Unity3D
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Unity3D说明文档翻译-Static GameObjects
Static GameObjects静态游戏对象Many optimisations need to know if an object can move during gameplay. Information about a Static(ie, non-moving) object can often be precomputed in the editor in the kno翻译 2017-03-24 04:02:57 · 887 阅读 · 0 评论 -
Unity3D说明文档翻译-Mobile Device Input
Mobile Device Input手机设备输入On mobile devices, the Input class offers access to touchscreen, accelerometer and geographical/location input.在手机设备上,输入类提供了适用于触屏,加速计和地理位置的输入.Access to keyboard on mob翻译 2017-03-26 02:21:09 · 1323 阅读 · 0 评论 -
Unity3D说明文档翻译-Mobile Keyboard
Mobile Keyboard手机键盘In most cases, Unity will handle keyboard input automatically for GUI elements but it is also easy to show the keyboard on demand from a script.在大多数情况下,Unity将通过GUI元素自动处理键盘输入,但翻译 2017-03-26 03:51:13 · 1846 阅读 · 0 评论 -
Unity3D说明文档翻译-Graphics
Graphics图形Unity offers amazing visual fidelity, rendering power and ambience.Unity提供令人吃惊的视觉保真,渲染能力和氛围.Make your game look just how you envisaged it with Real-time Global Illumination and our翻译 2017-03-26 04:18:55 · 386 阅读 · 0 评论 -
Unity3D说明文档翻译-Scripting
Scripting脚本编撰Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when翻译 2017-03-26 05:17:14 · 365 阅读 · 0 评论 -
Unity3D说明文档翻译-Audio
Audio声音Unity’s Audio features include full 3D spatial sound, Real-time mixing and mastering, Hierarchies of mixers, snapshots and predefined effects.Unity的声音特性包括完整的3D空间声音,实时混合和控制,混音器层级,快照和预定义效翻译 2017-03-26 05:36:42 · 494 阅读 · 0 评论 -
Unity3D说明文档翻译-Animation
Animation动画Unity’s Animation features include Retargetable animations, Full control of animation weights at runtime, Event calling from within the animation playback, Sophisticated State Machi翻译 2017-03-26 05:40:15 · 559 阅读 · 0 评论 -
Unity3D说明文档翻译-Navigation and Pathfinding
Navigation and Pathfinding导航和寻路The Navigation system allows you to create characters that can intelligently move in the game world. The navigation system uses navigation meshes to reason about t翻译 2017-03-26 06:27:38 · 513 阅读 · 0 评论 -
Unity3D说明文档翻译-Unity Services
Unity ServicesUnity服务Unity is more than an engine. It also brings a growing range of integrated services to engage, retain and monetize audiences. Unity provides a growing range of complimentary翻译 2017-03-26 06:46:17 · 1762 阅读 · 0 评论 -
Unity3D说明文档翻译-Transforms
Transforms转换组件The Transform is used to store a GameObject’s position, rotation, scale and parenting state and is thus very important. A GameObject will always have a Transform component attached翻译 2017-03-26 09:56:04 · 961 阅读 · 0 评论 -
Unity3D说明文档翻译-Scene View Control Bar
Scene View Control Bar场景视图控制栏The Scene View control bar lets you choose various options for viewing the scene and also control whether lighting and audio are enabled. These controls only affect th翻译 2017-03-16 10:30:53 · 839 阅读 · 0 评论 -
Unity3D说明文档翻译-Positioning GameObjects
Positioning GameObjects定位游戏对象When building your games, you’ll place lots of different objects in your game world.当创建你的游戏时,你将会放置许多不同的对象到你的游戏世界里.Translate, Rotate, and Scale移动,旋转和缩放Use the T翻译 2017-03-16 07:33:33 · 384 阅读 · 0 评论 -
Unity3D说明文档翻译-Scene View Navigation
Scene View Navigation场景视图导航The Scene View has a set of navigation controls to help you move around quickly and efficiently.场景视图有一系列导航控制器来帮助你快速而有效的在场景内移动.Arrow Movement方向移动You can use the A翻译 2017-03-16 04:17:27 · 967 阅读 · 0 评论 -
Unity3D说明文档翻译-Prefabs
