17 单源最短路径,以及补全16讲MST的一些代码

16、17讲开始涉及到图,光是伪代码的话实现起来不是很直接,所以干脆补全一下需要用到的图的类定义及一些成员函数,限于篇幅,成员函数、最小堆、并查集等的实现没有贴出来。

 

graph类定义

template <typename T, typename E>
class Graph
{
public:
	Graph(int sz)
	{
		maxVertices = sz;
		numVertices = 0;
		numEdges = 0;
	}
	virtual ~Graph(){};
	bool GraphEmpty() const
	{				//判图空否	
		return (numEdges == 0);
	}	
	bool GraphFull() const
	{				//判图满否 	
		return (numVertices == maxVertices || 
			numEdges == maxVertices*(maxVertices-1)/2);//无向图,有向图不除以2
	}
	int NumberOfVertices()
	{				//返回当前顶点数	
		return numVertices;
	}
	int NumberOfEdges()
	{				//返回当前边数	
		return numEdges;
	}
	void DFS();						    //深度优先遍历图,输出所有的连通分量
	void BFS();						    //广度优先遍历图,输出所有的连通分量
	void DFSTree(Tree<T> &tree);		//建立立以左子女-右兄弟链表表示的DFS生成森林。
	void Components();					//利用深度优先搜索求非连通图的连通分量的算法
	void Kruskal(MinSpanTree<T,E> &MST);//最小生成树
	void Prim(MinSpanTree<T,E> &MST);
	
	friend istream& operator >> (istream &in, Graph<T,E> &G)
	{
		int i, j, k, n, m;
		T e1, e2;
		E weight;
		in >> n >> m;				//输入顶点数与边数
		for (i = 0; i < n; i++)
		{	//依次输入顶点值
			in >> e1;
			G.insertVertex(e1);
		}
		i = 0;
		while (i < m)
		{
			assert(in >> e1 >> e2 >> weight);	//依次输入边的两顶点值及其权值
			j = G.getVertexPos(e1);				//取对应顶点下标
			k = G.getVertexPos(e2);
			if (j == -1 || k == -1)
			{			//取对应顶点不存在
				cout << "Input error!\n";
			}
			else
			{
				G.insertEdge(j, k, weight);		//由顶点下标和权值插入边
				i++;
			}
		}
		return in;
	}
	friend ostream& operator << (ostream &out, Graph<T,E> &G){
		int i, j, n, m;
		T e1, e2;
		E weight;
		n = G.NumberOfVertices();		//顶点数与边数
		m = G.NumberOfEdges();
		out << "Number of Vertices: " << n << endl;
		out << "Number of Edges: " << m << endl;
		out << "The edges in the graph are:\n";
		for (i = 0; i < n; i++)
		{
			for (j = i + 1; j < n; j++)
			{
				weight = G.getWeight(i, j);
				if (weight > 0 && weight < maxWeight)
				{
					e1 = G.getValue(i);	//由下标取得顶点值
					e2 = G.getValue(j);
					out << "(" << e1 << "," << e2 << "," << weight << ")" << endl;
				}
			}
		}
		return out;
	}

	// 图的子类必须实现的一些接口
	virtual T getValue(int i) = 0;							//取位置为i的顶点中的值
	virtual E getWeight(int v1, int v2) = 0;				//返回边(v1,v2)上的权值
	virtual bool insertVertex(const T &vertex) = 0;			//在图中插入一个顶点vertex
	virtual bool removeVertex(int v) = 0;					//在图中删除一个顶点v
	virtual bool insertEdge(int v1, int v2, E weight) = 0;	//插入权值为weight的边(v1,v2)
	virtual bool removeEdge(int v1, int v2) = 0;			//删除边(v1,v2)
	virtual int getFirstNeighbor(int v) = 0;				//取顶点v的第一个邻接顶点
	virtual int getNextNeighbor(int v, int w) = 0;			//取v的邻接顶点w的下一邻接顶点
	virtual int getVertexPos(const T &vertex) = 0;			//给出顶点vertex在图中的位置
protected:
	int maxVertices;			//图中最大顶点数
	int numEdges;				//当前边数
	int numVertices;			//当前顶点数
	void DFS(int v, bool visited[]);					   //深度优先遍历图,子过程
	void DFSTree(int v, bool visited[], TreeNode<T> *& subTree);
};

 

