cocos2d-x 模态对话框基类

//  WCBaseLayer.h

// 原理:

// 模态对话框 能够拦截所有下层的消息

// cocos2d-x 消息处理优先级【-128,128】越小优先级越高

// 菜单kCCMenuHandlerPriority优先级 -128要想拦截所有消息(包括菜单

// 必须将我们的模态对话框优先级<-128 但是也意味着拦截了当前模态对话框的菜单消息(-128)

// 我们需要手动将消息传给模态对话框上的按钮进行处理

// 使用:1.重载OnInitDialog将需要的控件添加到dlg

//       2.需要响应事件的按钮使用pushMenu添加

//       3.派生类需要实现宏CREATE_FUNC(class_name)

#ifndef _WCBASELAYER_H_
#define _WCBASELAYER_H_


#include "cocos2d.h"

class WCBaseLayer: public cocos2d::CCLayerColor
{
public:
    WCBaseLayer();
    virtual ~WCBaseLayer();

public:
    /** 初始化对话框 */
    virtual bool initWithMenu(cocos2d::CCMenu *pMenu);

    virtual void onEnter();
    virtual void onExit();

    virtual bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    virtual void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    virtual void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
    virtual void ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);

private:
    cocos2d::CCMenu *m_menu;             // 模态对话框菜单
    bool m_touched;                  // 记录菜单点击
};

#endif

//WCBaseLayer.cpp

#include "WcBaseLayer.h"

USING_NS_CC;


WCBaseLayer::WCBaseLayer():
    m_menu(NULL),
    m_touched(false)
{
}

WCBaseLayer::~WCBaseLayer()
{
}


bool WCBaseLayer::initWithMenu(cocos2d::CCMenu *pMenu)
{
    if(!CCLayerColor::initWithColor(ccc4(0, 0, 0, 125)))
    {
        return false;
    }
    m_menu = pMenu;
    return true;
}

void WCBaseLayer::onEnter()
{
    CCLayerColor::onEnter();

    // 屏蔽所有priority比自己大的消息
    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, kCCMenuHandlerPriority - 1, true);
}

void WCBaseLayer::onExit()
{
    CCLayerColor::onExit();
    CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
}

bool WCBaseLayer::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    // 因为拦截了所有消息(包括按钮) 所以需要将消息手动传给模态对话框上的按钮
    if (m_menu) {
        m_touched = m_menu->ccTouchBegan(pTouch, pEvent);
    }
    
    return true;
}

void WCBaseLayer::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    if (m_touched) {
        if (m_menu) {
            m_menu->ccTouchMoved(pTouch, pEvent);
        }
    }
}

void WCBaseLayer::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    if (m_touched) {
        if (m_menu) {
            m_menu->ccTouchEnded(pTouch, pEvent);
        }
        m_touched = false;
    }
}

void WCBaseLayer::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    if (m_touched) {
        if (m_menu) {
            m_menu->ccTouchEnded(pTouch, pEvent);
        }
        m_touched = false;
    }
}


//TestDlg.h

#ifndef _EXITDLG_H_
#define _EXITDLG_H_

#include "WCBaseLayer.h"

class TestDlg : public WCBaseLayer
{
public:
    virtual bool init();
    CREATE_FUNC(TestDlg);
    
    //菜单回调函数
    void call_ok(CCObject *pSender);
    void call_cancel(CCObject *pSender);
    
    cocos2d::CCMenu *initMenu();

public:
    /** 确认和退出按钮 */
    void okMenuItemCallback(CCObject *obj);
    void cancelMenuItemCallback(CCObject *obj);
};

#endif

//TestDlg.cpp

#include "TestDlg.h"
#include "cocos2d.h"

USING_NS_CC;

#define NAME_OK     "sure.png"
#define NAME_CANCEL "cancel.png"
#define NAME_BG     "chkmsg.png"
bool TestDlg::init()
{
    if (!WCBaseLayer::initWithMenu(initMenu())) {
        return false;
    }
    
    return true;
}

cocos2d::CCMenu *TestDlg::initMenu()
{
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    //创建menu背景
    CCSprite *sprite = CCSprite::create(NAME_BG);
    sprite->setPosition(ccp(winSize.width / 2.0, winSize.height / 2.0));
    this->addChild(sprite);
    
    //创建menu
    CCMenu *menu = CCMenu::create();
    menu->setPosition(ccp(0, 0));
    sprite->addChild(menu);
    
    CCSize sz = sprite->getContentSize();
    
    //创建确定、取消按钮
    CCMenuItem *okMenuItem = CCMenuItemImage::create(NAME_OK, NAME_OK);
    okMenuItem->setPosition(ccp(sz.width / 2.0 - okMenuItem->getContentSize().width / 1.5, okMenuItem->getContentSize().height));
    okMenuItem->setTarget(this, menu_selector(TestDlg::call_ok));
    menu->addChild(okMenuItem);
    
    CCMenuItem *cancelMenuItem = CCMenuItemImage::create(NAME_CANCEL, NAME_CANCEL);
    cancelMenuItem->setPosition(ccp(sz.width / 2.0 + okMenuItem->getContentSize().width / 1.5, okMenuItem->getContentSize().height));
    cancelMenuItem->setTarget(this, menu_selector(TestDlg::call_cancel));
    menu->addChild(cancelMenuItem);
    
    //创建label
    CCLabelTTF *lbl = CCLabelTTF::create("确定要购买?", "Arial", 45.0);
    lbl->setColor(ccc3(255, 0, 0));
    lbl->setPosition(ccp(sz.width / 2.0, sz.height / 2.0 + 45));
    sprite->addChild(lbl);
    
    return menu;
}


//菜单回调函数
void TestDlg::call_ok(CCObject *pSender)
{
    CCLog("ok");
    this->removeFromParent();
}
void TestDlg::call_cancel(CCObject *pSender)
{
    CCLog("cancel");
}

void TestDlg::okMenuItemCallback(CCObject *obj)
{
    CCDirector::sharedDirector()->end();
}

void TestDlg::cancelMenuItemCallback(CCObject *obj)
{
    removeFromParentAndCleanup(true);
}


资源

chkmsg.png


sure.png


cancel.png

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值