全屏canvas 画图 背景

 

package com.ywnx.game.sprite;

import static com.ywnx.game.util.Constents.DRAW_HIGHT_GAPS;
import static com.ywnx.game.util.Constents.DRAW_WIDTH_GAPS;

import com.ywnx.game.GameActivity;
import com.ywnx.game.ninja.GameCanvas;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.DisplayMetrics;

public class BackGroundSprite {

 public int iCount = 0;
 public Bitmap[] faces;
 public Bitmap face;

 public float location_x = 0;
 public float location_y = 0;
 public float densty;

 public GameActivity context;
 public GameCanvas gameCanvas;

 public float screen_width = 0;
 public float screen_hight = 0;

 public char type;

 public BackGroundSprite(Context context, GameCanvas gameCanvas) {
  this.context = (GameActivity) context;
  this.gameCanvas = gameCanvas;
  this.densty = gameCanvas.density;

  DisplayMetrics dm = new DisplayMetrics();
  this.context.getWindowManager().getDefaultDisplay().getMetrics(dm);
  
  screen_width = dm.widthPixels;
  screen_hight = dm.heightPixels;

 }

 public void setface(int frame, Bitmap[] bitmaps) {

  faces = bitmaps;
  int indexframe = 0;
  switch (frame) {
  case 0:
   indexframe = 0;
   break;
  case 1:

   indexframe = 1;
   break;
  case 2:

   indexframe = 2;
   break;

  default:
   break;
  }

  this.face = faces[indexframe];

 }

 public void changeface(int levelType) {
  this.face = faces[levelType - 1];
 }

 public void drawself(Canvas canvas, Paint paint, int x, int y) {

  canvas.drawBitmap(this.face, x, y, paint);
  Rect rect = new Rect();
  rect.left = 0;
  rect.top = 0;
  rect.bottom = (int) screen_hight;
  rect.right = (int) screen_width;
  canvas.drawBitmap(this.face, null, rect, paint);
 }

}

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