带环迷宫

迷宫和栈的头文件(.h)

#pragma once
#include<stdio.h>
#include<assert.h>
#include<stdio.h>
#include<stdlib.h>
#include<assert.h>
#include<string.h>

#define MAX_SIZE 100
#define N 6

typedef struct Pos{
    int _x; //行
    int _y; //列
}Pos;

typedef struct Maze
{
    int _mz[N][N];
    Pos _entry;
}Maze;

typedef Pos DataType;

typedef struct Stack
{
    DataType  _data[MAX_SIZE];
    int _top;
}SqStack;

void SqStackInit(SqStack* Stack);    //初始化

void Push(SqStack* Stack, DataType data);   //压栈

void Pop(SqStack* Stack);    //弹栈

Pos StackTop(SqStack*Stack);    //栈顶元素个数

int StackTopMaxSize();    //栈能容纳的元素个数

int StackEmpty(SqStack* Stack); //判断栈是否为空




void MazeInit(Maze* m, int arr[][N]);    //初始化

void ShortPath(SqStack* path, SqStack* shortpath);  //最短路径

void MazeLoopGetShortPath(Maze* m, Pos cur, Pos entry, SqStack* path, SqStack* shortpath); //带环迷宫

void MazePrint(Maze* m);    //打印迷宫

int MazeEntry(Pos entry);   //判断迷宫入口是否正确

int CheckIsAccess(Maze* m, Pos cur, Pos next);  //判断下一步是否正确

void PassMazeLoop(Maze* m, Pos entry, SqStack* path, SqStack* shortpath);   //判断迷宫是否带环

功能模块

#include"May.h"

int IsExit(Maze* m, Pos cur, Pos entry);

void SqStackInit(SqStack* Stack)
{
    assert(Stack);

    Stack->_top = 0;
}

void Push(SqStack*Stack, DataType data)
{
    assert(Stack);

    if (Stack->_top == MAX_SIZE)
    {
        printf("栈已满!!!\n");
        return;
    }
    Stack->_data[Stack->_top] = data;
    ++Stack->_top;
}

void Pop(SqStack*Stack)
{
    assert(Stack);

    if (Stack->_top == 0)
    {
        printf("栈已空\n");
        return;
    }
    --Stack->_top;
}

Pos StackTop(SqStack* Stack)
{
    assert(Stack);

    return Stack->_data[Stack->_top - 1];
}

int StackTopMaxSize()
{
    return MAX_SIZE;
}

int StackEmpty(SqStack* Stack)
{
    assert(Stack);
    if (0 == Stack->_top)
        return 1;

    return 0;
}






void MazeInit(Maze*m, int arr[][N])
{
    int i = 0;
    int j = 0;
    assert(m);

    for (; i < N; ++i)
    {
        for (j = 0; j<N; ++j)
        {
            m->_mz[i][j] = arr[i][j];
        }
    }
}

//最短路径
void ShortPath(SqStack* path, SqStack* shortpath)
{
    int i = 0;
    int size = path->_top;
    for (; i < size; i++)
    {
        shortpath->_data[i] = path->_data[i];
    }
    shortpath->_top = i;
}

//带环迷宫
void MazeLoopGetShortPath(Maze* m, Pos cur, Pos entry, SqStack* path, SqStack* shortpath)
{
    Pos next;
    Push(path, cur);
    if (IsExit(m, cur, entry))
    {
        if (StackEmpty(shortpath) || (path->_top < shortpath->_top))
        {
            ShortPath(path, shortpath);
        }
        Pop(path);
        return;
    }
    cur = StackTop(path);

    //next = cur;
    next._x -= 1;
    if (CheckIsAccess(m, cur, next))
    {
        m->_mz[next._x][next._y] = m->_mz[cur._x][cur._y] + 1;
        MazeLoopGetShortPath(m, next, entry, path, shortpath);
    }

    //左
    next = cur;
    next._y -= 1;
    if (CheckIsAccess(m, cur, next))
    {
        m->_mz[next._x][next._y] = m->_mz[cur._x][cur._y] + 1;
        MazeLoopGetShortPath(m, next, entry, path, shortpath);
    }

    //右
    next = cur;
    next._y += 1;
    if (CheckIsAccess(m, cur, next))
    {
        m->_mz[next._x][next._y] = m->_mz[cur._x][cur._y] + 1;
        MazeLoopGetShortPath(m, next, entry, path, shortpath);
    }

    //下
    next = cur;
    next._x += 1;
    if (CheckIsAccess(m, cur, next))
    {
        m->_mz[next._x][next._y] = m->_mz[cur._x][cur._y] + 1;
        MazeLoopGetShortPath(m, next, entry, path, shortpath);
    }

    Pop(path);
    return;
}

void PassMazeLoop(Maze* m, Pos entry, SqStack* path, SqStack* shortpath)
{
    if (!MazeEntry(entry))
    {
        printf("入口不合法!\n");
        return;
    }

    m->_mz[entry._x][entry._y] = 2;

    MazeLoopGetShortPath(m, entry, entry, path, shortpath);
}


//判断迷宫入口是否正确
int MazeEntry(Pos entry)
{
    if (entry._x == 0 || entry._x == N - 1 || \
        entry._y == 0 || entry._y == N - 1)
    {
        return 1;
    }
    return 0;
}

//判断是否为出口
int IsExit(Maze* m, Pos cur, Pos entry)
{
    if (((cur._x != entry._x&&cur._y != entry._y)) &&
        (cur._x == N - 1 || cur._y == N - 1 ||
        cur._x == 0 || cur._y == 0))
        return 1;
    return 0;
}

//判断下一步是否正确
int CheckIsAccess(Maze* m, Pos cur,Pos next)
{
    assert(m);

    if (next._x >= 0 && next._x<N && next._y >= 0 && next._y < N
        &&m->_mz[next._x][next._y] == 1 ||
        (m->_mz[cur._x][cur._y] < m->_mz[next._x][next._y]))
        return 1;
    return 0;
}

void MazePrint(Maze* m)
{
    int i = 0;
    int j = 0;
    assert(m);

    for (; i<N; ++i)
    {
        for (j = 0; j<N; ++j)
        {
            printf("%d ", m->_mz[i][j]);
        }
        printf("\n");
    }
}

测试文件

#define _CRT_SECURE_NO_WARNINGS 1
#include"May.h"

int main()
{
    Maze m;
    SqStack path;
    SqStack shortpath;
    int a[N][N] = {
        { 0, 0, 0, 0, 0, 0 },
        { 0, 0, 1, 1, 1, 0 },
        { 0, 0, 1, 0, 1, 0 },
        { 0, 0, 1, 1, 1, 1 },
        { 0, 0, 1, 0, 0, 0 },
        { 0, 0, 1, 0, 0, 0 }
    };
    MazeInit(&m, a);
    m._entry._x = 5;
    m._entry._y = 2;
    SqStackInit(&path);
    SqStackInit(&shortpath);
    MazePrint(&m);
    //MazeGetPath(&m);
    PassMazeLoop(&m, m._entry, &path, &shortpath);
    MazePrint(&m);
    system("pause");
    return 0;
}
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