题意:三维里一堆点里面找一个多边形包括所有点
思路:裸的三维凸包模板。网上的模板都是一样的,我把上交的ACM国际大学生程序设计竞赛上的三维凸包敲了一下,因为缺少必要的函数,所以一开始迟迟不过,后来套用了一些函数,就能过了,总得来说,上交写的模板不会是错的,这么厉害的学校不会犯这种错误的。附上代码
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#include<vector>
#include<cmath>
using namespace std;
const double eps = 1e-8;
inline double Sqr(double a)
{
return a*a;
}
inline double Sqrt(double a)
{
return a < 0?0:sqrt(a);
}
inline int Sign(double x)
{
return x < -eps ?-1:(x > eps?1:0);
}
struct Point
{
double x,y,z;
Point() {}
Point(double x,double y,double z):x(x),y(y),z(z) {}
double Length()const
{
return Sqrt(Sqr(x)+Sqr(y)+Sqr(z));
}
bool operator == (const Point &a)const
{
return x == a.x&&y == a.y&&z == a.z;
}
bool operator <(const Point &a)const
{
if(x !=a.x) return x < a.x;
if(y != a.y) return y < a.y;
return z < a.z;
}
Point operator +(const Point&a)
{
return Point(a.x+x,a.y+y,a.z+z);
}
Point operator -(const Point &b)
{
return Point(x - b.x,y - b.y,z - b.z);
}
Point operator *(double b)
{
return Point(x*b,y*b,z*b);
}
Point operator /(double b)
{
return Point(x/b,y / b,z/b);
}
Point Unit()
{
return *this/Length();
}
};
int mark[310][310];
Point info[410];
int n,cnt;
Point det(const Point &a,const Point &b)
{
return Point(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x);
}
double dot(const Point&a,const Point &b)
{
return a.x*b.x+a.y*b.y+a.z*b.z;
}
double Mix(const Point &a,const Point &b,const Point &c)
{
return dot(a,det(b,c));
}
double dis(const Point&a,const Point &b)
{
return Sqrt(Sqr(a.x - b.x)+Sqr(a.y - b.y)+Sqr(a.z - b.z));
}
double area(int a,int b,int c)
{
return det(info[b] - info[a],info[c] - info[a]).Length();
}
double volumn(int a,int b,int c,int d)
{
return Mix(info[b] - info[a],info[c] - info[a],info[d] - info[a]);
}
struct Face
{
int a,b,c;
Face() {}
Face(int a,int b,int c):a(a),b(b),c(c) {}
int &operator [](int k)
{
if(k == 0)return a;
if(k == 1) return b;
if(k == 2) return c;
}
};
vector<Face> face;
bool same(int s,int e)//判断两个面是否为同一面
{
int a=face[s].a,b=face[s].b,c=face[s].c;
return fabs(volumn(a,b,c,face[e].a))<eps
&&fabs(volumn(a,b,c,face[e].b))<eps
&&fabs(volumn(a,b,c,face[e].c))<eps;
}
inline void insert(int a,int b,int c)
{
face.push_back(Face(a,b,c));
}
void add(int v)
{
vector<Face> tmp;
int a,b,c;
cnt++;
for(int i = 0; i < face.size(); i++)
{
a = face[i][0];
b = face[i][1];
c = face[i][2];
if(Sign(volumn(v,a,b,c))<0)
{
mark[a][b] = mark[b][a] = mark[b][c] = mark[c][b] = mark[c][a] = mark[a][c] = cnt;
}
else
tmp.push_back(face[i]);
}
face = tmp;
for(int i = 0; i < tmp.size(); i++)
{
a = face[i][0];
b = face[i][1];
c = face[i][2];
if(mark[a][b] == cnt) insert(b,a,v);
if(mark[b][c] == cnt) insert(c,b,v);
if(mark[c][a] == cnt) insert(a,c,v);
}
}
int Find()
{
for(int i = 2; i < n; i++)
{
Point ndir = det(info[0] - info[i],info[1] - info[i]);
if(ndir == Point())continue;
swap(info[i],info[2]);
for(int j = i+1; j < n; j++)
{
if(Sign(volumn(0,1,2,j))!=0)
{
swap(info[j],info[3]);
insert(0,1,2);
insert(0,2,1);
return 1;
}
}
}
return 0;
}
double D_convex()
{
sort(info,info+n);
n = unique(info,info+n) - info;
face.clear();
random_shuffle(info,info+n);
if(Find())
{
memset(mark,0,sizeof(mark));
cnt = 0;
for(int i = 3; i < n; i++)add(i);
int ans = 0;
for(int i =0; i < face.size(); i++)
{
int j,k;
for(j = 0,k = 1; j <i; j++)
{
if(same(i,j))
{
k = 0;break;
}
}
ans+=k;
}
printf("%d\n",ans);
// double ans = 0;
// for(int i = 0;i < face.size();i++)
// {
// Point p = det(info[face[i][0]] - info[face[i][1]],info[face[i][2]] - info[face[i][1]]);
// ans+=p.Length();
// }
// return ans/2.;
}
return -1;//no solution
}
int main()
{
while(scanf("%d",&n)!=EOF)
{
for(int i = 0; i < n; i++)
{
scanf("%lf%lf%lf",&info[i].x,&info[i].y,&info[i].z);
}
D_convex();
}
return 0;
}