【转】将图集切割成单个单个的图片

假设有一张png/tga图集,导入到unity,放置目录"Assets/Resources/UI"(UI文件夹可替换成其他的,重要的是要在"Assets/Resources/"路径下),默认为如下设置:



为了可以使用Unity自带的精灵切割,要将纹理类型改成"Sprite","Sprite Mode"改成"Multiple","Format"改成"Truecolor",点击"Apply"按钮进行应用。



接着,点击"Sprite Editor"打开精灵编辑器,点击左上角的"Slice"按钮,弹出切片设置,再次点击里面的"Slice"按钮,就会自动对图片进行切割,如下图所示:



在对切割不完整的地方进行修正后,点击右上角的"Apply"按钮,进行保存。可以看到Project视图下这个图集,已经被分割出许多小图了,如下图所示:



接下来,因为要对图片进行读写操作,要更改图片的属性才能进行,否则会提示如下:

UnityException: Texture 'testUI' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

将图片纹理类型更改为"Advanced",将"Read/Write Enabled"属性进行打勾,如下图所示:



创建一个脚本文件,代码如下:

[C#]  纯文本查看  复制代码
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using UnityEngine;
using UnityEditor;
 
public class TestSaveSprite
{
     [MenuItem( "Tools/导出精灵" )]
     static void SaveSprite()
     {
         string resourcesPath = "Assets/Resources/" ;
         foreach (Object obj in Selection.objects)
         {
             string selectionPath = AssetDatabase.GetAssetPath(obj);
 
             // 必须最上级是"Assets/Resources/"
             if (selectionPath.StartsWith(resourcesPath))
             {
                 string selectionExt = System.IO.Path.GetExtension(selectionPath);
                 if (selectionExt.Length == 0)
                 {
                     continue ;
                 }
 
                 // 从路径"Assets/Resources/UI/testUI.png"得到路径"UI/testUI"
                 string loadPath = selectionPath.Remove(selectionPath.Length - selectionExt.Length);
                 loadPath = loadPath.Substring(resourcesPath.Length);
 
                 // 加载此文件下的所有资源
                 Sprite[] sprites = Resources.LoadAll<Sprite>(loadPath);
                 if (sprites.Length > 0)
                 {
                     // 创建导出文件夹
                     string outPath = Application.dataPath + "/outSprite/" + loadPath;
                     System.IO.Directory.CreateDirectory(outPath);
 
                     foreach (Sprite sprite in sprites)
                     {
                         // 创建单独的纹理
                         Texture2D tex = new Texture2D(( int )sprite.rect.width, ( int )sprite.rect.height, sprite.texture.format, false );
                         tex.SetPixels(sprite.texture.GetPixels(( int )sprite.rect.xMin, ( int )sprite.rect.yMin,
                             ( int )sprite.rect.width, ( int )sprite.rect.height));
                         tex.Apply();
 
                         // 写入成PNG文件
                         System.IO.File.WriteAllBytes(outPath + "/" + sprite.name + ".png" , tex.EncodeToPNG());
                     }
                     Debug.Log( "SaveSprite to " + outPath);
                 }
             }
         }
         Debug.Log( "SaveSprite Finished" );
     }
}


在Unity编辑器将会看到Tools菜单下多了"导出精灵"项,选中图集,然后点击"导出精灵"菜单项,即可导出子图成功。如下图所示:



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