package com.zwz.avlTree;
import static com.zwz.avlTree.RedBlackTree.Color.BLACK;
import static com.zwz.avlTree.RedBlackTree.Color.RED;
/**
* 红黑树
* 自平衡的二叉树
* 特性:
* 1。所有节点都有颜色,红色与黑色
* 2.所有null为黑色
* 3.红色不相邻--在数中的位置
* 4。根节点是黑色
* 5.跟节点到任意叶子节点,黑色节点数量相同
*/
public class RedBlackTree {
enum Color {
RED, BLACK;
}
private TreeNode root;
static class TreeNode {
int key;
Object value;
TreeNode left;
TreeNode right;
TreeNode parent;
Color color = RED;
int height = 1;
public TreeNode(int key) {
this.key = key;
}
public TreeNode(int key, Object value) {
this.key = key;
this.value = value;
}
public TreeNode(int key, Object value, TreeNode left, TreeNode right) {
this.key = key;
this.value = value;
this.left = left;
this.right = right;
}
//-------------------工具方法------------------
/**
* 判单是否是左孩子
*/
Boolean isLeftChildren() {
return parent != null && parent.left == this;
}
/**
* 寻找叔叔节点
* 父辈节点同级的节点(如果父辈节点是左节点,则返回右)
*/
TreeNode uncle() {
if (parent == null || parent.parent == null) {
return null;
}
if (parent.isLeftChildren()) {
return parent.parent.right;
} else {
return parent.parent.left;
}
}
/**
* 寻找兄弟节点
*/
TreeNode sibling() {
if (parent == null) {
return null;
}
if (parent.isLeftChildren()) {
return parent.right;
} else {
return parent.left;
}
}
}
/**
* 判断颜色
*
* @param node
* @return
*/
Boolean isRed(TreeNode node) {
return node != null && node.color == RED;
}
Boolean isBlack(TreeNode node) {
return node == null || node.color == BLACK;
}
/**
* 右旋
* 红黑树需要处理parent属性
*
* @param pink
*/
private void turnRight(TreeNode pink) {
TreeNode parent = pink.parent;
TreeNode left = pink.left;
TreeNode leftRigth = left.right;
//处理parent属性
if (leftRigth != null) {
leftRigth.parent = pink;
}
left.right = pink;
//处理parent属性
left.parent = pink.parent;
pink.left = leftRigth;
//处理parent属性
pink.parent = left;
//重新处理
if (parent == null) {
root = left;
} else {
if (parent.left == pink) {
parent.left = left;
} else {
parent.right = left;
}
}
}
/**
* 左旋
* 红黑树需要处理parent属性
*
* @param pink
*/
private void turnLeft(TreeNode pink) {
TreeNode parent = pink.parent;
//1.拿到节点的右节点
TreeNode right = pink.right;
//2.拿到右节点的左节点
TreeNode rightLeft = right.left;
//处理parent属性
if (rightLeft != null) {
rightLeft.parent = pink;
}
//3.将右节点旋转上来
//将pink向左旋转下去
right.left = pink;
//处理parent属性
right.parent = pink.parent;
pink.right = rightLeft;
//处理parent属性
pink.parent = rightLeft;
//重新处理
if (parent == null) {
root = right;
} else {
if (parent.right == pink) {
parent.right = right;
} else {
parent.left = right;
}
}
}
/**
* 节点插入颜色判断(默认红色)
* 1. 插入节点为根节点 黑
* 2. 插入节点父节点为黑 红
* 3. 插入节点父节点为红 触发红红相邻 需要调整平衡
* 3.1 判断叔叔节点颜色
