namespace 线程
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
/// <summary>
/// 启动线程
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, EventArgs e)
{
//Start()启动线程,告诉CPU可以执行我的任务了,具体何时执行,由CPU决定.
//Abort()终止线程,终止完成后不能再Start()
//Thread.Sleep(1),使当前线程停止一段时间运行.
//Name 线程名
//Thread.CurrentThread 获得当前的线程引用。
this.label1.Text = "";
this.label2.Text = "";
Control.CheckForIllegalCrossThreadCalls = false;//取消程序交叉检查
}
private void button1_Click(object sender, EventArgs e)
{
text();
}
private void text()
{
for (int i = 0; i < 1000000; i++)
{
this.label1.Text = i.ToString();
}
}
private void text2(object obj)
{
for (int i = 0; i < 1000000; i++)
{
this.label2.Text = obj.ToString();
}
}
/// <summary>
/// 线程调用无参函数
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
Thread th = new Thread(text);
th.IsBackground = true;
th.Start();
}
/// <summary>
/// 线程执行的函数若要带参,参数类型必须是object
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button3_Click(object sender, EventArgs e)
{
Thread th = new Thread(text2);
th.IsBackground = true;
th.Start("线程调用了带参数函数");
}
private void playgame()
{
Random r = new Random();
while (true)
{
this.label1.Text = r.Next(0, 10).ToString();
this.label2.Text = r.Next(0, 10).ToString();
}
}
private void button4_Click(object sender, EventArgs e)
{
playgame();
}
private void button5_Click(object sender, EventArgs e)
{
Thread th = new Thread(playgame);
th.IsBackground = true;
th.Start();
}
bool b = false;
private void playgame2()
{
Random r = new Random();
while (b)
{
this.label1.Text = r.Next(0, 10).ToString();
this.label2.Text = r.Next(0, 10).ToString();
}
}
private void button6_Click(object sender, EventArgs e)
{
Random r = new Random();
if (b == false)
{
b = true;
button6.Text = "停止";
Thread th = new Thread(playgame2);
th.IsBackground = true;
th.Start();
}
else
{
b = false;
button6.Text = "新奖(2)";
}
}
}
}
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
/// <summary>
/// 启动线程
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, EventArgs e)
{
//Start()启动线程,告诉CPU可以执行我的任务了,具体何时执行,由CPU决定.
//Abort()终止线程,终止完成后不能再Start()
//Thread.Sleep(1),使当前线程停止一段时间运行.
//Name 线程名
//Thread.CurrentThread 获得当前的线程引用。
this.label1.Text = "";
this.label2.Text = "";
Control.CheckForIllegalCrossThreadCalls = false;//取消程序交叉检查
}
private void button1_Click(object sender, EventArgs e)
{
text();
}
private void text()
{
for (int i = 0; i < 1000000; i++)
{
this.label1.Text = i.ToString();
}
}
private void text2(object obj)
{
for (int i = 0; i < 1000000; i++)
{
this.label2.Text = obj.ToString();
}
}
/// <summary>
/// 线程调用无参函数
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
Thread th = new Thread(text);
th.IsBackground = true;
th.Start();
}
/// <summary>
/// 线程执行的函数若要带参,参数类型必须是object
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button3_Click(object sender, EventArgs e)
{
Thread th = new Thread(text2);
th.IsBackground = true;
th.Start("线程调用了带参数函数");
}
private void playgame()
{
Random r = new Random();
while (true)
{
this.label1.Text = r.Next(0, 10).ToString();
this.label2.Text = r.Next(0, 10).ToString();
}
}
private void button4_Click(object sender, EventArgs e)
{
playgame();
}
private void button5_Click(object sender, EventArgs e)
{
Thread th = new Thread(playgame);
th.IsBackground = true;
th.Start();
}
bool b = false;
private void playgame2()
{
Random r = new Random();
while (b)
{
this.label1.Text = r.Next(0, 10).ToString();
this.label2.Text = r.Next(0, 10).ToString();
}
}
private void button6_Click(object sender, EventArgs e)
{
Random r = new Random();
if (b == false)
{
b = true;
button6.Text = "停止";
Thread th = new Thread(playgame2);
th.IsBackground = true;
th.Start();
}
else
{
b = false;
button6.Text = "新奖(2)";
}
}
}
}