linux内核的红黑树RB_TREE和freebsd 8.0里面的AVL_TREE比较 之一 RB_TREE

 

这里不涉及到avl树和红黑树谁优谁劣,只是谈谈在两种实现的一些细节,以及最后给出一些性能比较。

这里先给出linux下面的红黑树的实现,因为linux下面的两个宏定义不好直接使用,原型如下:

#define	rb_entry(ptr, type, member) container_of(ptr, type, member)

#ifndef container_of
/**
 * container_of - cast a member of a structure out to the containing structure
 * @ptr:	the pointer to the member.
 * @type:	the type of the container struct this is embedded in.
 * @member:	the name of the member within the struct.
 *
 */
#define container_of(ptr, type, member) ({			\
	const typeof(((type *)0)->member) * __mptr = (ptr);	\
	(type *)((char *)__mptr - offsetof(type, member)); })
#endif

#ifndef offsetof
#define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
#endif

 

修改如下:

 

#ifndef offsetof
#define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
#endif

#ifndef container_of
/**
 * container_of - cast a member of a structure out to the containing structure
 * @ptr:	the pointer to the member.
 * @type:	the type of the container struct this is embedded in.
 * @member:	the name of the member within the struct.
 *
 * !!! modify the typeof marco, just use the rb_node
 */
#define container_of(ptr, type, member) 		\
	(((char *)ptr) - offsetof(type, member))
#endif

#define	rb_entry(ptr, type, member) container_of(ptr, type, member)


语义可以认为不变的。

linux的RB_TREE源代码移植到vc上后,命名为:rb_tree.h, 如下:

 

/*
  Red Black Trees
  (C) 1999  Andrea Arcangeli <andrea@suse.de>
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  linux/include/linux/rbtree.h

  To use rbtrees you'll have to implement your own insert and search cores.
  This will avoid us to use callbacks and to drop drammatically performances.
  I know it's not the cleaner way,  but in C (not in C++) to get
  performances and genericity...

  Some example of insert and search follows here. The search is a plain
  normal search over an ordered tree. The insert instead must be implemented
  in two steps: First, the code must insert the element in order as a red leaf
  in the tree, and then the support library function rb_insert_color() must
  be called. Such function will do the not trivial work to rebalance the
  rbtree, if necessary.

-----------------------------------------------------------------------
static inline struct page * rb_search_page_cache(struct inode * inode,
						 unsigned long offset)
{
	struct rb_node * n = inode->i_rb_page_cache.rb_node;
	struct page * page;

	while (n)
	{
		page = rb_entry(n, struct page, rb_page_cache);

		if (offset < page->offset)
			n = n->rb_left;
		else if (offset > page->offset)
			n = n->rb_right;
		else
			return page;
	}
	return NULL;
}

static inline struct page * __rb_insert_page_cache(struct inode * inode,
						   unsigned long offset,
						   struct rb_node * node)
{
	struct rb_node ** p = &inode->i_rb_page_cache.rb_node;
	struct rb_node * parent = NULL;
	struct page * page;

	while (*p)
	{
		parent = *p;
		page = rb_entry(parent, struct page, rb_page_cache);

		if (offset < page->offset)
			p = &(*p)->rb_left;
		else if (offset > page->offset)
			p = &(*p)->rb_right;
		else
			return page;
	}

	rb_link_node(node, parent, p);

	return NULL;
}

static inline struct page * rb_insert_page_cache(struct inode * inode,
						 unsigned long offset,
						 struct rb_node * node)
{
	struct page * ret;
	if ((ret = __rb_insert_page_cache(inode, offset, node)))
		goto out;
	rb_insert_color(node, &inode->i_rb_page_cache);
 out:
	return ret;
}
-----------------------------------------------------------------------
*/

#ifndef	_LINUX_RBTREE_H
#define	_LINUX_RBTREE_H

#define EXPORT_SYMBOL(i)

#pragma pack (push)
#pragma pack(4)
struct rb_node
{
	unsigned long  rb_parent_color;
#define	RB_RED		0
#define	RB_BLACK	1
	struct rb_node *rb_right;
	struct rb_node *rb_left;
} ;