* 3.1.1 叔叔节点为红色
* 1.父节点变黑 叔叔变黑
* 2.祖父节点变红
* 3.如果触发红红相邻 递归,一直到根节点
* 3.1.2 叔叔节点为黑色
* 判断父节点是左右节点
* 1.父节点为左节点 插入节点为左节点 父节点变黑 祖父节点变红 祖父节点右旋 LL
* 2.父节点为左节点 插入节点为右节点 先左旋父节点 插入节点变黑 祖父节点变红 祖父节点右旋 LR
* 3.父节点为右节点 插入节点为右节点 父节点变黑 祖父节点变红 祖父节点左旋 RR
* 4.父节点为右节点 插入节点为左节点 先右旋父节点 插入节点变黑 祖父节点变红 祖父节点左旋 RL
*/
public void put(int key, Object value) {
TreeNode p = root;
TreeNode parent = null;
while (p != null) {
parent = p;
if (key > p.key) {
p = p.right;
} else if (key < p.key) {
p = p.left;
} else {
p.value = value;
return;
}
}
TreeNode inserted = new TreeNode(key, value);
if (parent == null) {
root = inserted;
} else {
if (key > parent.key) {
parent.left = inserted;
} else {
parent.right = inserted;
}
inserted.parent = parent;
}
fixRedRed(p);
}
/**
* 红红情况调整
*/
private void fixRedRed(TreeNode node) {
//1. 根节点
if (node == root) {
node.color = BLACK;
return;
}
//2.父节点为黑色
if (isBlack(node.parent)) {
return;
}
//3.父节点为红色,叔叔节点为红色--变色即可
TreeNode parent = node.parent; // 父节点
TreeNode uncle = node.uncle(); //叔叔节点
TreeNode gParent = parent.parent; //祖父节点
if (isRed(uncle)) {
parent.color = BLACK;
uncle.color = BLACK;
gParent.color = RED;
fixRedRed(gParent);
return;
}
//4.父节点为红色,叔叔节点为黑色
/*
* 1.父节点为左节点 插入节点为左节点 父节点变黑 祖父节点变红 祖父节点右旋 LL
* 2.父节点为左节点 插入节点为右节点 先左旋父节点 插入节点变黑 祖父节点变红 祖父节点右旋 LR
* 3.父节点为右节点 插入节点为右节点 父节点变黑 祖父节点变红 祖父节点左旋 RR
* 4.父节点为右节点 插入节点为左节点 先右旋父节点 插入节点变黑 祖父节点变红 祖父节点左旋 RL
*/
//
if (parent.isLeftChildren()) {
//1
if (node.isLeftChildren()) {
parent.color = BLACK;
gParent.color = RED;
} else {
//2
turnLeft(parent);
node.color = BLACK;
gParent.color = RED;
}
turnRight(gParent);
} else {
//4
if (node.isLeftChildren()) {
turnRight(parent);
node.color = BLACK;
gParent.color = RED;
} else {
//3
parent.color = BLACK;
gParent.color = RED;
}
turnLeft(gParent);
}
}
/**
* 删除节点
*
* @param key
*/
public void remove(int key) {
TreeNode deleted = find(key);
if (deleted == null) {
return;
}
doRemove(deleted);
}
/**
* 寻找节点
*
* @param key
* @return
*/
private TreeNode find(int key) {
TreeNode p = root;
while (p != null) {
if (p.key > key) {
p = p.left;
} else if (p.key < key) {
p = p.right;
} else {
return p;
}
}
return null;
}
/**
* 寻找删除后的节点
*/
private TreeNode findDeleted(TreeNode deleted) {
if (deleted.left == null && deleted.right == null) {
return null;
}
if (deleted.left == null) {
return deleted.right;
}
if (deleted.right == null) {
return deleted.left;
}
TreeNode s = deleted.right;
while (s.left != null) {
s = s.left;
}
return s;
}
/**
* 执行删除操作
*
* @param deleted
*/
private void doRemove(TreeNode deleted) {
TreeNode removed = findDeleted(deleted);
TreeNode parent = deleted.parent;
//剩余节点没有子节点
