似乎NOI2017考了计算几何。
计算几何这么不OI向的东西,竟然在CCF系列赛事的NOI中考了,感觉有必要学一学啊。
这题本来倒没什么,只是我一开始枚举两个点,直接判下标是否相等。但按照网上各种题解,应该判两个点是否相等。
这可能是做计算几何遇到的第一个坑?
#include<cstdio>
#include<cmath>
const int N=105;
typedef double db;
const double eps=1e-8;
int dcmp(double x){
if(x>eps)return 1;
if(x<-eps)return -1;
return 0;
}
struct poi{
double x,y;
poi(double _x=0,double _y=0):x(_x),y(_y){}
bool operator==(const poi&rhs)const{
return fabs(x-rhs.x)<eps && fabs(y-rhs.y)<eps;
}
bool operator!=(const poi&rhs){
return !(*this==rhs);
}
friend double dis(poi a,poi b){
return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}
inline void in(){
scanf("%lf%lf",&x,&y);
}
};
struct vec{
double x,y;
vec(double _x=0,double _y=0):x(_x),y(_y){}
bool operator==(const vec&rhs)const{
return fabs(x-rhs.x)<eps && fabs(y-rhs.y)<eps;
}
vec operator+(const vec&rhs){
return vec(x+rhs.x,y+rhs.y);
}
vec operator*(const double p){
return vec(x*p,y*p);
}
vec operator/(const double p){
return vec(x/p,y/p);
}
double len(){
return dis(poi(),poi(x,y));
}
friend double dot(vec a,vec b){
return a.x*b.x+a.y*b.y;
}
friend double cross(vec a,vec b){
return a.x*b.y-a.y*b.x;
}
double angle(){
return atan2(y,x);
}
friend double angle(vec a,vec b){
return acos(dot(a,b)/a.len()/b.len());
}
vec rorate(double rad){
double u=cos(rad),v=sin(rad);
return vec(x*u-y*v,x*v+y*u);
}
//friend
};
poi operator+(poi a,vec b){
return poi(a.x+b.x,a.y+b.y);
}
vec operator-(poi a,poi b ){
return vec(a.x-b.x,a.y-b.y);
}
poi a[N],b[N],c[N<<1];
vec u;
int n,i,j,k,xb,T;
int main(){
scanf("%d",&T);
while(T--){
scanf("%d",&n);
xb=0;
for(i=1;i<=n;++i)a[i].in(),b[i].in(),c[++xb]=a[i],c[++xb]=b[i];
for(i=1;i<=xb;++i){
for(j=1;j<=xb;++j)if(c[i]!=c[j]){
u=c[i]-c[j];
for(k=1;k<=n;++k)if(dcmp(cross(u,a[k]-c[j]))*dcmp(cross(u,b[k]-c[j]))==1)break;
if(k>n)break;
}
if(j<=xb)break;
}
puts(i<=xb?"Yes!":"No!");
}
return 0;
}