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翻译 Unity说明文档翻译-Visual Studio C# Integration
Visual Studio C# IntegrationVisual Studio C# 集成What does this feature get me?这个特性带给了我什么?A more sophisticated C# development environment. Think smart autocompletion, computer-assisted changes t
2017-06-08 11:51:36
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翻译 Unity说明文档翻译-Time Manager
Time Manager时间管理器The Time Manager (menu: Edit > Project Settings > Time) lets you set a number of properties that control timing within your game.时间管理器(菜单:编辑>项目设置>时间)让你设置一系列属性以控制你游戏内的时间选择.
2017-06-08 08:58:59
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翻译 Unity说明文档翻译-Tags and Layers
Tags and Layers标签和图层The Tags and Layers Manager allows you to set up Layers, Tags and Sorting Layers. To view the manager, select Edit > Project Settings > Tags and Layers.标签和图层管理器允许你设置图层,标签和图
2017-06-08 08:26:08
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翻译 Unity说明文档翻译-Script Execution Order Settings
Script Execution Order Settings脚本执行顺序设置By default, the Awake, OnEnable and Update functions of different scripts are called in the order the scripts are loaded (which is arbitrary). However, it
2017-06-08 07:55:10
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翻译 Unity说明文档翻译-Graphics Settings
Graphics Settings图像设置Settings here are mostly for customizing and optimizing graphics-related settings across the project.这里的设置主要是定制和优化跨越项目的图形相关的设置.Built-in shader settings内置着色器设置These s
2017-06-08 06:16:14
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翻译 Unity说明文档翻译-Quality Settings
Quality Settings质量设置SWITCH TO SCRIPTING切换到脚本Unity allows you to set the level of graphical quality it will attempt to render. Generally speaking, quality comes at the expense of framerate and
2017-06-08 05:29:51
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翻译 Unity3D说明文档翻译-Player Settings
Player Settings玩家设置SWITCH TO SCRIPTING切换到脚本The Player Settings (menu: Edit > Project Settings > Player) let you set various options for the final game built by Unity. There are a few settings
2017-05-14 04:18:20
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翻译 Unity3D说明文档翻译-Physics 2D Manager
Physics 2D Manager2D物理学管理器The Physics Manager lets you provide global settings for 2D physics (menu: Edit > Project Settings > Physics 2D). There is also a corresponding manager for 3D physics, de
2017-05-14 03:43:29
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翻译 Unity3D说明文档翻译-Physics Manager
Physics Manager物理学管理器The Physics Manager lets you provide global settings for 3D physics (menu: Edit > Project Settings > Physics). There is also a corresponding manager for 2D physics, describe
2017-05-14 02:10:12
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翻译 Unity3D说明文档翻译-Network Manager
Network Manager网络管理器(This class is part of the old networking system and is deprecated. See NetworkManager for the new networking system).(这个类是旧网络系统的一部分,已弃用.查看”NetworkManager”类获取新网络管理系统.)The
2017-05-13 14:02:33
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翻译 Unity3D说明文档翻译-Input Manager
Input Manager输入管理器The Input Manager is where you define all the different input axes and game actions for your project.输入管理器是你给你的项目定义所有不同输入轴和游戏行为地方.The Input Manager输入管理器To see the Input
2017-05-13 13:17:57
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原创 2.多边形建模
1选择:选择工具设置(双击选择工具)里有对称选择选项,没有特别需要,禁用.选定对象,按ctrl+右键,调出选择扩展命令.选定对象,按shift+右键,调出编辑扩展命令.环形边工具>到环形边:选中一条或并行两个条线使用,选定一圈并行线.选中两条不相邻并行线使用,选定圈内它们间的并行线.循环边工具>到循环边:选中一个或两个相邻点/线/面使用,选定一圈.选中两个不相邻点/线/面使
2017-05-13 07:43:44
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翻译 Unity3D说明文档翻译-Using Lights
Using Lights使用灯光Lights are very easy to use in Unity - you simply need to create a light of the desired type (eg, from the menu GameObject > Light > Point Light) and place it where you want it i
2017-05-12 06:56:31
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翻译 Unity3D说明文档翻译-Editor settings
Editor settings编辑设置The Editor Settings let you choose options that affect the way you work with the editor.编辑设置让你选择影响你编辑工作方式的选项.Properties属性Property:Function:Unit
2017-05-12 05:34:50
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翻译 Unity3D说明文档翻译-Audio Manager
Audio Manager音频管理器The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene. To see it choose Edit > Project Settings > Audio.音频管理器允许你扭曲所有场景内声音播放的最大音量.选择编辑>项目
2017-05-12 04:16:06
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翻译 Unity3D说明文档翻译-Network Emulation
Network Emulation模拟网络As part of Unity’s Networking feature set, you can choose to emulate slower internet connection speeds to test out your game experience for users in low-bandwidth areas.作为Un
2017-05-12 03:09:54
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翻译 Unity3D说明文档翻译-Build Settings
Build Settings构建设置The Build Settings window allows you to choose your target platform, adjust settings for your build, and start the build process. To access the Build Settings window, choose “Bui
2017-05-12 02:31:31
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翻译 Unity3D说明文档翻译-Lighting Overview
Lighting Overview灯光综述In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that falls on it.为了计算3D对象的明暗,Unity需要知道落到它上的光的强度,方向和颜色.