if (removed == null) {
//根节点情况
if (deleted == root) {
root = null;
} else {
//删除的是黑节点,需要左平衡处理
if (isBlack(deleted)) {
//先调整平衡
fixBlack(deleted);
} else {
//删除的是红色节点,不需要处理
}
//非根节点
if (deleted.isLeftChildren()) {
parent.left = null;
} else {
parent.right = null;
}
//致空 有助于垃圾回收
deleted.parent = null;
}
return;
}
//剩余节点有一个子节点
if (deleted.left == null || deleted.right == null) {
//根节点情况
if (deleted == root) {
root.key = removed.key;
root.value = removed.value;
root.left = root.right = null;
} else {
if (deleted.isLeftChildren()) {
parent.left = removed;
} else {
parent.right = removed;
}
removed.parent = parent;
//致空 有助于垃圾回收
deleted.parent = null;
deleted.left = null;
deleted.right = null;
//删除的是黑色节点,剩下的也是黑色节点,需要做特殊处理
if (isBlack(deleted) && isBlack(removed)) {
//后调整平衡
fixBlack(removed);
} else {
//删除的是黑色节点,剩下的红色,只需要变换颜色
removed.color = BLACK;
}
}
return;
}
//剩余节点有两个子节点,进行递归键值替换,转换成以上两种情况
int k = deleted.key;
deleted.key = removed.key;
removed.key = k;
Object v = deleted.value;
deleted.value = removed.value;
removed.value = v;
doRemove(removed);
}
/**
* 处理双黑色删除平衡
*
* @param deleted
*/
private void fixBlack(TreeNode deleted) {
if (deleted == root) {
return;
}
TreeNode parent = deleted.parent;//找到父节点
TreeNode sibling = deleted.sibling();//找到兄弟节点
//如果兄弟节点是红色,先进行一次旋转
if (isRed(sibling)) {
//此处目的是兄弟颜色置换为黑色
//左子树 父节点左旋 右子树 父节点右旋
if (deleted.isLeftChildren()) {
turnLeft(parent);
} else {
turnRight(parent);
}
//换颜色
parent.color = RED;
sibling.color = BLACK;
//递归调用,
fixBlack(deleted);
return;
}
//兄弟节点是黑色,判断兄弟节点左右颜色
if(sibling != null){
//判断兄弟节点左右颜色都是黑色
if(isBlack(sibling.left) && isBlack(sibling.right)){
sibling.color = RED;
if(isRed(parent)){
parent.color = BLACK;
}else{
fixBlack(parent);
}
}else{
//判断兄弟节点左右颜色至少有一个是红色
//分为四种情况 LL LR RR RL
//兄弟是左 兄弟左侧树 LL
if(sibling.isLeftChildren() && isRed(sibling.left)){
//进行一次右旋
turnRight(parent);
//变色
sibling.left.color = BLACK;
sibling.color = parent.color;
}else if(sibling.isLeftChildren() && isRed(sibling.right)){
//兄弟是左 兄弟右侧树 LR
sibling.right.color = parent.color;
//兄弟先左旋
turnLeft(sibling);
//父级右旋
turnRight(parent);
}else if(!sibling.isLeftChildren() && isRed(sibling.left)){
//兄弟是右 兄弟左侧树 RL
sibling.left.color = parent.color;
turnRight(sibling);
turnLeft(parent);
}else{
//兄弟是右 兄弟右侧树 RR
//进行一次右旋
turnLeft(parent);
//变色
sibling.right.color = BLACK;
sibling.color = parent.color;
}
parent.color = BLACK;
}
}else{
fixBlack(parent);
}
}
}
数据结构和算法--红黑树
最新推荐文章于 2024-10-08 16:10:58 发布
该代码实现了一个红黑树的数据结构,包括插入、删除节点的函数,以及右旋、左旋等平衡调整操作。红黑树是一种自平衡的二叉查找树,保证了任何节点到其每个叶子节点的所有路径都包含相同数量的黑色节点,从而确保了良好的性能。
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