1.针对ImageView来说两者都可以设置ImageView的背景。android:src设置:在设置ImageView的setAlpha()时有效果。android:background设置:在设置ImageView的setAlpha()时无效果。
2.SufaceView 整个过程:继承SurfaceView并实现SurfaceHolder.Callback接口 ----> SurfaceView.getHolder()获得SurfaceHolder对象 ---->SurfaceHolder.addCallback(callback)添加回调函数---->SurfaceHolder.lockCanvas()获得Canvas对象并锁定画布----> Canvas绘画 ---->SurfaceHolder.unlockCanvasAndPost(Canvas canvas)结束锁定画图,并提交改变,将图形显示。
3.GLSurfaceView
class xxx extends GLSurfaceView{
产生自定义view }
为了将xxx作为自定义控件像其他控件一样处理,绑定renderer的所有操作在xxx类的结构函数中进行。class yyy implements GLSurfaceView.Renderer{ //重写三个函数,分别是 onDrawFrame(GL10 gl){} onSurfaceChanged(GL10 gl, int width, int height){} onSurfaceCreated(GL10 gl, EGLConfig config){} }
设置自定义控件xxx背景透明:
public class MyGLSurfaceView extends GLSurfaceView { private CubeRender cuberender; public MyGLSurfaceView(Context context, AttributeSet attrs) { super(context, attrs); setEGLConfigChooser(8, 8, 8, 8, 16, 0); cuberender=new CubeRender(context); setRenderer(cuberender); setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); setZOrderOnTop(true); getHolder().setFormat(PixelFormat.TRANSLUCENT); } }
在renderer yyy的onDrawFrame中,在onSurfaceCreated中gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);//清楚颜色和深度缓存
gl.glClearColor(0, 0, 0, 0);