采用邻接链表实现的图的类定义

//邻接表实现的图类
template <typename T, typename E>struct Edge		//边结点的定义
{		
	int dest;										//边的另一顶点位置
	E cost;											//边上的权值
	Edge<T,E> *link;								//下一条边链指针
	Edge() {}										//构造函数
	Edge(int num, E weight)							//构造函数	
	{						
		dest = num;
		cost = weight;
		link = NULL;
	}
	bool operator != (Edge<T,E> &R)const			//判边不等否。#只能用于同一行的单链表中
	{			
		return (dest != R.dest);
	}	
};

//顶点的定义
template <typename T, typename E>struct Vertex
{
	T data;					//顶点的名字
	Edge<T,E> *adj;			//边链表的头指针
};

template <typename T, typename E>class Graphlnk : public Graph<T,E>	//图的类定义
{			
public:
	Graphlnk(int sz = DefaultVertices);	//构造函数
	~Graphlnk();						//析构函数
	T getValue(int i)					//返回该邻接顶点的编号,若不存在则返回0
	{	
		return (i >= 0 && i < NumberOfVertices()) ? NodeTable[i].data : 0;
	}

	E getWeight(int v1, int v2);						//返回边(v1,v2)上的权值
	bool insertVertex(const T& vertex);					//在图中插入一个顶点vertex
	bool removeVertex(int v);							//在图中删除一个顶点v
	bool insertEdge(int v1, int v2, E weight);			//在图中插入一条边(v1,v2)
														//接受一个参数,表示插入顶点的值,返回true表示插入成功

	bool removeEdge(int v1, int v2);					//在图中删除一条边(v1,v2)
	int getFirstNeighbor(int v);						//取顶点v的第一个邻接顶点
														//返回第一个邻接定点的编号,若不存在或参数不合理则返回-1

	int getNextNeighbor(int v, int w);					//取v的邻接顶点w的下一邻接顶点

	int getVertexPos(const T &vertex){					//给出顶点vertex在图中的位置	
		for (int i = 0; i < numVertices; i++){
			if (NodeTable[i].data == vertex){
				return i;
			}
		}
		return -1; 
	}
private:
	Vertex<T,E> *NodeTable;								//顶点表 (各边链表的头结点)
};


 

MinSpanTree类定义

#ifndef MINSPANTREE_H
#define MINSPANTREE_H
#include <iostream>
#include <cassert>
using namespace std;

const double maxValue = 99999999.0;  	//机器可表示的、问题中不可能出现的大数
const int DefaultSize2=50;

//最小生成树边结点的类声明
template <typename T, typename E>
struct MSTEdgeNode
{//T为顶点类型,其实在生成树中未用
	int tail, head;					//两顶点位置
	E key;							//边上的权值,为结点关键码
	MSTEdgeNode()
	{					//构造函数	
		tail = -1;
		head = -1;
		key = 0;
	}		
/*	MSTEdgeNode<T,E>& operator = (const MSTEdgeNode<T,E> &x)
{//可以用默认
		tail=x.tail;
		head=x.head;
		key=x.key;
		return *this;
	}*/
	friend bool operator < (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2);//类模板的友元函数必须是函数模板
	friend bool operator > (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2);//所以必须在这里声明,在类外定义
	friend bool operator == (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2);
	friend bool operator <= (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2);
};
template <typename T, typename E> bool operator < (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2)
{//只有在类外才能定义为函数模板
	return n1.key < n2.key;
}
template <typename T, typename E> bool operator > (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2)
{
	return n1.key > n2.key;
}
template <typename T, typename E> bool operator == (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2)
{
	return n1.key == n2.key;
}
template <typename T, typename E> bool operator <= (MSTEdgeNode<T,E> &n1, MSTEdgeNode<T,E> &n2)
{
	return n1.key <= n2.key;
}

//最小生成树的类定义
template <typename T, typename E>class MinSpanTree
{
protected:
	MSTEdgeNode<T,E> *edgevalue;			//用边值数组表示树
	int maxSize, n;							//数组的最大元素个数和当前个数
public:
	MinSpanTree(int sz = DefaultSize2 /*- 1*/)
	{
		maxSize = sz;
		n = 0;
		edgevalue = new MSTEdgeNode<T,E>[sz];
		assert(edgevalue);
	}
	bool Insert(MSTEdgeNode<T,E> &item);	//将边item插入到树中,若树中节点已满,则返回false;
	void output();							//自定义函数,顺序输出所有边
};


template<class T,class E>bool MinSpanTree<T,E>::Insert(MSTEdgeNode<T,E> &item){	
	if(n == maxSize)
	{
		return false;
	}
	edgevalue[n] = item;
	n++;
	return true;
}

template<class T,class E>void MinSpanTree<T,E>::output()
{
	for(int i=1; i<=n; i++)
	{
		cout<<"Edge "<<i<<" : "<<"head = "<<edgevalue[i-1].head<<" ; tail = "
			<<edgevalue[i-1].tail<<" ; key = "<<edgevalue[i-1].key<<endl;
	}
}