#pragma pack (pop)
    /* The alignment might seem pointless, but allegedly CRIS needs it */

struct rb_root
{
	struct	rb_node *rb_node;
	int		(*cmp)(void *src, void *dst);
	void	(*insert)(struct rb_root *root, void *ins);
	void	(*remove)(struct rb_root *root, void *del);
};


#define rb_parent(r)   ((struct rb_node *)((r)->rb_parent_color & ~3))
#define rb_color(r)   ((r)->rb_parent_color & 1)
#define rb_is_red(r)   (!rb_color(r))
#define rb_is_black(r) rb_color(r)
#define rb_set_red(r)  do { (r)->rb_parent_color &= ~1; } while (0)
#define rb_set_black(r)  do { (r)->rb_parent_color |= 1; } while (0)

static inline void rb_set_parent(struct rb_node *rb, struct rb_node *p)
{
	rb->rb_parent_color = (rb->rb_parent_color & 3) | (unsigned long)p;
}
static inline void rb_set_color(struct rb_node *rb, int color)
{
	rb->rb_parent_color = (rb->rb_parent_color & ~1) | color;
}

#ifndef offsetof
#define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
#endif

#ifndef container_of
/**
 * container_of - cast a member of a structure out to the containing structure
 * @ptr:	the pointer to the member.
 * @type:	the type of the container struct this is embedded in.
 * @member:	the name of the member within the struct.
 *
 * !!! modify the typeof marco, just use the rb_node
 */
#define container_of(ptr, type, member) 		\
	(((char *)ptr) - offsetof(type, member))
#endif

#define RB_ROOT	(struct rb_root) { NULL, }
#define	rb_entry(ptr, type, member) container_of(ptr, type, member)

#define RB_EMPTY_ROOT(root)	((root)->rb_node == NULL)
#define RB_EMPTY_NODE(node)	(rb_parent(node) == node)
#define RB_CLEAR_NODE(node)	(rb_set_parent(node, node))

static inline void rb_init_node(struct rb_node *rb)
{
	rb->rb_parent_color = 0;
	rb->rb_right = NULL;
	rb->rb_left = NULL;
	RB_CLEAR_NODE(rb);
}

extern void rb_insert_color(struct rb_node *, struct rb_root *);
extern void rb_erase(struct rb_node *, struct rb_root *);

typedef void (*rb_augment_f)(struct rb_node *node, void *data);

extern void rb_augment_insert(struct rb_node *node,
			      rb_augment_f func, void *data);
extern struct rb_node *rb_augment_erase_begin(struct rb_node *node);
extern void rb_augment_erase_end(struct rb_node *node,
				 rb_augment_f func, void *data);

/* Find logical next and previous nodes in a tree */
extern struct rb_node *rb_next(const struct rb_node *);
extern struct rb_node *rb_prev(const struct rb_node *);
extern struct rb_node *rb_first(const struct rb_root *);
extern struct rb_node *rb_last(const struct rb_root *);

/* Fast replacement of a single node without remove/rebalance/add/rebalance */
extern void rb_replace_node(struct rb_node *victim, struct rb_node *new_node_node, 
			    struct rb_root *root);

static inline void rb_link_node(struct rb_node * node, struct rb_node * parent,
				struct rb_node ** rb_link)
{
	node->rb_parent_color = (unsigned long )parent;
	node->rb_left = node->rb_right = NULL;

	*rb_link = node;
}

#endif	/* _LINUX_RBTREE_H */


实现文件移植之后,命名为rb_tree.cpp, 如下:

 

/*
  Red Black Trees
  (C) 1999  Andrea Arcangeli <andrea@suse.de>
  (C) 2002  David Woodhouse <dwmw2@infradead.org>
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  linux/lib/rbtree.c
*/

#include "rb_tree.h"


static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
{
	struct rb_node *right = node->rb_right;
	struct rb_node *parent = rb_parent(node);

	if ((node->rb_right = right->rb_left))
		rb_set_parent(right->rb_left, node);
	right->rb_left = node;

	rb_set_parent(right, parent);

	if (parent)
	{
		if (node == parent->rb_left)
			parent->rb_left = right;
		else
			parent->rb_right = right;
	}
	else
		root->rb_node = right;
	rb_set_parent(node, right);
}

static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
{
	struct rb_node *left = node->rb_left;
	struct rb_node *parent = rb_parent(node);

