.编写C#控制台应用程序,在其中创建物体类PhysicalObject,通过其私有字段来存放重量和体积,通过公有属性来访问其重量、
体积、密度,并通过公有方法来判断该物体是否会在水中下沉。
提示:(1)浮力计算公式:ρ物>ρ液, 下沉 ,G物>F浮
ρ物=ρ液, 悬浮 ,G物=F浮 (基本物体是空心的)
ρ物<ρ液, 上浮,(静止后漂浮)G物<F浮
(2)纯水的密度是1k/cm3,一克每立方厘米,1升水的重量为1kg.
(3)比重(ρ)=物体的重量/物体的体积
3.编写C#控制台应用程序,对第2题进行扩展,从PhysicalObject中派生出移动物体类MovingObject,在其中增加物体的速度信息,
并实现物体动量和动能的计算。
提示:动量计算公式p=m*v(物体质量*速度)
动能计算公式p=m*v*v/2
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Testfive
{
class Program
{
static void Main(string[] args)
{
PhysicalObject phy = new PhysicalObject(30, 60);
Console.WriteLine("重量:" + phy.getweight());
Console.WriteLine("体积:"+phy.getvolume());
Console.WriteLine("密度:" + phy.midu());
phy.panduan();
MovingObject move = new MovingObject(30,20,50);
Console.WriteLine("动量:" + move.dongliang());
Console.WriteLine("动能:" + move.dongneng());
Console.ReadKey();
}
}
class PhysicalObject
{
private double weight;
private double volume;
public PhysicalObject()
{
}
public PhysicalObject(double weight, double volume)
{
this.weight = weight;
this.volume = volume;
}
public double getweight()
{
return weight;
}
public double getvolume()
{
return volume;
}
public double midu()
{
return weight / volume;
}
public void panduan()
{
if (midu() > 1)
{
Console.WriteLine("会下沉!");
}
else
{
Console.WriteLine("不会下沉!");
}
}
}
class MovingObject : PhysicalObject
{
private double speed;
public MovingObject()
{
}
public MovingObject(double weight, double volume, double speed):base(weight,volume)
{
this.speed = speed;
}
public double dongliang()
{
return getweight() * speed;
}
public double dongneng()
{
return getweight()*speed*speed*0.5;
}
}
}