Lattice Animals UVA - 1602

利用打表法,首先将所有的情况全部计算出来,然后直接查表就可以了。所谓的旋转翻转其实都可以转化为原来位置依次旋转90度以及先翻转得到新的状态,然后依次旋转90度就行了。具体实现见如下代码:

#include<iostream>
#include<vector>
#include<string>
#include<set>
#include<stack>
#include<queue>
#include<map>
#include<algorithm>
#include<cmath>
#include<iomanip>
#include<cstring>
#include<sstream>
#include<cstdio>
#include<deque>
using namespace std;

int n, w, h;
int result[11][11][11];
int dx[] = {0,0,1,-1};
int dy[] = {1,-1,0,0};

struct node{
	int x, y;
	node(int x1 = 0, int y1 = 0){
		x = x1; y = y1;
	}
	bool operator< (const node& a) const{
		if (x != a.x) return x < a.x;
		return y < a.y;
	}
};

typedef set<node> polygon;

set<polygon> arr[11];

void Normalize(polygon& b){
	int minX = b.begin()->x, minY =b.begin()->y;
	for (polygon::iterator it = b.begin(); it != b.end(); it++){
		minX = min(minX, it->x);
		minY = min(minY, it->y);
	}
	polygon b2;
	for (polygon::iterator it = b.begin(); it != b.end(); it++){
		b2.insert(node(it->x - minX, it->y - minY));
	}
	b = b2;
}

void Flip(polygon& b){
	polygon b2;
	for (polygon::iterator it = b.begin(); it != b.end(); it++){
		b2.insert(node(it->x,-(it->y)));
	}
	Normalize(b2);
	b = b2;
}

void Rotate(polygon& b){
	polygon b2;
	for (polygon::iterator it = b.begin(); it != b.end(); it++){
		b2.insert(node(it->y,-(it->x)));
	}
	Normalize(b2);
	b = b2;
}

void check(int index, polygon b, node a){
	
	b.insert(a);
	Normalize(b);
	for (int i = 0; i < 4; i++){
		if (arr[index].find(b) != arr[index].end()) return;
		Rotate(b);
	}
	Flip(b);
	for (int i = 0; i < 4; i++){
		if (arr[index].find(b) != arr[index].end()) return;
		Rotate(b);
	}
	arr[index].insert(b);
}


void get_Result(){
	polygon first;
	first.insert(node(0,0));
	arr[1].insert(first);
	for (int i = 2; i <= 10; i++){
		for (set<polygon>::iterator it = arr[i - 1].begin(); it != arr[i - 1].end(); it++){
			for (polygon::iterator it2 = (*it).begin(); it2 != (*it).end(); it2++){
				for (int j = 0; j < 4; j++){
					node b(it2->x+dx[j],it2->y+dy[j]);
					if (it->find(b) == it->end()){
						check(i, *it, b);
					}
				}
			}
		}
	}
	for (int i = 1; i <= 10; i++){
		for (int j = 1; j <= 10; j++){
			for (int k = 1; k <= 10; k++){
				int amount = 0;
				for (set<polygon>::iterator it = arr[i].begin(); it != arr[i].end(); it++){
					int maxX=0, maxY=0;
					for (polygon::iterator it2 = it->begin(); it2 != it->end(); it2++){
						maxX = max(maxX, it2->x); maxY = max(maxY, it2->y);
					}
					if (min(maxX, maxY) < min(j, k) && max(maxX, maxY) < max(j, k)) amount++;
				}
				result[i][j][k] = amount;
			}
		}
	}
}

int main(){
	get_Result();
	while (cin >> n >> w >> h){
		cout << result[n][w][h]<<endl;
	}
	return 0;
}


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