	if ((node->rb_left = left->rb_right))
		rb_set_parent(left->rb_right, node);
	left->rb_right = node;

	rb_set_parent(left, parent);

	if (parent)
	{
		if (node == parent->rb_right)
			parent->rb_right = left;
		else
			parent->rb_left = left;
	}
	else
		root->rb_node = left;
	rb_set_parent(node, left);
}

void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
	struct rb_node *parent, *gparent;

	while ((parent = rb_parent(node)) && rb_is_red(parent))
	{
		gparent = rb_parent(parent);

		if (parent == gparent->rb_left)
		{
			{
				register struct rb_node *uncle = gparent->rb_right;
				if (uncle && rb_is_red(uncle))
				{
					rb_set_black(uncle);
					rb_set_black(parent);
					rb_set_red(gparent);
					node = gparent;
					continue;
				}
			}

			if (parent->rb_right == node)
			{
				register struct rb_node *tmp;
				__rb_rotate_left(parent, root);
				tmp = parent;
				parent = node;
				node = tmp;
			}

			rb_set_black(parent);
			rb_set_red(gparent);
			__rb_rotate_right(gparent, root);
		} else {
			{
				register struct rb_node *uncle = gparent->rb_left;
				if (uncle && rb_is_red(uncle))
				{
					rb_set_black(uncle);
					rb_set_black(parent);
					rb_set_red(gparent);
					node = gparent;
					continue;
				}
			}

			if (parent->rb_left == node)
			{
				register struct rb_node *tmp;
				__rb_rotate_right(parent, root);
				tmp = parent;
				parent = node;
				node = tmp;
			}

			rb_set_black(parent);
			rb_set_red(gparent);
			__rb_rotate_left(gparent, root);
		}
	}

	rb_set_black(root->rb_node);
}
EXPORT_SYMBOL(rb_insert_color);

static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
			     struct rb_root *root)
{
	struct rb_node *other;

	while ((!node || rb_is_black(node)) && node != root->rb_node)
	{
		if (parent->rb_left == node)
		{
			other = parent->rb_right;
			if (rb_is_red(other))
			{
				rb_set_black(other);
				rb_set_red(parent);
				__rb_rotate_left(parent, root);
				other = parent->rb_right;
			}
			if ((!other->rb_left || rb_is_black(other->rb_left)) &&
			    (!other->rb_right || rb_is_black(other->rb_right)))
			{
				rb_set_red(other);
				node = parent;
				parent = rb_parent(node);
			}
			else
			{
				if (!other->rb_right || rb_is_black(other->rb_right))
				{
					rb_set_black(other->rb_left);
					rb_set_red(other);
					__rb_rotate_right(other, root);
					other = parent->rb_right;
				}
				rb_set_color(other, rb_color(parent));
				rb_set_black(parent);
				rb_set_black(other->rb_right);
				__rb_rotate_left(parent, root);
				node = root->rb_node;
				break;
			}
		}
		else
		{
			other = parent->rb_left;
			if (rb_is_red(other))
			{
				rb_set_black(other);
				rb_set_red(parent);
				__rb_rotate_right(parent, root);
				other = parent->rb_left;
			}
			if ((!other->rb_left || rb_is_black(other->rb_left)) &&
			    (!other->rb_right || rb_is_black(other->rb_right)))
			{
				rb_set_red(other);
				node = parent;
				parent = rb_parent(node);
			}
			else
			{
				if (!other->rb_left || rb_is_black(other->rb_left))
				{
					rb_set_black(other->rb_right);
					rb_set_red(other);
					__rb_rotate_left(other, root);
					other = parent->rb_left;
				}
				rb_set_color(other, rb_color(parent));
				rb_set_black(parent);
				rb_set_black(other->rb_left);
				__rb_rotate_right(parent, root);
				node = root->rb_node;
				break;
			}
		}
	}
	if (node)
		rb_set_black(node);
}

void rb_erase(struct rb_node *node, struct rb_root *root)
{
	struct rb_node *child, *parent;
	int color;

	if (!node->rb_left)
		child = node->rb_right;
	else if (!node->rb_right)
		child = node->rb_left;
	else
	{
		struct rb_node *old = node, *left;

		node = node->rb_right;
		while ((left = node->rb_left) != NULL)
			node = left;

