趁现在,好好学习CUDA!!
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <stdio.h>
#include<iostream>
using namespace std;
cudaError_t addWithCuda(int *c, const int *a, const int *b, unsigned int size);
__global__ void addKernel(int *c, const int *a, const int *b)
{
int i = threadIdx.x;
c[i] = a[i] + b[i];
}
int main()
{
int dev_count;
cudaGetDeviceCount(&dev_count);
cout<<" CUDA 设备数量: " << dev_count << endl;
cudaDeviceProp deviceProp;
for (int i = 0; i < dev_count; i++)
{
cudaGetDeviceProperties(&deviceProp, i);
}
printf(" Maximum number of threads per multiprocessor: %d\n", deviceProp.maxThreadsPerMultiProcessor);
printf(" Maximum number of threads per block: %d\n", deviceProp.maxThreadsPerBlock);
printf(" Max Thread per Block: <%d,%d,%d> \n",
deviceProp.maxThreadsDim[0],
deviceProp.maxThreadsDim[1], deviceProp.maxThreadsDim[2]);
printf(" Max Block per Grid: <%d,%d,%d> \n",
deviceProp.maxGridSize[0],
deviceProp.maxGridSize[1], deviceProp.maxGridSize[2]);
printf(" WarpSize: %d \n",
deviceProp.warpSize);
const int arraySize = 5;
const int a[arraySize] = { 1, 2, 3, 4, 5 };
const int b[arraySize] = { 10, 20, 30, 40, 50 };
int c[arraySize] = { 0 };
// Add vectors in parallel.
cudaError_t cudaStatus = addWithCuda(c, a, b, arraySize);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "addWithCuda failed!");
return 1;
}
printf("{1,2,3,4,5} + {10,20,30,40,50} = {%d,%d,%d,%d,%d}\n",
c[0], c[1], c[2], c[3], c[4]);
// cudaDeviceReset must be called before exiting in order for profiling and
// tracing tools such as Nsight and Visual Profiler to show complete traces.
cudaStatus = cudaDeviceReset();
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaDeviceReset failed!");
return 1;
}
return 0;
}
// Helper function for using CUDA to add vectors in parallel.
cudaError_t addWithCuda(int *c, const int *a, const int *b, unsigned int size)
{
int *dev_a = 0;
int *dev_b = 0;
int *dev_c = 0;
cudaError_t cudaStatus;
// Choose which GPU to run on, change this on a multi-GPU system.
cudaStatus = cudaSetDevice(0);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaSetDevice failed! Do you have a CUDA-capable GPU installed?");
goto Error;
}
// Allocate GPU buffers for three vectors (two input, one output) .
cudaStatus = cudaMalloc((void**)&dev_c, size * sizeof(int));
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMalloc failed!");
goto Error;
}
cudaStatus = cudaMalloc((void**)&dev_a, size * sizeof(int));
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMalloc failed!");
goto Error;
}
cudaStatus = cudaMalloc((void**)&dev_b, size * sizeof(int));
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMalloc failed!");
goto Error;
}
// Copy input vectors from host memory to GPU buffers.
cudaStatus = cudaMemcpy(dev_a, a, size * sizeof(int), cudaMemcpyHostToDevice);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMemcpy failed!");
goto Error;
}
cudaStatus = cudaMemcpy(dev_b, b, size * sizeof(int), cudaMemcpyHostToDevice);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMemcpy failed!");
goto Error;
}
// Launch a kernel on the GPU with one thread for each element.
addKernel<<<1, size>>>(dev_c, dev_a, dev_b);
// Check for any errors launching the kernel
cudaStatus = cudaGetLastError();
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "addKernel launch failed: %s\n", cudaGetErrorString(cudaStatus));
goto Error;
}
// cudaDeviceSynchronize waits for the kernel to finish, and returns
// any errors encountered during the launch.
cudaStatus = cudaDeviceSynchronize();
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaDeviceSynchronize returned error code %d after launching addKernel!\n", cudaStatus);
goto Error;
}
// Copy output vector from GPU buffer to host memory.
cudaStatus = cudaMemcpy(c, dev_c, size * sizeof(int), cudaMemcpyDeviceToHost);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMemcpy failed!");
goto Error;
}
Error:
cudaFree(dev_c);
cudaFree(dev_a);
cudaFree(dev_b);
return cudaStatus;
}