#include "stdafx.h"
#include <stdio.h>
#include <time.h>
#define X 8
#define Y 8
int chess[X][Y];
int nextxy(int *x,int *y,int count){
switch (count)
{
case 0:
if(*x+2<=X-1 && *y-1>=0 && chess[*x+2][*y-1]==0){
*x +=2;
*y -=1;
return 1;
}
break;
case 1:
if(*x+2<=X-1 && *y+1<=Y-1 && chess[*x+2][*y+1]==0){
*x +=2;
*y +=1;
return 1;
}
break;
case 2:
if(*x-2>=0 && *y-1>=0 && chess[*x-2][*y-1]==0){
*x -=2;
*y -=1;
return 1;
}
break;
case 3:
if(*x-2>=0 && *y+1<=Y-1 && chess[*x-2][*y+1]==0){
*x -=2;
*y +=1;
return 1;
}
break;
case 4:
if(*x-1>=0 && *y+2<=Y-1 && chess[*x-1][*y+2]==0){
*x -=1;
*y +=2;
return 1;
}
break;
case 5:
if(*x+1<=X-1 && *y+2<=Y-1 && chess[*x+1][*y+2]==0){
*x +=1;
*y +=2;
return 1;
}
break;
case 6:
if(*x-1>=0 && *y-2>=0 && chess[*x-1][*y-2]==0){
*x -=1;
*y -=2;
return 1;
}
break;
case 7:
if(*x+1<=X-1 && *y-2>=0 && chess[*x+1][*y-2]==0){
*x +=1;
*y -=2;
return 1;
}
break;
default:
break;
}
return 0;
}
//深度优先遍历棋盘
//x,y为位置坐标
//tag是标记变量,每走一步,tag加一
int TravelChessBoard(int x,int y,int tag){
int x1=x,y1=y,flag=0,count=0;
chess[x][y] = tag;
if(tag==X*Y){
//打印棋盘
return 1;
}
flag = nextxy(&x1,&y1,count);
while(0==flag && count<7){
count++;
flag = nextxy(&x1,&y1,count);
}
while(flag){
if(TravelChessBoard(x1,y1,tag+1)){
return 1;
}
x1=x;
y1=y;
count++;
flag = nextxy(&x1,&y1,count);
while(0==flag && count<7){
count++;
flag = nextxy(&x1,&y1,count);
}
}
if(0==flag){
chess[x][y]=0;
}
return 0;
}
void print(){
int i,j;
for(i=0;i<X;i++){
for(j=0;j<Y;j++){
printf("%2d\t",chess[i][j]);
}
printf("\n");
}
printf("\n");
}
int main(){
int i,j;
clock_t start,finish;
start = clock();
for(i=0;i<X;i++){
for(j=0;j<Y;j++){
chess[i][j]=0;
}
}
if(!TravelChessBoard(2,0,1)){
printf("抱歉,马踏棋盘失败了");
}
finish = clock();
printf("\n本次计算一共耗时:%f秒\n",(double)(finish-start)/CLOCKS_PER_SEC);
print();
scanf_s("%d",&i);
return 0;
}