2017-04-12 18:05:59
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翻译 Unity3D说明文档翻译-Preferences
Preferences首选项Unity provides a number of preference panels to allow you to customise the behaviour of the editor.Unity提供了许多首选项面板允许你自定义编辑器的行为.General常规 Auto Refre
2017-04-12 16:11:02
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翻译 Unity3D说明文档翻译-Animation Integration
Animation Integration动画集成Animation allows for each transition between control states to be fully animated using Unity’s animation system. This is the most powerful of the transition modes due the
2017-03-29 14:42:31
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翻译 Unity3D说明文档翻译-Interaction Components
Interaction Components组件交互This section covers components in the UI system that handles interaction, such as mouse or touch events and interaction using a keyboard or controller.这节介绍了UI系统内的组件交互操纵
2017-03-29 13:46:46
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翻译 Unity3D说明文档翻译-Visual Components
Visual Components可视化组件With the introduction of the UI system, new Components have been added that will help you create GUI specific functionality. This section will cover the basics of the new Com
2017-03-29 12:13:16
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翻译 Unity3D说明文档翻译-Basic Layout
Basic Layout基本布局In this section we’ll look at how you can position UI elements relative to the Canvas and each other. If you want to test yourself while reading, you can create an Image using the
2017-03-28 15:23:23
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翻译 Unity3D说明文档翻译-Canvas
Canvas画布The Canvas is the area that all UI elements should be inside. The Canvas is a Game Object with a Canvas component on it, and all UI elements must be children of such a Canvas.画布是一个区域,所
2017-03-28 08:13:47
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翻译 Unity3D说明文档翻译-UI
UIThe UI system allows you to create User Interfaces fast and intuitively. This is an introduction to the major features of Unity’s new UI system.UI系统允许你快速而直观的创建用户界面.这是对Unity的新UI系统主要特性
2017-03-28 07:05:22
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翻译 Unity3D说明文档翻译-Publishing Builds
Publishing Builds构建项目发行At any time while you are creating your game, you might want to see how it looks when you build and run it outside of the editor as a standalone or web player. This section
2017-03-28 06:49:07
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翻译 Unity3D说明文档翻译-Cross-Platform Considerations
Cross-Platform Considerations跨平台注意事项Most of Unity’s API and project structure is identical for all supported platforms and in some cases a project can simply be rebuilt to run on different devices
2017-03-27 15:19:00
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翻译 Unity3D说明文档翻译-Cameras
Cameras摄像机Just as cameras are used in films to display the story to the audience, Camerasin Unity are used to display the game world to the player. You will always have at least one camera in a
2017-03-27 12:04:31
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翻译 Unity3D说明文档翻译-Lights
Lights灯光Lights are an essential part of every scene. While meshes and textures define the shape and look of a scene, lights define the color and mood of your 3D environment. You’ll likely work w
2017-03-27 11:47:32
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翻译 Unity3D说明文档翻译-Trouble Shooting
Trouble Shooting问题排查This section addresses common problems that can arise when using Unity. Each platform is dealt with separately below.这部分介绍些你在使用Unity时会出现常见问题.每个平台分别如下处理.Platform Trouble Sho
2017-03-27 09:24:13
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翻译 Unity3D说明文档翻译-Rotation and Orientation in Unity
Rotation and Orientation in UnityUnity内的旋转和方向Summary概要Rotations in 3D applications are usually represented in one of two ways, Quaternions or Euler angles. Each has its own uses and drawbacks.
2017-03-27 07:58:42
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翻译 Unity3D说明文档翻译-Adding Random Gameplay Elements
Adding Random Gameplay Elements添加随机游戏元素Randomly chosen items or values are important in many games. This sections shows how you can use Unity’s built-in random functions to implement some common g
2017-03-27 04:24:56
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翻译 Unity3D说明文档翻译-Gameplay in 2D
Gameplay in 2D2D上的游戏While famous for its 3D capabilities, Unity can also be used to create 2D games. The familiar functions of the editor are still available but with helpful additions to simplify
2017-03-26 11:05:41
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翻译 Unity3D说明文档翻译-Transforms
Transforms转换组件The Transform is used to store a GameObject’s position, rotation, scale and parenting state and is thus very important. A GameObject will always have a Transform component attached
2017-03-26 09:56:04
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翻译 Unity3D说明文档翻译-Unity Services
Unity ServicesUnity服务Unity is more than an engine. It also brings a growing range of integrated services to engage, retain and monetize audiences. Unity provides a growing range of complimentary
2017-03-26 06:46:17
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翻译 Unity3D说明文档翻译-Navigation and Pathfinding
Navigation and Pathfinding导航和寻路The Navigation system allows you to create characters that can intelligently move in the game world. The navigation system uses navigation meshes to reason about t
2017-03-26 06:27:38
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翻译 Unity3D说明文档翻译-Animation
Animation动画Unity’s Animation features include Retargetable animations, Full control of animation weights at runtime, Event calling from within the animation playback, Sophisticated State Machi
2017-03-26 05:40:15
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翻译 Unity3D说明文档翻译-Audio
Audio声音Unity’s Audio features include full 3D spatial sound, Real-time mixing and mastering, Hierarchies of mixers, snapshots and predefined effects.Unity的声音特性包括完整的3D空间声音,实时混合和控制,混音器层级,快照和预定义效
2017-03-26 05:36:42
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翻译 Unity3D说明文档翻译-Scripting
Scripting脚本编撰Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when
2017-03-26 05:17:14
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翻译 Unity3D说明文档翻译-Physics
Physics物理To have convincing physical behaviour, an object in a game must accelerate correctly and be affected by collisions, gravity and other forces. Unity’s built-in physics engines provide co
2017-03-26 04:49:06
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