Flex上传之前预览图片并让图片大小自动适应容器

7 篇文章 0 订阅
4 篇文章 0 订阅

最近找了一下让图片 自动适应容器的例子,网上也有;但是有些不是很理想。其实说白了 就是让容器的大小跟图片的真实大小进行比值,针对各种情况进行处理图片的大小,对图片按照一定的比值进行缩放。下面是我整理的例子,希望对遇到这个问题的同志有帮助。

示例:

 

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
			   xmlns:s="library://ns.adobe.com/flex/spark" 
			   xmlns:mx="library://ns.adobe.com/flex/mx"  creationComplete="init()" >
	<fx:Declarations>
		<!-- Place non-visual elements (e.g., services, value objects) here -->
	</fx:Declarations>
	<fx:Script>
		<![CDATA[
			import flash.display.Sprite;
			import flash.events.*;
			import flash.net.FileFilter;
			import flash.net.FileReference;
			import flash.net.URLRequest;
			import mx.controls.Alert;
			import mx.controls.Image;
			import mx.events.EffectEvent;
			
			
			private var fileReference:FileReference;
			private var byteArray:ByteArray;   
			private var bitmapData:BitmapData;   
			private var loader:Loader; 
			private var winDIVTitle:String = "图片加载至内存显示预览";
			
			public function init():void 
			{
				fileReference = new FileReference();
				loader = new Loader(); 
				configureListeners(fileReference);
			}
			
			private function configureListeners(dispatcher:IEventDispatcher):void {
				dispatcher.addEventListener(Event.CANCEL, cancelHandler);
				dispatcher.addEventListener(Event.COMPLETE, completeHandler);
				dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler);
				dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
				dispatcher.addEventListener(Event.OPEN, openHandler);
				dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler);
				dispatcher.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
				dispatcher.addEventListener(Event.SELECT, selectHandler);
				dispatcher.addEventListener(DataEvent.UPLOAD_COMPLETE_DATA,uploadCompleteDataHandler);
			}
			
			private function getTypes():Array {
				var allTypes:Array = new Array(getImageTypeFilter());
				return allTypes;
			}
			
			private function getImageTypeFilter():FileFilter {
				return new FileFilter("Images (*.jpg, *.jpeg, *.gif, *.png)", "*.jpg;*.jpeg;*.gif;*.png");
			}
		
			
			private function cancelHandler(event:Event):void {
				trace("cancelHandler: " + event);
			}
			
			/***
			 * 文件选择完成之后
			 * */
			private function completeHandler(event:Event):void
			{
				trace("completeHandler: " + event);
				byteArray = fileReference.data;   
				loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaderCompleteHandler);   
				loader.loadBytes(byteArray);   
			}
			
			private function loaderCompleteHandler(e:Event):void   
			{   
				var bitmap:Bitmap = Bitmap(loader.content);   
				bitmapData = bitmap.bitmapData;
				img.source = new Bitmap(bitmapData,"auto",true); ; 
				/***矫正图片 让图片自动适应容器***/
				imgLoadFinish(e);
			}   
			
			private function uploadCompleteDataHandler(event:DataEvent):void {
				trace("uploadCompleteData: " + event);
				img.addEventListener(Event.COMPLETE, imgLoadFinish);
				
			}
			
			private function httpStatusHandler(event:HTTPStatusEvent):void {
				trace("httpStatusHandler: " + event);
			}
			
			private function ioErrorHandler(event:IOErrorEvent):void {
				trace("ioErrorHandler: " + event);
			}
			
			private function openHandler(event:Event):void {
				trace("openHandler: " + event);
			}
			
			private function progressHandler(event:ProgressEvent):void {
				var file:FileReference = FileReference(event.target);
				trace("progressHandler name=" + file.name + " bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal);
			}
			
			private function securityErrorHandler(event:SecurityErrorEvent):void {
				trace("securityErrorHandler: " + event);
			}
			
			private function selectHandler(event:Event):void {
				var file:FileReference = FileReference(event.target);
				trace("selectHandler: name=" + file.name);
				//file.upload(uploadURL);
				/**将文件加载至内存,预览出来**/
				fileReference.load();
			}

			private function btnClick():void   
			{   
				fileReference.browse(getTypes());
			}   
			
			
			private function imgLoadFinish(evt:Event):void
			{
				//原始图片的大小   --- 第一次加载的时候这种方法获取不到图片的真实大小
				//var real_width:Number = img.contentWidth ;
				//var real_height:Number = img.contentHeight;
				
				var real_width:Number = evt.currentTarget.content.width;
				var real_height:Number = evt.currentTarget.content.height;
				//容器的大小
				var flashWidth:Number = divMain.width;
				var flashHeight:Number = divMain.height;
				
				//Alert.show("图片源文件大小:"+ real_width +" * " +real_height + "\n" + "容器大小: " + flashWidth +" * " +flashHeight,"容器、图片尺寸信息" );
				
				//比值
				var w_bi:Number = real_width/flashWidth;
				var h_bi:Number = real_height/flashHeight;
				
				if(w_bi < 1 && h_bi <1)
				{	
					//第一次也不行 不能真正获取到真实大小
					//img.width = img.content.width;
					//img.height = img.content.height;
				
					img.width = evt.currentTarget.content.width;
					img.height = evt.currentTarget.content.height;
					
					//Alert.show("img大小:"+ img.content.width +" * " + img.content.height + "\n" + "evt大小: " + evt.currentTarget.content.width +" * " + evt.currentTarget.content.height,"w_bi < 1 && h_bi <1" );
					//Alert.show("图片宽高都比容器小");
				}
				else
				{
					if(w_bi > h_bi)
					{
						img.width = flashWidth;
						img.height = real_height * flashWidth / real_width;
						//Alert.show("w_bi > h_bi" + img.width + "* " + img.height);
					}
					else
					{
						img.height = flashHeight;
						img.width = real_width * flashHeight / real_height;
						//Alert.show("w_bi < h_bi"  + img.width + "* " + img.height);
					}
				}
				img.x = (flashWidth - img.width) / 2;
				img.y = (flashHeight - img.height) / 2;
				
				fileInfo.text = fileReference.name + "源文件大小( "+ real_width +" * " +real_height+")";
			}
			
		]]>
	</fx:Script>
	<s:Panel x="151" y="41" width="574" height="410" id="winDIV" title="{winDIVTitle}" horizontalCenter="0" verticalCenter="0" >
		<mx:Canvas x="10" y="10" width="552" height="323" id="divMain" horizontalScrollPolicy="off" verticalScrollPolicy="off">
			<mx:Image id="img"  horizontalAlign="center" verticalAlign="middle" />
		</mx:Canvas>
		<s:Button x="480" y="341" label="浏览文件" id="scan" height="30" width="83" click="btnClick()"/>
		<s:Label x="10" y="341" width="451" height="26" id="fileInfo" verticalAlign="middle"/>
	</s:Panel>
</s:Application>

 


 PS:FileReference只有Flex4.0++版本才有data属性跟load方法,跟AS3有点区别。有了这个裁剪图片之间就不需要先将图片上传至服务器了,直接在内存中操作,裁剪好之后再上传至服务器。(这个挺好的);例子代码 基本是API的示例代码

 

加载大图片:


小图片:


 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值