canvas 的粒子效果

<!DOCTYPE html>
<html>


<head>
<meta charset="UTF-8">
<title></title>
</head>
<style>
* {
margin: 0;
padding: 0;
}
</style>


<body>
<canvas id="canvas"></canvas>
</body>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
canvas.style.backgroundColor = "#666666"


var x = window.innerWidth / 2;
var y = window.innerHeight / 3;


function makeCicle(x, y) {
this.x = x;
this.y = y;


this.yVal = -15
this.xVal = Math.random() * 20 - 10
this.g = 1;


this.color = "rgb(" + Math.floor(Math.random() * 256) + "," + Math.floor(Math.random() * 256) + "," + Math.floor(Math.random() * 256) + ")";


this.update = function() {
this.x = this.x + this.xVal;
this.y = this.y + this.yVal;
this.yVal = this.yVal + this.g;
ctx.beginPath();
ctx.arc(this.x, this.y, 5, 0, 2 * Math.PI);
//ctx.fillStyle = "#0000ff"; //#000-#FFF
ctx.fillStyle = this.color;
ctx.fill();
ctx.stroke();
}
}
//var c1 = new makeCicle(x, y)
var cicles = []
setInterval(function() {
ctx.clearRect(0, 0, canvas.width, canvas.height)


var c = new makeCicle(x, y);
cicles.push(c)
for(var i = 0; i < cicles.length; i++) {
cicles[i].update()
}
//每一帧换一个画布
//c1.update()
}, 100)


canvas.onmousemove = function(e) {
//console.log(e)
x = e.clientX
y = e.clientY
}
</script>


</html>
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值