract";
ZipFile.CreateFromDirectory(startPath, zipPath);
ZipFile.ExtractToDirectory(zipPath, extractPath);
}
}
}
2.通过现存的.zip文件的内容重复存档并提取有一个 .txt 扩展名的文件。 它使用 ZipArchive 类访问现有的 .zip 文件与 ZipArchiveEntry 类来检查压缩文件的各个项,必须 引用项目的System.IO.Compression.FileSystem 程序集。
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
string zipPath = @"c:\example\start.zip";
string extractPath = @"c:\example\extract";
using (ZipArchive archive = ZipFile.OpenRead(zipPath))
{
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.FullName.EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
{
entry.ExtractToFile(Path.Combine(extractPath, entry.FullName));
}
}
}
}
}
}
3.使用 ZipArchive 类访问现有的 .zip 文件,然后添加新文件到压缩文件。 当添加到现有的 .zip 文件时,新文件获取压缩。
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
using (FileStream zipToOpen = new FileStream(@"c:\users\exampleuser\release.zip", FileMode.Open))
{
using (ZipArchive archive = new ZipArchive(zipToOpen, ZipArchiveMode.Update))
{
ZipArchiveEntry readmeEntry = archive.CreateEntry("Readme.txt");
using (StreamWriter writer = new StreamWriter(readmeEntry.Open()))
{
writer.WriteLine("Information about this package.");
writer.WriteLine("========================");
}
}
}
}
}
}
4.使用 GZipStream 和 DeflateStream 类压缩和解压缩数据。 它们使用相同的压缩算法。 写入文件扩展名为 .gz 的压缩GZipStream 对象可以通过使用许多常用工具,除了 GZipStream提供的方法之外,被解压
public class Program
{
private static string directoryPath = @"c:\temp";
public static void Main()
{
DirectoryInfo directorySelected = new DirectoryInfo(directoryPath);
Compress(directorySelected);
foreach (FileInfo fileToDecompress in directorySelected.GetFiles("*.gz"))
{
Decompress(fileToDecompress);
}
}
public static void Compress(DirectoryInfo directorySelected)
{
foreach (FileInfo fileToCompress in directorySelected.GetFiles())
{
using (FileStream originalFileStream = fileToCompress.OpenRead())
{
if ((File.GetAttributes(fileToCompress.FullName) &
FileAttributes.Hidden) != FileAttributes.Hidden & fileToCompress.Extension != ".gz")
{
using (FileStream compressedFileStream = File.Create(fileToCompress.FullName + ".gz"))
{
using (GZipStream compressionStream = new GZipStream(compressedFileStream,
CompressionMode.Compress))
{
originalFileStream.CopyTo(compressionStream);
}
}
FileInfo info = new FileInfo(directoryPath + "\\" + fileToCompress.Name + ".gz");
Console.WriteLine("Compressed {0} from {1} to {2} bytes.",
fileToCompress.Name, fileToCompress.Length.ToString(), info.Length.ToString());
}
}
}
}
public static void Decompress(FileInfo fileToDecompress)
{
using (FileStream originalFileStream = fileToDecompress.OpenRead())
{
string currentFileName = fileToDecompress.FullName;
string newFileName = currentFileName.Remove(currentFileName.Length - fileToDecompress.Extension.Length);
using (FileStream decompressedFileStream = File.Create(newFileName))
{
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
{
decompressionStream.CopyTo(decompressedFileStream);
Console.WriteLine("Decompressed: {0}", fileToDecompress.Name);
}
}
}
}
http://blog.csdn.net/allsharps/article/details/7357328