Unity说明文档翻译-Getting Started

Getting Started

开始

Starting Unity for the First Time

第一次使用Unity

Whenever you launch the Unity editor, the Home Screen displays. If you have no existing Unity projects on your computer, or Unity doesn’t know where they are, it asks you to create a project.

每当你启动Unity编辑器,主屏幕就会显示.如果你电脑上没有现成的Unity项目或Unity不知道它们在哪里,Unity就会询问你是否创建一个项目.

To get started, you can click on New project which will take you to the Home Screen’s Create Project view. See the section on this in Creating a Project to find out more. Alternatively, if you already have a Unity project on your computer, you can open it from this screen. See Opening a Project to find out more.

启动程序,你可以点击"新项目"按钮,它会带你进入主屏幕的创建项目视图.更多请参考"新建一个项目"章节.或者,你电脑上已经有了一个Unity项目,你可以在屏幕上打开它.更多请参考"打开一个项目"章节.

The Home Screen displays on launch, click on New project to get started

在启动时这个主屏幕会显现,点击"新建项目"开始.

Creating a Project

创建一个项目

Whenever you start the Unity editor, the Home Screen displays. From here, you can select NEW in the top right corner, to switch to the Create Project view.

每当你启动Unity编辑器,主屏幕都会显示.在这里你可以选择右上角的"新建",打开新建项目视图.

In the top right corner of the Home Screen, select New to see the Create Project view

在主屏幕右上角,选择"新建"按钮,查看新建项目视图.

To bring up the Home Screen’s Create Project view when you are already in the Unity editor, select New Project…from the File menu.

当你已经进入Unity编辑器,没有了主屏幕的新建项目视图.选择"文件"按钮的"新建项目"选项.

File>New Project - Displays the Home Screens Create Project view from within the Unity editor

文件->新建项目--在编辑器里调出主屏幕的新建项目视图.

From the Home Screen’s Create Project view, you can name, set options, and specify the location of your new project.

通过主屏幕的新建项目视图你可以给新项目命名,设置选项和存放位置.

The Home Screens Create Project view

主屏幕的新建项目视图

To create a new project:

新建一个项目

1.                  The name defaults to New Unity Project but you can change it to whatever you want. Type the name you want to call your project into the Project name field.

默认命名为"Unity项目"但你如果你想你可以修改它.键入你的项目命名在"项目名称".

2.                  The location defaults to your home folder on your computer but you can change it. EITHER (a) Type where you want to store your project on your computer into the Location field. OR (b) Click on the three blue dots ‘…’. This brings up your computer’s Finder (Mac OS X) or File Explorer (Windows OS).

默认存放在你的主文件夹内,你同样可以更改它.(a)键入你想存放的位置在"位置".(b)点击那3个蓝色点即"...",它会你电脑的"finder"(苹果系统)"文件管理系统"(window系统).

3.                  Then, in Finder or File Explorer, select the project folder that you want to store your new project in, and select “Choose”.

然后,"Finder""文件管理系统",选择新项目要存放的文件夹,在点击"选择"按钮.

4.                  Select 3D or 2D for your project type. The default is 3D, coloured red to show it is selected. (The 2D option sets the Unity editor to display its 2D features, and the 3D option displays 3D features. If you aren’t sure which to choose, leave it as 3D; you can change this setting later.)

选择3D2D 作为你项目的类型.默认为3D,以红色显示当前选择.(2D选项设置Unity编辑器显示它的2D特性,3D选项显示3D特性.如果你不确定要选择哪个,按默认,你可以稍后再设置它.)

5.                  There is an option to select Asset packages… to include in your project. Asset packages are pre-made content such as images, styles, lighting effects, and in-game character controls, among many other useful game creating tools and content. The asset packages offered here are free, bundled with Unity, which you can use to get started on your project. EITHER: If you don’t want to import these bundled assets now, or aren’t sure, just ignore this option; you can add these assets and many others later via the Unity editor. OR: If you do want to import these bundled assets now, select Asset packages… to display the list of assets available, check the ones you want, and then click on Done.

这里有一个选项来设置资源包,导入到你的项目中.资源包是预先制作好的内容诸如图片,字体,灯光效果和游戏角色控制器,还包含许多其他对游戏制作有用的工具和内容这里提供的资源包是免费的,Unity绑定的,你可以用它们来开始你项目制作.如果你不想导入现在导入这些资源,或不确定是否要导入,只需忽略这个选项.你可以通过Unity编辑器在稍后添加这些资源或其他.又或者,如果你想现在导入这些资源,选择"资源包..."调出可用资源列表,勾选那些你想要的,然后点击"完成".

6.                  Now select Create project and you’re all set!

现在选择"创建项目",设置完毕.

Asset packages options - You can choose to add them now or ignore this option and add them later

资源包选项--你可以选择现在添加他们或忽略这个选项稍后再添加它们.

Opening a Project

When you start the Unity editor, the Home Screen’s Open Project view displays. From here you can choose the project you want to open. To bring up the Home Screen’s Open Project view when you are already in the Unity editor, select Open Project from the File menu.

当你启动Unity编辑器,主屏幕的"打开项目视图"显示.从这里你可以选择你想打开的项目.当你已经进入Unity编辑器,不用主屏幕的"打开项目视图",选择"文件"按钮的"打开项目"选项.

File>Open Project - Displays the Home Screens Open Project view from within the Unity editor

文件->打开项目--Unity编辑器内显示主屏幕的"打开项目视图"

The Home Screen’s Open Project view lists all the projects the Unity editor knows about. (If the editor is newly installed and doesn’t know the location of your existing projects, it prompts you to create a new project. See Starting Unity for the First Time to find out more.)

主屏幕的"打开项目视图"列出了所以Unity编辑器已知的项目(如果编辑器是新安装的,并且不知道你现有项目的位置,它会跳出警告,叫你新建一个项目.更多参考"第一次启动Unity").

The Home Screens Open Project view - Select Open to locate and open an existing project which isnt listed

主屏幕的"打开项目视图"--选择"打开"定位和打开一个现有的项目如果它没有被列出.

Click on any of the projects listed to open them. If your project is not listed, you need to tell the editor where it is.

点击任何列出的项目来打开它们.如果你的项目没有列出,你需要告诉编辑器它们在哪里.

To locate and open an existing project which isn’t listed:

定位和打开一个没被列出的现有项目:

1.                  Select Open. This brings up your computer’s Finder (Mac OS X) or File Explorer (Windows OS).

选择"打开".调出你的文件系统.

2.                  In Finder or File Explorer, select the project folder that you want to open and select “Open”.

在文件系统里选择你要打开的项目的文件夹再选择"打开".

(NOTE: To open a Unity project, there is no specific Unity project file that you select. A Unity project is a collection of files, so you need to tell the Unity editor to open a folder, rather than a specific file.)

(注意:打开项目时,如果你选择的不是一个特别的项目文件,Unity项目是一个文件容器,所以你需要告诉编辑器去打开一个文件夹,而不是一个特别的文件.)

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