转载请注明地址:http://blog.csdn.net/einsteinlike/article/details/41543237
CCTouchDispatcher中是这样分发触摸事件的:
- CCARRAY_FOREACH(m_pTargetedHandlers, pObj)
- {
- pHandler = (CCTargetedTouchHandler *)(pObj);
-
- if (! pHandler)
- {
- break;
- }
-
- bool bClaimed = false;
- if (uIndex == CCTOUCHBEGAN)
- {
- bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);
-
- if (bClaimed)
- {
- pHandler->getClaimedTouches()->addObject(pTouch);
- }
- } else
- if (pHandler->getClaimedTouches()->containsObject(pTouch))
- {
-
- bClaimed = true;
-
- switch (sHelper.m_type)
- {
- case CCTOUCHMOVED:
- pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent);
- break;
- case CCTOUCHENDED:
- pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent);
- pHandler->getClaimedTouches()->removeObject(pTouch);
- break;
- case CCTOUCHCANCELLED:
- pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent);
- pHandler->getClaimedTouches()->removeObject(pTouch);
- break;
- }
- }
-
- if (bClaimed && pHandler->isSwallowsTouches())
- {
- if (bNeedsMutableSet)
- {
- pMutableTouches->removeObject(pTouch);
- }
-
- break;
- }
- }
然后如果调用这里的
setPriority,就会重新排序数组:
rearrangeHandlers
- void CCTouchDispatcher::setPriority(int nPriority, CCTouchDelegate *pDelegate)
- {
- CCAssert(pDelegate != NULL, "");
-
- CCTouchHandler *handler = NULL;
-
- handler = this->findHandler(pDelegate);
-
- CCAssert(handler != NULL, "");
-
- if (handler->getPriority() != nPriority)
- {
- handler->setPriority(nPriority);
- this->rearrangeHandlers(m_pTargetedHandlers);
- this->rearrangeHandlers(m_pStandardHandlers);
- }
- }
但是在业务层调用的
setPriority是这样的:
- void CCTouchHandler::setPriority(int nPriority)
- {
- m_nPriority = nPriority;
- }
所以你会发现如果在初始化一个控件的时候调用
setPriority就会有效,而在运行中动态更改就无效,就是因为初始化后的下一帧调用(调用onEnter时,会注册touchdelegate)会根据当前priority将其注册进那个数组:
- void CCTouchDispatcher::forceAddHandler(CCTouchHandler *pHandler, CCArray *pArray)
- {
- unsigned int u = 0;
-
- CCObject* pObj = NULL;
- CCARRAY_FOREACH(pArray, pObj)
- {
- CCTouchHandler *h = (CCTouchHandler *)pObj;
- if (h)
- {
- if (h->getPriority() < pHandler->getPriority())
- {
- ++u;
- }
-
- if (h->getDelegate() == pHandler->getDelegate())
- {
- CCAssert(0, "");
- return;
- }
- }
- }
-
- pArray->insertObject(pHandler, u);
- }
所以,改变触摸分发数组的机会只有一次,之后如果想动态的改变优先级需要获取TouchDispatcher后设置,或者类似menu可以调用现成的函数setHandlerPriority
解决:
//设置层级
CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
pDispatcher->removeDelegate(m_pCtiyGateBtn);
pDispatcher->addTargetedDelegate(m_pCtiyGateBtn, 1000, true);