		if (rb_parent(old)) {
			if (rb_parent(old)->rb_left == old)
				rb_parent(old)->rb_left = node;
			else
				rb_parent(old)->rb_right = node;
		} else
			root->rb_node = node;

		child = node->rb_right;
		parent = rb_parent(node);
		color = rb_color(node);

		if (parent == old) {
			parent = node;
		} else {
			if (child)
				rb_set_parent(child, parent);
			parent->rb_left = child;

			node->rb_right = old->rb_right;
			rb_set_parent(old->rb_right, node);
		}

		node->rb_parent_color = old->rb_parent_color;
		node->rb_left = old->rb_left;
		rb_set_parent(old->rb_left, node);

		goto color;
	}

	parent = rb_parent(node);
	color = rb_color(node);

	if (child)
		rb_set_parent(child, parent);
	if (parent)
	{
		if (parent->rb_left == node)
			parent->rb_left = child;
		else
			parent->rb_right = child;
	}
	else
		root->rb_node = child;

 color:
	if (color == RB_BLACK)
		__rb_erase_color(child, parent, root);
}
EXPORT_SYMBOL(rb_erase);

static void rb_augment_path(struct rb_node *node, rb_augment_f func, void *data)
{
	struct rb_node *parent;

up:
	func(node, data);
	parent = rb_parent(node);
	if (!parent)
		return;

	if (node == parent->rb_left && parent->rb_right)
		func(parent->rb_right, data);
	else if (parent->rb_left)
		func(parent->rb_left, data);

	node = parent;
	goto up;
}

/*
 * after inserting @node into the tree, update the tree to account for
 * both the new_node entry and any damage done by rebalance
 */
void rb_augment_insert(struct rb_node *node, rb_augment_f func, void *data)
{
	if (node->rb_left)
		node = node->rb_left;
	else if (node->rb_right)
		node = node->rb_right;

	rb_augment_path(node, func, data);
}
EXPORT_SYMBOL(rb_augment_insert);

/*
 * before removing the node, find the deepest node on the rebalance path
 * that will still be there after @node gets removed
 */
struct rb_node *rb_augment_erase_begin(struct rb_node *node)
{
	struct rb_node *deepest;

	if (!node->rb_right && !node->rb_left)
		deepest = rb_parent(node);
	else if (!node->rb_right)
		deepest = node->rb_left;
	else if (!node->rb_left)
		deepest = node->rb_right;
	else {
		deepest = rb_next(node);
		if (deepest->rb_right)
			deepest = deepest->rb_right;
		else if (rb_parent(deepest) != node)
			deepest = rb_parent(deepest);
	}

	return deepest;
}
EXPORT_SYMBOL(rb_augment_erase_begin);

/*
 * after removal, update the tree to account for the removed entry
 * and any rebalance damage.
 */
void rb_augment_erase_end(struct rb_node *node, rb_augment_f func, void *data)
{
	if (node)
		rb_augment_path(node, func, data);
}
EXPORT_SYMBOL(rb_augment_erase_end);

/*
 * This function returns the first node (in sort order) of the tree.
 */
struct rb_node *rb_first(const struct rb_root *root)
{
	struct rb_node	*n;

	n = root->rb_node;
	if (!n)
		return NULL;
	while (n->rb_left)
		n = n->rb_left;
	return n;
}
EXPORT_SYMBOL(rb_first);

struct rb_node *rb_last(const struct rb_root *root)
{
	struct rb_node	*n;

	n = root->rb_node;
	if (!n)
		return NULL;
	while (n->rb_right)
		n = n->rb_right;
	return n;
}
EXPORT_SYMBOL(rb_last);

struct rb_node *rb_next(const struct rb_node *node)
{
	struct rb_node *parent;

	if (rb_parent(node) == node)
		return NULL;

	/* If we have a right-hand child, go down and then left as far
	   as we can. */
	if (node->rb_right) {
		node = node->rb_right; 
		while (node->rb_left)
			node=node->rb_left;
		return (struct rb_node *)node;
	}

