unsigned long uColor; // #AARRGGBB format
float fAlpha = (float)(uColor >> 24) / 0xFF
float fRed = (float)((uColor >> 16) & 0xFF) / 0xFF;
float fGreen = (float)((uColor >> 8) & 0xFF) / 0xFF;
float fBlue = (float)(uColor & 0xFF) / 0xFF;
unsigned long uColor; // #AARRGGBB format
float fAlpha = (float)(uColor >> 24) / 0xFF
float fRed = (float)((uColor >> 16) & 0xFF) / 0xFF;
float fGreen = (float)((uColor >> 8) & 0xFF) / 0xFF;
float fBlue = (float)(uColor & 0xFF) / 0xFF;