初窥 CATransform3D  文档解读

初窥 CATransform3D  文档解读

struct CATransform3D   
{
CGFloat m11, m12, m13, m14;
CGFloat m21, m22, m23, m24;   
CGFloat m31, m32, m33, m34;   
CGFloat m41, m42, m43, m44;   
};   

{
CGFloat m11(x缩放), m12(y切变), m13(), m14();
CGFloat m21(x切变), m22(y缩放), m23(), m24();
CGFloat m31(), m32(), m33(), m34(透视效果,要操作的这个对象要有旋转的角度,否则没有效果。当然,z方向上得有变化才会有透视效果);
CGFloat m41(x平移), m42(y平移), m43(z平移), m44();
};


typedef struct CATransform3D CATransform3D;
CA_EXTERN_C_BEGIN 

CATransform3DIdentity

  • The identity transform: [1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1].
    单位矩阵

    CA_EXTERN const CATransform3D CATransform3DIdentity
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0); 
    

CATransform3DIsIdentity

  • Returns true if ‘t’ is the identity transform.
    返回布尔值 判断是否是单位矩阵

    CA_EXTERN bool CATransform3DIsIdentity (CATransform3D t)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DEqualToTransform

  • Returns true if ‘a’ is exactly equal to ‘b’.
    返回布尔值 判断两个 CATransform3D 变量是否相等

    CA_EXTERN bool CATransform3DEqualToTransform (CATransform3D a, 
    CATransform3D b)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0); 
    

CATransform3DMakeTranslation

  • Returns a transform that translates by ‘(tx, ty, tz)’:
    t’ = [1 0 0 0; 0 1 0 0; 0 0 1 0; tx ty tz 1].
    传入 (x,y,z) 向量,转换成 CATransform3D 变量

    CA_EXTERN CATransform3D CATransform3DMakeTranslation (CGFloat tx,
    CGFloat ty, CGFloat tz)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DMakeScale

  • Returns a transform that scales by `(sx, sy, sz)’:
    ‘t’ = [sx 0 0 0; 0 sy 0 0; 0 0 sz 0; 0 0 0 1].
    对 X,Y,Z 三个变量进行缩放,传入参数其实是个比率

    CA_EXTERN CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy,
    CGFloat sz)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0); 
    

CATransform3DMakeRotation

  • **Returns a transform that rotates by ‘angle’ radians about the vector
    ‘(x, y, z)’. If the vector has length zero the identity transform is
    returned.**
    在某个方向上旋转某个角度。返回一个 相对于某个矢量的旋转角度 的3D变换

    CA_EXTERN CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x,
    CGFloat y, CGFloat z)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DTranslate

  • **Translate ‘t’ by ‘(tx, ty, tz)’ and return the result:
    ‘t’ = translate(tx, ty, tz) * t.**
    在某个矢量基础上 进行另一个矢量运算。返回一个 相对于某个矢量的矢量运算的 的3D变换

    CA_EXTERN CATransform3D CATransform3DTranslate (CATransform3D t, CGFloat tx,
    CGFloat ty, CGFloat tz)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DScale

  • Scale ‘t’ by ‘(sx, sy, sz)’ and return the result:
    ‘t’ = scale(sx, sy, sz) * t.
    在某个矢量基础上 进行另一个矢量放缩。返回一个 相对于某个矢量的矢量放缩 的3D变换

    CA_EXTERN CATransform3D CATransform3DScale (CATransform3D t, CGFloat sx,
    CGFloat sy, CGFloat sz)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DRotate

  • **Rotate ‘t’ by ‘angle’ radians about the vector ‘(x, y, z)’ and return
    the result. If the vector has zero length the behavior is undefined:
    ‘t’ = rotation(angle, x, y, z) * t.**
    在某个矢量基础上 进行某个矢量方向上的旋转一定角度

    CA_EXTERN CATransform3D CATransform3DRotate (CATransform3D t, CGFloat angle,
    CGFloat x, CGFloat y, CGFloat z)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DConcat

  • Concatenate ‘b’ to ‘a’ and return the result: t’ = a * b.
    把两个向量变换 combine 到一起。相当于是 两个向量进行向量运算。

    CA_EXTERN CATransform3D CATransform3DConcat (CATransform3D a, CATransform3D b)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DInvert

  • **Invert ‘t’ and return the result. Returns the original matrix if ‘t’
    has no inverse.**
    返回一个逆向量

    CA_EXTERN CATransform3D CATransform3DInvert (CATransform3D t)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DMakeAffineTransform

  • Return a transform with the same effect as affine transform ‘m’.
    返回一个相同效果的向量 相当于 copy

    CA_EXTERN CATransform3D CATransform3DMakeAffineTransform (CGAffineTransform m)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DIsAffine

  • Returns true if ‘t’ can be represented exactly by an affine transform.
    判断放射变换是否可以被精确表示

    CA_EXTERN bool CATransform3DIsAffine (CATransform3D t)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    

CATransform3DGetAffineTransform

  • **Returns the affine transform represented by ‘t’. If ‘t’ can not be
    represented exactly by an affine transform the returned value is
    undefined.**
    返回以“T”为代表的 放射变换。如果不能进行放射变换 则 返回 未定义。

    CA_EXTERN CGAffineTransform CATransform3DGetAffineTransform (CATransform3D t)
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
    
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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
06-03

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