Prefabs预设对象It is convenient to build a GameObject in the scene by adding components and setting their properties to the appropriate values. This can create problems, however, when you have an obje翻译 2017-03-24 05:22:06 · 1327 阅读 · 0 评论 -
Unity3D说明文档翻译Saving Your Work
Saving Your Work保存你的工作Unity stores lots of different types of information about your project, and some of these are saved in different ways to others. This means that when your work is saved dep翻译 2017-03-24 06:56:10 · 1005 阅读 · 0 评论 -
Unity说明文档翻译-The Project Window
The Project Window项目窗口 In this view, you can access and manage the assets that belong to your project.在此视图,你可以进入和管理你项目中的资源.The left panel of the browser shows the folder structure of the翻译 2017-03-15 01:37:12 · 453 阅读 · 0 评论 -
Unity说明文档翻译-Standard Assets
Standard Assets标准资源 Unity ships with multiple Standard Assets. These are collections of assets that are widely used by most Unity customers. These are: 2D, Cameras, Characters, CrossPlatformIn翻译 2017-03-14 22:15:50 · 1225 阅读 · 0 评论 -
Unity说明文档翻译-The Main Windows
The Main Windows主要窗口 This section provides a detailed tour of the most common editor windows, and how to make full use of them.本节提供了大部分常用编辑器窗口的详细预览.以及如何充分利用它们.· The Project Window项目窗口· T翻译 2017-03-14 22:29:13 · 192 阅读 · 0 评论 -
Unity3D说明文档翻译-The Scene View Window
The Scene View Window场景视图窗口The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and翻译 2017-03-15 01:54:40 · 238 阅读 · 0 评论 -
Unity3D说明文档翻译-Instantiating Prefabs at runtime
Instantiating Prefabs at runtime预设物实时实例化By this point you should understand the concept of Prefabs at a fundamental level. They are a collection of predefined GameObjects & Components that are r翻译 2017-03-25 07:21:24 · 711 阅读 · 0 评论 -
Unity3D说明文档翻译-Input
Input输入Unity supports the conventional types of input device used with games (keyboard, joypad, etc) but also the touchscreens and movement-sensing capabilities of mobile devices. These types翻译 2017-03-25 07:36:43 · 383 阅读 · 0 评论 -
Unity3D说明文档翻译-Conventional Game Input
Conventional Game Input常规游戏输入Unity supports keyboard, joystick and gamepad input.Unity支持键盘,摇杆和游戏手柄输入.Virtual axes and buttons can be created in the Input Manager, and end users can configure K翻译 2017-03-25 09:22:42 · 600 阅读 · 0 评论 -
Unity3D说明文档翻译-Gameplay in 2D
Gameplay in 2D2D上的游戏While famous for its 3D capabilities, Unity can also be used to create 2D games. The familiar functions of the editor are still available but with helpful additions to simplify翻译 2017-03-26 11:05:41 · 603 阅读 · 0 评论 -
Unity3D说明文档翻译-Adding Random Gameplay Elements
Adding Random Gameplay Elements添加随机游戏元素Randomly chosen items or values are important in many games. This sections shows how you can use Unity’s built-in random functions to implement some common g翻译 2017-03-27 04:24:56 · 494 阅读 · 0 评论 -
Unity3D说明文档翻译-Network Manager
Network Manager网络管理器(This class is part of the old networking system and is deprecated. See NetworkManager for the new networking system).(这个类是旧网络系统的一部分,已弃用.查看”NetworkManager”类获取新网络管理系统.)The翻译 2017-05-13 14:02:33 · 520 阅读 · 0 评论 -
Unity3D说明文档翻译-Physics Manager
Physics Manager物理学管理器The Physics Manager lets you provide global settings for 3D physics (menu: Edit > Project Settings > Physics). There is also a corresponding manager for 2D physics, describe翻译 2017-05-14 02:10:12 · 1803 阅读 · 0 评论 -
Unity3D说明文档翻译-Physics 2D Manager
