ps:接上一篇,这篇为大家带来详细代码,xdm,冲冲冲!!!
为了让大家不在2篇博客之间穿梭,思维导图还是给大家奉上
不说废话,直接上代码:
首先是game.h的头文件
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//定义棋盘的行和列
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void print_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
然后是test.c的源文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//游戏界面设定
void menu()
{
printf("***************************\n");
printf("******* 1.play *********\n");
printf("******* 0.exit *********\n");
printf("***************************\n");
}
//游戏的进行
void game()
{
//存放玩家或电脑的落子情况
char board[ROW][COL];
char ret = 0;
//初始化棋盘为全空格
init_board(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
//玩家赢:‘*’
//电脑赢:‘#’
//平局 :‘Q’
//继续 :‘C’
while (1)
{
player_move(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
printf("电脑赢了\n");
else if (ret == '*')
printf("玩家赢了\n");
else if (ret == 'Q')
printf("平局\n");
}
//游戏进入
void test()
{
srand((unsigned int)time(NULL));//使得电脑下棋为随机下
int input = 0;
do
{
menu();//游戏界面
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()//主函数
{
test();
return 0;
}
最后是game.c的源文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for(i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if(i < row-1)
{
for(j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:\n");
while (1)
{
printf("请输入要下棋的坐标");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))//坐标合法
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新选择\n");
}
}
else
{
printf("坐标非法\n");
}
}
}
//电脑下棋
//随机下(该位置没有被占用)
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] ='#';
break;
}
}
}
//判断棋盘是否满了
//我们定义一个 is_full 函数只在 is_win 函数内部使用,(不用在头文件中声明)
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for (j = 0; j < col; i++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//判断三行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)//判断三列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board, row, col) == 1)//平局
{
return 'Q';
}
return 'C';//游戏继续
}
好了,敲了一天的三子棋代码就是这样了,大家喜欢的话请关注我,后面还会为大家带来更精彩的内容。
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