	/* No right-hand children.  Everything down and left is
	   smaller than us, so any 'next' node must be in the general
	   direction of our parent. Go up the tree; any time the
	   ancestor is a right-hand child of its parent, keep going
	   up. First time it's a left-hand child of its parent, said
	   parent is our 'next' node. */
	while ((parent = rb_parent(node)) && node == parent->rb_right)
		node = parent;

	return parent;
}
EXPORT_SYMBOL(rb_next);

struct rb_node *rb_prev(const struct rb_node *node)
{
	struct rb_node *parent;

	if (rb_parent(node) == node)
		return NULL;

	/* If we have a left-hand child, go down and then right as far
	   as we can. */
	if (node->rb_left) {
		node = node->rb_left; 
		while (node->rb_right)
			node=node->rb_right;
		return (struct rb_node *)node;
	}

	/* No left-hand children. Go up till we find an ancestor which
	   is a right-hand child of its parent */
	while ((parent = rb_parent(node)) && node == parent->rb_left)
		node = parent;

	return parent;
}
EXPORT_SYMBOL(rb_prev);

void rb_replace_node(struct rb_node *victim, struct rb_node *new_node,
		     struct rb_root *root)
{
	struct rb_node *parent = rb_parent(victim);

	/* Set the surrounding nodes to point to the replacement */
	if (parent) {
		if (victim == parent->rb_left)
			parent->rb_left = new_node;
		else
			parent->rb_right = new_node;
	} else {
		root->rb_node = new_node;
	}
	if (victim->rb_left)
		rb_set_parent(victim->rb_left, new_node);
	if (victim->rb_right)
		rb_set_parent(victim->rb_right, new_node);

	/* Copy the pointers/colour from the victim to the replacement */
	*new_node = *victim;
}
EXPORT_SYMBOL(rb_replace_node);

 

 其实,可以看出,linux内核里面并没有提供直接可以用的insert delete 以及walk遍历的函数接口,linux提供的是最基本一个插入节点后的re-fixup, 删除后的re-fixup,以及walk需要的get-firt, get-next等等。 

这里是需要自己提供插入,删除,以及walk函数的,相比freebsd的avl树,完全就是一步到位了,而且好用很多,这里不谈谁好用,然后举例简单说说怎么使用linux的基本的这些函数,晚点会比较二者在插入删除以及walk方面的优劣。 

自己提供相应的一些接口了,时间有限随便写写: 

应用头文件,rb_tree_main.h:

 

#ifndef RB_TREE_MAIN_H
#define RB_TREE_MAIN_H

#include "rb_tree.h"

void    my_insert(struct rb_root *root, void *ins);
int     my_cmp(void *src, void *dest);
void    my_rb_walk(const struct rb_root *root);
void    my_remove(struct rb_root *g_my_root, void *del);

#endif

 

man文件:rb_tree_main.cpp

// rb_tree_main.cpp : Defines the entry point for the console application.
//
#include <string.h>
#include <stdlib.h>
#include "rb_tree.h"
#include "rb_tree_main.h"

typedef struct my_rb
{
    int rand_val;
    struct rb_node my_rb_node;
}my_rb;

struct rb_root g_my_root = {NULL, my_cmp, my_insert, my_remove};

void my_insert(struct rb_root *root, void *ins)
{
    struct my_rb *iter;
    struct my_rb *src = (struct my_rb *)ins;
    struct rb_node **p = &root->rb_node;
    struct rb_node *parent = NULL;

    if(!ins)
    {
        return;
    }

    while (*p != NULL) {
        parent = *p;
        iter = (struct my_rb *)rb_entry(parent, struct my_rb, my_rb_node);

        if (root->cmp(src, iter) < 0)
            p = &(*p)->rb_left;
        else
            p = &(*p)->rb_right;
    }

    rb_link_node(&src->my_rb_node, parent, p);
    rb_insert_color(&src->my_rb_node, root);
}

int my_cmp(void *src, void *dest)
{
    struct my_rb *my_src = (struct my_rb *)src;
    struct my_rb *my_dest = (struct my_rb *)dest;

    if(!my_src || !my_dest)
    {
        return 0;
    }

    if(my_src->rand_val < my_dest->rand_val)
    {
        return -1;
    }
    else if(my_src->rand_val > my_dest->rand_val)
    {
        return 1;
    }
    else
    {
        return 0;
    }
}

void my_remove(struct rb_root *g_my_root, void *del)
{
    struct my_rb    *entry      = NULL;
    struct my_rb    *del_node   = (struct my_rb *)del;
    struct rb_node  *n          = NULL;	

