一.问题的基本描述
二.基本流程
三.步骤
1.菜单页面
2.初始化棋盘
3.打印棋盘
4.玩家下棋
5.电脑下棋
6.判断胜负
7.全体代码
一、问题的基本描述
用c语言实现三子棋。
二、基本流程
1.菜单界面选择开始或者退出游戏。
2.创建棋盘并初始化。
3.打印棋盘。
4.玩家落子(玩家输入行列坐标的方式来落子),'#’表示玩家落子。
5.判定胜负关系(输,赢,和棋),'Q’表示和棋。
6.电脑落子(随机位置落子) ,'*’表示电脑落子。
7.判定胜负关系。
8.回到 步骤2 继续执行。
三、步骤
1.菜单界面
1.开始游戏 0.退出游戏
void menu()
{
printf("*****************\n");
printf("*****1.play******\n");
printf("*****0.exit******\n");
printf("*****************\n");
}
2.棋盘初始化
使用char类型的数组
void InitBoard(char board[3][3], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
void Displayboard(char board[3][3], int row, int col)
{
int i = 0;
for (i = 0; i < 3; i++)
{
printf(" %c | %c | %c |\n", board[i][0], board[i][1], board[i][2]);
if (i < 2)
printf("---|---|---|\n");
}
}
4.玩家下棋
void player_move(char board[3][3], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("改坐标已被占用,请重新输\n");
}
else
printf("输入错误,请重新输入\n");
}
}
5.电脑下棋
void computer_move(char board[3][3], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while(1)
{
x = rand() % 3;//0~2
y = rand() % 3;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断胜负
static int if_full(char board[3][3], int row, int col)
{
int i = 0;
for (i = 0; i < 3; i++)
{
int j = 0;
for (j = 0; j < 3; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_Win(char board[3][3], int row, int col)
{
int i = 0;
//判断行列
for (i = 0; i < row; i++)
{
if (board[i][0] == '#' && board[i][1] == '#' && board[i][2] == '#')
{
return '#';
}
if (board[0][i] == '#' && board[1][i] == '#' && board[2][i] == '#')
{
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[i][0] == '*' && board[i][1] == '*' && board[i][2] == '*')
{
return '*';
}
if (board[0][i] == '*' && board[1][i] == '*' && board[2][i] == '*')
{
return '*';
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (if_full(board, 3, 3))
{
return 'Q';
}
return 'c';
}
7.全体代码
game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//初始化棋盘
void InitBoard(char board[3][3], int row,int col);
//打印棋盘
void DisplayBoard(char board[3][3], int row, int col);
//玩家移动
void Player_Move(char board[3][3], int row, int col);
//电脑移动
void Computer_Move(char board[3][3], int row, int col);
//判断输赢
char Is_Win(char board[3][3], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*****************\n");
printf("*****1.play******\n");
printf("*****0.exit******\n");
printf("*****************\n");
}
void game()
{
char ret = 0;
char board[3][3] = { '0' };
//初始化棋盘
InitBoard(board, 3, 3);
//打印棋盘
DisplayBoard(board, 3, 3);
while (1)
{
//玩家下棋
Player_Move(board, 3, 3);
DisplayBoard(board, 3, 3);
//判断输赢
ret = Is_Win(board, 3, 3);
if (ret != 'c')
break;
//电脑下棋
Computer_Move(board, 3, 3);//随机下棋
DisplayBoard(board, 3, 3);
ret = Is_Win(board, 3, 3);
if (ret != 'c')
break;
}
if (ret == '#')
printf("玩家赢了\n");
else if (ret == '*')
printf("电脑赢了\n");
else
printf("平局\n");
DisplayBoard(board, 3, 3);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("无效输入,请重新输入:\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*****************\n");
printf("*****1.play******\n");
printf("*****0.exit******\n");
printf("*****************\n");
}
void game()
{
char ret = 0;
//存放下棋的数据
char board[3][3] = { 0 };
//初始化棋盘全为空格
InitBoard(board, 3, 3);
//打印棋盘
Displayboard(board, 3, 3);
while (1)
{
//玩家下棋
player_move(board, 3, 3);
Displayboard(board, 3, 3);
//判断输赢
ret = is_win(board, 3, 3);
if (ret != 'c')
break;
//电脑下棋
computer_move(board, 3, 3);//随机下棋
Displayboard(board, 3, 3);
ret = is_win(board, 3, 3);
if (ret != 'c')
break;
}
if (ret == '*')
printf("玩家赢了\n");
else if (ret == '#')
printf("电脑赢了\n");
else
printf("平局\n");
Displayboard(board, 3, 3);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}