Unity3D说明文档翻译-Navigation and Pathfinding

Navigation and Pathfinding

导航和寻路

The Navigation system allows you to create characters that can intelligently move in the game world. The navigation system uses navigation meshes to reason about the environment. The navigation meshes are created automatically from your Scene geometry. Dynamic obstacles allow alter the navigation of the characters at runtime, and off-mesh links let you to build specific actions such as opening doors, or jumping down from a ledge. This section describes Unity’s navigation and pathfinding in detail.

导航系统允许你创建角色可以聪明的在游戏世界内移动.导航系统使用导航网格来给环境于回应.导航网格从你的场景几何学自动创建.动态障碍物允许实时改变角色的导航,且脱离网格线让你建造特定行为诸如开门,从平台跳下.此部分详细描述Unity的导航和寻路.

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值