    if(!g_my_root || !del)
    {
        return;
    }

    n = g_my_root->rb_node;

    while (n)
    {
        entry = (struct my_rb *)rb_entry(n, struct my_rb, my_rb_node);

        if (g_my_root->cmp(entry, del_node) > 0)
        {
            n = n->rb_left;
        }
        else if (g_my_root->cmp(entry, del_node) < 0)
        {
            n = n->rb_right;
        }
        else
        {
            rb_erase(n, g_my_root);
            free(entry);
            entry = NULL;
            return ;
        }
    }

    return ;
}


void my_rb_walk(const struct rb_root *root)
{
    struct rb_node *temp = rb_first(root);
    struct my_rb *my_entry = NULL;

    while(temp)
    {
        my_entry = (struct my_rb *)rb_entry(temp, my_rb, my_rb_node);
        printf("node with rand_val %d .\n", my_entry->rand_val);

        temp = rb_next(temp);
    }
}

int main(int argc, char* argv[])
{
    struct my_rb *my_rb_node = NULL;

    struct my_rb del_node = {4, {0}};

    for (int i = 0; i < 5; i++)
    {
        my_rb_node = (struct my_rb *)malloc(sizeof *my_rb_node);
        memset(my_rb_node, 0, sizeof *my_rb_node);
        my_rb_node->rand_val = i;
        g_my_root.insert(&g_my_root, my_rb_node);
    }

    my_rb_walk(&g_my_root);

    g_my_root.remove(&g_my_root, &del_node);

    my_rb_walk(&g_my_root);

    return 0;
}


注意四点:

1、insert里面的双重指针,直接找到要插入的位置的父节点,省去了一堆赋值比如parent->left or right = p, p->parent 啥啥啥的,直接在父节点(叶子节点)的左或者右节点NULL的取一次地址,然后,地址上面写值,不细说了;

2、插入的节点应该动态分配,或者是已经静态分配好的多个节点

3、删除操作,内核提供的只是re-fixup,不会帮你释放内存的,我们要做的是找到这个节点,然后调用内核提供的rb_erase,把节点从rb树上移去,如果是动态分配,再释放之。

4、内核的红黑树是带有parent属性的,只是么有用指针,而是把parent和left和right子标记用了一个字段而已:

unsigned long  rb_parent_color;


最低的一位用作了left和right的flag,最高的31位,用作存储parent指针的地址,这种rb树就要求插入的节点地址必须是偶数的,一般的cpu架构使得分配出来的内存都是偶数地址对齐的了,但是有些也会以奇数开始,比如ppc,就可能动态分配出一个节点就是从奇数地址开始的。只要是偶数地址开始那么地址的最低位一定是0了。

 其实在3.0.1的内核里面是这种rb设计,在早期的内核里面rb_node就是另外一种设计了,是引入了parent指针的,比如2.6.11的内核的结构体设计如下:

struct rb_node
{
	struct rb_node *rb_parent;
	int rb_color;
#define	RB_RED		0
#define	RB_BLACK	1
	struct rb_node *rb_right;
	struct rb_node *rb_left;
};


 

其实在freebsd 8.0的avl树64位设计就是这种,32二位的设计类似于早些时候的内核的rb树的节点设计:

#ifndef _LP64

struct avl_node {
	struct avl_node *avl_child[2];	/* left/right children */
	struct avl_node *avl_parent;	/* this node's parent */
	unsigned short avl_child_index;	/* my index in parent's avl_child[] */
	short avl_balance;		/* balance value: -1, 0, +1 */
};

#else /* _LP64 */

/*
 * for 64 bit machines, avl_pcb contains parent pointer, balance and child_index
 * values packed in the following manner:
 *
 * |63                                  3|        2        |1          0 |
 * |-------------------------------------|-----------------|-------------|
 * |      avl_parent hi order bits       | avl_child_index | avl_balance |
 * |                                     |                 |     + 1     |
 * |-------------------------------------|-----------------|-------------|
 *
 */
struct avl_node {
	struct avl_node *avl_child[2];	/* left/right children nodes */
	uintptr_t avl_pcb;		/* parent, child_index, balance */
};
#endif


 

说这么多,以后再说freebsd的avl树咋用的吧。

 

 

 

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