Physics 2D Manager2D物理学管理器The Physics Manager lets you provide global settings for 2D physics (menu: Edit > Project Settings > Physics 2D). There is also a corresponding manager for 3D physics, de翻译 2017-05-14 03:43:29 · 2890 阅读 · 0 评论 -
Unity3D说明文档翻译-Player Settings
Player Settings玩家设置SWITCH TO SCRIPTING切换到脚本The Player Settings (menu: Edit > Project Settings > Player) let you set various options for the final game built by Unity. There are a few settings翻译 2017-05-14 04:18:20 · 1043 阅读 · 0 评论 -
Unity说明文档翻译-Quality Settings
Quality Settings质量设置SWITCH TO SCRIPTING切换到脚本Unity allows you to set the level of graphical quality it will attempt to render. Generally speaking, quality comes at the expense of framerate and翻译 2017-06-08 05:29:51 · 3345 阅读 · 0 评论 -
Unity说明文档翻译-Graphics Settings
Graphics Settings图像设置Settings here are mostly for customizing and optimizing graphics-related settings across the project.这里的设置主要是定制和优化跨越项目的图形相关的设置.Built-in shader settings内置着色器设置These s翻译 2017-06-08 06:16:14 · 5317 阅读 · 0 评论 -
Unity说明文档翻译-Script Execution Order Settings
Script Execution Order Settings脚本执行顺序设置By default, the Awake, OnEnable and Update functions of different scripts are called in the order the scripts are loaded (which is arbitrary). However, it翻译 2017-06-08 07:55:10 · 1269 阅读 · 0 评论 -
Unity说明文档翻译-Tags and Layers
Tags and Layers标签和图层The Tags and Layers Manager allows you to set up Layers, Tags and Sorting Layers. To view the manager, select Edit > Project Settings > Tags and Layers.标签和图层管理器允许你设置图层,标签和图翻译 2017-06-08 08:26:08 · 735 阅读 · 0 评论 -
Unity说明文档翻译-Time Manager
Time Manager时间管理器The Time Manager (menu: Edit > Project Settings > Time) lets you set a number of properties that control timing within your game.时间管理器(菜单:编辑>项目设置>时间)让你设置一系列属性以控制你游戏内的时间选择.翻译 2017-06-08 08:58:59 · 1051 阅读 · 0 评论 -
Unity3D说明文档翻译-Input Manager
Input Manager输入管理器The Input Manager is where you define all the different input axes and game actions for your project.输入管理器是你给你的项目定义所有不同输入轴和游戏行为地方.The Input Manager输入管理器To see the Input翻译 2017-05-13 13:17:57 · 673 阅读 · 0 评论 -
Unity3D说明文档翻译-Using Lights
Using Lights使用灯光Lights are very easy to use in Unity - you simply need to create a light of the desired type (eg, from the menu GameObject > Light > Point Light) and place it where you want it i翻译 2017-05-12 06:56:31 · 438 阅读 · 0 评论 -
Unity3D说明文档翻译-Editor settings
Editor settings编辑设置The Editor Settings let you choose options that affect the way you work with the editor.编辑设置让你选择影响你编辑工作方式的选项.Properties属性Property:Function:Unit翻译 2017-05-12 05:34:50 · 1784 阅读 · 0 评论 -
Unity3D说明文档翻译-Rotation and Orientation in Unity
Rotation and Orientation in UnityUnity内的旋转和方向Summary概要Rotations in 3D applications are usually represented in one of two ways, Quaternions or Euler angles. Each has its own uses and drawbacks.翻译 2017-03-27 07:58:42 · 1339 阅读 · 0 评论 -
Unity3D说明文档翻译-Preferences
Preferences首选项Unity provides a number of preference panels to allow you to customise the behaviour of the editor.Unity提供了许多首选项面板允许你自定义编辑器的行为.General常规 Auto Refre翻译 2017-04-12 16:11:02 · 6139 阅读 · 0 评论 -
Unity3D说明文档翻译-Lighting Overview
Lighting Overview灯光综述In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that falls on it.为了计算3D对象的明暗,Unity需要知道落到它上的光的强度,方向和颜色.翻译 2017-04-12 18:05:59 · 630 阅读 · 0 评论 -
Unity3D说明文档翻译-Trouble Shooting
Trouble Shooting问题排查This section addresses common problems that can arise when using Unity. Each platform is dealt with separately below.这部分介绍些你在使用Unity时会出现常见问题.每个平台分别如下处理.Platform Trouble Sho翻译 2017-03-27 09:24:13 · 588 阅读 · 0 评论