A singleton template-based approach

A singleton template-based approach

from:Game Programming Using Qt, page 245.

A simple template-based approach would look like this (as a header file, singleton.h):

template <class T>
    class Singleton
    {
        public:
        static T& Instance()
        {
            static T _instance;
            return _instance;
        }
        private:
        Singleton() = default;
        ~Singleton() = default;
        Singleton(const Singleton &) = delete;
        Singleton& operator=(const Singleton &) = delete;
    };

self define class:

class MyClass
{
    public:
    void print()
    {
        std::cout << "hello world" << std::endl;
    }
};

In the source code, you will include that header file and acquire a singleton of a class called MyClass with:

#include <iostream>
#include "singleton.h"

int main(int argc, char **argv)
{
    MyClass *singleton = &Singleton<MyClass>::Instance();

    singleton->print();

    return 0;
}
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