外星人入侵

Alien_Invasion.py

import pygame
from settings import Settings
from airplane import Airplane
import game_functions as gf
from pygame.sprite import Group


def run_game():
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    airplane = Airplane(ai_settings,screen)
    bullets = pygame.sprite.Group()
    while True:
        gf.check_events(ai_settings,screen,airplane,bullets)
        airplane.update()
        #bullets.update()

        gf.update_bullets(bullets)
        gf.update_screen(ai_settings,screen,airplane,bullets)

        #让最近绘制的屏幕可见
        pygame.display.flip()

run_game()

-------------------------------------------------------------------------------------------------------------------------------

airplane.py

import pygame
class Airplane():
    def __init__(self,ai_settings,screen):
        """初始化飞机并设置其初始化位置"""
        self.screen = screen
        self.ai_settings = ai_settings

        self.image = pygame.image.load('image/airplane.bmp')
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()

        self.rect.centerx = self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom
        
        # 在飞船的属性center中存储小数值
        self.center = float(self.rect.centerx)

        # 移动标志
        self.moving_right = False
        self.moving_left = False

        self.ai_settings.airplane_speed_factor = 1.5

    

    def update(self):
        """根据移动标志调整飞船的位置"""
        #更新飞船的center值,而不是rect
        if self.moving_right and self.rect.right < self.screen_rect.right:
            
            self.center += self.ai_settings.airplane_speed_factor

        if self.moving_left and self.rect.left>0:
            self.center -= self.ai_settings.airplane_speed_factor
            
        self.rect.centerx = self.center

    def blitme(self):
        """指定位置绘制飞船"""
        self.screen.blit(self.image,self.rect)
            

______________________________________________________________________________

game_functions.py

import sys
import pygame
from settings import Settings
from airplane import Airplane
from bullet import Bullet

def check_keydown_events(event,ai_settings,screen,airplane,bullets):
    """响应按键"""
    if event.key == pygame.K_RIGHT:
        airplane.moving_right = True
        # airplane.update()
    elif event.key == pygame.K_LEFT:
        airplane.moving_left = True
       # airplane.update()
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings,screen,airplane,bullets)


def check_keyup_events(event,airplane):
    """响应松开"""
    if event.key == pygame.K_RIGHT:
        airplane.moving_right = False
    elif event.key == pygame.K_LEFT:
        airplane.moving_left = False

# 开火

def fire_bullet(ai_settings,screen,airplane,bullets):
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(ai_settings,screen,airplane)
        bullets.add(new_bullet)  
                
def check_events(ai_settings,screen,airplane,bullets):
    """响应按键和鼠标事件"""
    for event in pygame.event.get():
        if event.type == pygame.quit:
            sys.exit()
            
        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event,ai_settings,screen,airplane,bullets)
            
        elif event.type == pygame.KEYUP:
            check_keyup_events(event,airplane)

def update_screen(ai_settings,screen,airplane,bullets):
    screen.fill(ai_settings.bg_color)
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    airplane.blitme()

def update_bullets(bullets):
    """更新子弹的位置,并删除已消失的子弹"""
    #更新子弹的位置
    bullets.update()

    # 删除已消失的子弹
    for bullet in bullets.copy():
        if bullet.rect.bottom <= 0:
            bullets.remove(bullet)
        

_____________________________________________________________________________

settings.py

class Settings():
    """存储《外星人入侵》的所有设置的类"""
    def __init__(self):
        """初始化游戏的设置"""

        # 屏幕设置
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (255,255,255)

        #子弹设置
        self.bullet_speed_factor = 1
        self.bullet_width = 3
        self.bullet_height = 15
        self.bullet_color =60,60,60

        self.bullets_allowed = 3
        

---------------------------------------------------------------------------------------------------------------------------------

bullet.py

import pygame
from pygame.sprite import Sprite

class Bullet(Sprite):
    """一个对飞船发射的子弹进行管理的类"""
    def __init__(self,ai_settings,screen,airplane):
        
        """在飞船所处的位置创建一个子弹对象"""
        super(Bullet,self).__init__()
        self.screen = screen
        self.ai_settings = ai_settings
        
        #在(0,0)处创建一个表示子弹的矩形,再设置正确的位置
        self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
        self.rect.centerx = airplane.rect.centerx
        self.rect.top = airplane.rect.top

        #存储用小数表示的子弹位置
        self.y = float(self.rect.y)
        self.color = ai_settings.bullet_color
        self.speed_factor = ai_settings.bullet_speed_factor
        
    def update(self):
        """向上移动子弹"""
        #更新表示子弹位置的小数值
        self.y -= self.speed_factor

        #更新表示子弹的rect的位置
        self.rect.y = self.y

    def draw_bullet(self):
        """在屏幕上绘制子弹"""
        pygame.draw.rect(self.screen,self.color,self.rect)

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