NSDictionary+Addition

对从后台取得数据进行安全处理

.h文件

@interface NSDictionary (SafeAccess)
- (NSString*)stringForKey:(id)key;

- (NSNumber*)numberForKey:(id)key;

- (NSArray*)arrayForKey:(id)key;

- (NSDictionary*)dictionaryForKey:(id)key;

- (NSInteger)integerForKey:(id)key;

- (BOOL)boolForKey:(id)key;

- (float)floatForKey:(id)key;

- (double)doubleForKey:(id)key;

//CG
- (CGFloat)CGFloatForKey:(id)key;

- (CGPoint)pointForKey:(id)key;

- (CGSize)sizeForKey:(id)key;

- (CGRect)rectForKey:(id)key;
@end

#pragma --mark NSMutableDictionary setter

@interface NSMutableDictionary(SafeAccess)

-(void)setObj:(id)i forKey:(NSString*)key;

-(void)setString:(NSString*)i forKey:(NSString*)key;

-(void)setBool:(BOOL)i forKey:(NSString*)key;

-(void)setInt:(int)i forKey:(NSString*)key;

-(void)setInteger:(NSInteger)i forKey:(NSString*)key;

-(void)setCGFloat:(CGFloat)f forKey:(NSString*)key;

-(void)setFloat:(float)i forKey:(NSString*)key;

-(void)setPoint:(CGPoint)o forKey:(NSString*)key;

-(void)setSize:(CGSize)o forKey:(NSString*)key;

-(void)setRect:(CGRect)o forKey:(NSString*)key;
@end

.m文件

@implementation NSDictionary (SafeAccess)

- (NSString *)stringForKey:(id)key
{
    id value = [self objectForKey:key];
    if (value == nil || value == [NSNull null])
    {
        return @"";
    }
    if ([value isKindOfClass:[NSString class]]) {
        return (NSString *)value;
    }
    if ([value isKindOfClass:[NSNumber class]]) {
       return [value stringValue];
    }
    return nil;
}

- (NSNumber *)numberForKey:(id)key
{
    id value = [self objectForKey:key];
    if ([value isKindOfClass:[NSNumber class]]) {
        return (NSNumber*)value;
    }
    if ([value isKindOfClass:[NSString class]]) {
        NSNumberFormatter * f = [[NSNumberFormatter alloc] init];
        [f setNumberStyle:NSNumberFormatterDecimalStyle];
        return [f numberFromString:(NSString*)value];
    }
    return nil;
}

- (NSArray *)arrayForKey:(id)key
{
    id value = [self objectForKey:key];
    if (value == nil || value == [NSNull null])
    {
        return nil;
    }
    if ([value isKindOfClass:[NSArray class]])
    {
        return value;
    }
    return nil;
}

- (NSDictionary*)dictionaryForKey:(id)key
{
    id value = [self objectForKey:key];
    if (value == nil || value == [NSNull null])
    {
        return nil;
    }
    if ([value isKindOfClass:[NSDictionary class]])
    {
        return value;
    }
    return nil;
}

- (NSInteger)integerForKey:(id)key
{
    id value = [self objectForKey:key];
    if (value == nil || value == [NSNull null])
    {
        return 0;
    }
    if ([value isKindOfClass:[NSString class]] || [value isKindOfClass:[NSNumber class]])
    {
        return [value integerValue];
    }
    return 0;
}
- (BOOL)boolForKey:(id)key
{
    id value = [self objectForKey:key];

    if (value == nil || value == [NSNull null])
    {
        return NO;
    }
    if ([value isKindOfClass:[NSNumber class]])
    {
        return [value boolValue];
    }
    if ([value isKindOfClass:[NSString class]])
    {
        return [value boolValue];
    }
    return NO;
}
- (float)floatForKey:(id)key
{
    id value = [self objectForKey:key];

    if (value == nil || value == [NSNull null])
    {
        return 0;
    }
    if ([value isKindOfClass:[NSNumber class]] || [value isKindOfClass:[NSString class]])
    {
        return [value floatValue];
    }
    return 0;
}
- (double)doubleForKey:(id)key
{
    id value = [self objectForKey:key];

    if (value == nil || value == [NSNull null])
    {
        return 0;
    }
    if ([value isKindOfClass:[NSNumber class]] || [value isKindOfClass:[NSString class]])
    {
        return [value doubleValue];
    }
    return 0;
}
//CG
- (CGFloat)CGFloatForKey:(id)key
{
    CGFloat f = [self[key] doubleValue];
    return f;
}

- (CGPoint)pointForKey:(id)key
{
    CGPoint point = CGPointFromString(self[key]);
    return point;
}
- (CGSize)sizeForKey:(id)key
{
    CGSize size = CGSizeFromString(self[key]);
    return size;
}
- (CGRect)rectForKey:(id)key
{
    CGRect rect = CGRectFromString(self[key]);
    return rect;
}
@end

#pragma --mark NSMutableDictionary setter
@implementation NSMutableDictionary (SafeAccess)
-(void)setObj:(id)i forKey:(NSString*)key{
    if (i!=nil) {
        self[key] = i;
    }
}
-(void)setString:(NSString*)i forKey:(NSString*)key;
{
    [self setValue:i forKey:key];
}
-(void)setBool:(BOOL)i forKey:(NSString *)key
{
    self[key] = @(i);
}
-(void)setInt:(int)i forKey:(NSString *)key
{
    self[key] = @(i);
}
-(void)setInteger:(NSInteger)i forKey:(NSString *)key
{
    self[key] = @(i);
}
-(void)setCGFloat:(CGFloat)f forKey:(NSString *)key
{
    self[key] = @(f);
}
-(void)setFloat:(float)i forKey:(NSString *)key
{
    self[key] = @(i);
}
-(void)setPoint:(CGPoint)o forKey:(NSString *)key
{
    self[key] = NSStringFromCGPoint(o);
}
-(void)setSize:(CGSize)o forKey:(NSString *)key
{
    self[key] = NSStringFromCGSize(o);
}
-(void)setRect:(CGRect)o forKey:(NSString *)key
{
    self[key] = NSStringFromCGRect(o);
}
@end

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