022 redis场景应用-抽奖

场景分析:奖品、数量、概率;

1.应用redis做一个奖池,即存储好码(实际应该过程中应该落在数据库中);

2.用户进入抽取号码;

模拟实现:

1.依赖配置:

<dependency>
        <groupId>org.springframework.boot</groupId>
        <artifactId>spring-boot-starter-data-redis</artifactId>
    </dependency>
    <dependency>
        <groupId>org.springframework.boot</groupId>
        <artifactId>spring-boot-starter-web</artifactId>
    </dependency>
    <dependency>
        <groupId>redis.clients</groupId>
        <artifactId>jedis</artifactId>
    </dependency>
    <dependency>
        <groupId>org.apache.commons</groupId>
        <artifactId>commons-pool2</artifactId>
        <version>2.4.2</version>
    </dependency>
    <dependency>
        <groupId>com.fasterxml.jackson.core</groupId>
        <artifactId>jackson-databind</artifactId>
        <version>2.8.0</version>
    </dependency>
    <dependency>
        <groupId>org.projectlombok</groupId>
        <artifactId>lombok</artifactId>
        <optional>true</optional>
    </dependency>
    <dependency>
        <groupId>org.springframework.boot</groupId>
        <artifactId>spring-boot-starter-test</artifactId>
        <scope>test</scope>
    </dependency>
    <dependency>
        <groupId>org.springframework</groupId>
        <artifactId>spring-beans</artifactId>
        <version>5.1.8.RELEASE</version>
        <scope>compile</scope>
    </dependency>
    <dependency>
        <groupId>net.minidev</groupId>
        <artifactId>json-smart</artifactId>
        <version>2.3</version>
        <scope>compile</scope>
    </dependency>
    <dependency>
        <groupId>org.springframework</groupId>
        <artifactId>spring-web</artifactId>
        <version>5.1.8.RELEASE</version>
    </dependency>
</dependencies>

-----------------------------------application.properties----------------------

server.port=9001

spring.redis.database=0
# server host1 单机使用,对应服务器ip
spring.redis.host=192.168.1.11
# server password 密码,如果没有设置可不配
#spring.redis.password=
#connection port  单机使用,对应端口号
spring.redis.port=10179
# pool settings ...池配置
spring.redis.pool.max-idle=8
spring.redis.pool.min-idle=0
spring.redis.pool.max-active=8
spring.redis.pool.max-wait=-1

2.创建Conreoller

package com.cc.springbootredislottery;


import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.PathVariable;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.bind.annotation.RestController;

import javax.annotation.Resource;

@RestController
@RequestMapping("lottery")
public class LotteryController {
    @Resource
    private LotteryService lotteryService;
    //创建奖池
    @GetMapping("init/{count}")
    public void init(@PathVariable int count){
        lotteryService.initLottery(count);

    }
    //获取抽奖号码
    @GetMapping("get")
    public String get(){
        return lotteryService.getLottery();
    }
}

3.创建service实现

package com.cc.springbootredislottery;


import io.netty.util.internal.StringUtil;
import lombok.extern.slf4j.Slf4j;
import org.springframework.data.redis.core.RedisTemplate;
import org.springframework.stereotype.Service;
import org.springframework.util.StringUtils;

import javax.annotation.Resource;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

@Service
@Slf4j
public class LotteryService {
    //定义redis KEY名
    static final String LOTTERY_POOL = "LOTTERY_POOL";
    @Resource
    private RedisTemplate redisTemplate;
    //初始化奖池
    public void initLottery(int count){
        //创建一个List存放0-count,随机打乱存入redis list中
        List<String> numList = new ArrayList<>(count);
        for(int i = 1;i < count; i++){
            //将号码出入奖池,并做号码补位处理,"%04d"不是固定,可以做追加,所以取count的字符串长度
            numList.add(String.format("%0"+String.valueOf(count)+"d",i));
        }
        //随机打乱顺序
        Collections.shuffle(numList);
        //存入redis
        Long result = redisTemplate.opsForList().leftPushAll(LOTTERY_POOL,numList);
        log.info("add result:{}",result);
    }
    //获取抽奖号码
    public String getLottery() {
        String num = String.valueOf(redisTemplate.opsForList().rightPop(LOTTERY_POOL));
        if (num.equals("")){
            throw new RuntimeException("抽奖结束了!");
        }
        return num;
    }
}
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