#endif


 

 

MST的Kruskal和Prim算法

template <typename T, typename E>
void Graph<T,E>::Kruskal(MinSpanTree<T,E> &MST)
{
	MSTEdgeNode<T,E> ed;				//边结点辅助单元
	int u, v, count;
	int n = NumberOfVertices();			//顶点数
	int m = NumberOfEdges();			//边数
	MinHeap<E,MSTEdgeNode<T,E> > H(m);	//最小堆,关键码类型为E
	UFSets F(n);						//并查集
	for (u = 0; u < n; u++)
	{
		for (v = u+1; v < n; v++)
		{
			if (getWeight(u,v) != 0)	//对应边存在
			{
				ed.tail = u;
				ed.head = v;
				ed.key = getWeight(u, v);
				H.Insert(ed);			//插入堆
			}
		}
	}
	count = 1;							//最小生成树加入边数计数
	while (count < n)					//反复执行, 取n-1条边
	{						
		H.RemoveMin(ed);				//从最小堆中退出具最小权值的边ed
		u = F.Find(ed.tail);
		v = F.Find(ed.head);			//取两顶点所在集合的根u与v
		if (u != v)						//不是同一集合, 说明不连通
		{								
			F.SimpleUnion(u, v);		//合并, 连通它们
			MST.Insert(ed);				//该边存入最小生成树
			count++;
		}
	} 
}

template <typename T, typename E>
void Graph<T,E>::Prim(MinSpanTree<T, E> &MST)
{
	MSTEdgeNode<T, E> ed;			//边结点辅助单元
	int i, u, v, count;				
	int n = NumberOfVertices();	  //顶点数	
	int m = NumberOfEdges();	  //边数
//	int u = getVertexPos(u0);		  //起始顶点号
	u = 0;
	MinHeap <E,MSTEdgeNode<T, E> > H(m);  //最小堆
	bool *Vmst = new bool[n];   //最小生成树顶点集合
	for (i = 0; i < n; i++) Vmst[i] = false;	
	Vmst[u] = true;		        //u 加入生成树
	count = 1;
	do
	{			        
		v = getFirstNeighbor(u); 
		while (v != -1)				//检测u所有邻接顶点
		{	 		
			if (!Vmst[v])			//v不在mst中
			{	        			
				ed.tail = u;  ed.head = v;
				ed.key = getWeight(u, v);
				H.Insert(ed);	        //(u,v)加入堆
			}     //堆中存所有u在mst中, v不在mst中的边
			v = getNextNeighbor(u, v); 
		} 
		while (!H.IsEmpty() && count < n)		
		{ 
			H.RemoveMin(ed);	       //选堆中具最小权的边
			if (!Vmst[ed.head])			
			{
				MST.Insert(ed);        //加入最小生成树
				u = ed.head;
				Vmst[u] = true;			//u加入生成树顶点集合
				count++;  
				break;
			}
		}
	} while (count < n);
}


 

单源最短路径的Dijkstra算法

template <typename T, typename E>
void ShortestPath(Graph<T,E> &G, T v, E dist[], int path[]){
    int n = G.NumberOfVertices();
    bool *S = new bool[n]; 	   //最短路径顶点集
    int i, j, k;  E w, min;
    for (i = 0; i < n; i++)	{
	    dist[i] = G.getWeight(v, i);
        S[i] = false;
        if (i != v && dist[i] < maxValue) path[i] = v;
        else path[i] = -1;
    }
    S[v] = true;  dist[v] = 0;     	//顶点v加入顶点集合
    for (i = 0; i < n-1; i++){       //求解各顶点最短路径	
        min = maxValue;
		int u = v; 					//选不在S中具有最短路径的顶点u
        for (j = 0; j < n; j++){			
            if (!S[j] && dist[j] < min){
				u = j;
				min = dist[j];
			}
		}
        S[u] = true;	               	//将顶点u加入集合S
        for (k = 0; k < n; k++){       	//修改		
            w = G.GetWeight(u, k);
            if (!S[k] && w < maxValue && dist[u]+w < dist[k]){ //顶点k未加入S   			            
                dist[k] = dist[u]+w; 
                path[k] = u;     		//修改到k的最短路径
            }    
        }
    }
}
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