{
// 相当于序列化与反序列化,但是不用借助外部文件
//1、struct转换为Byte[]
public static Byte[] StructToBytes(Object structure)
{
Int32 size = Marshal.SizeOf(structure);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(structure, buffer, false);
Byte[] bytes = new Byte[size];
Marshal.Copy(buffer, bytes, 0, size);
return bytes;
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
//2、Byte[]转换为struct
public static Object BytesToStruct(Byte[] bytes, Type strcutType)
{
Int32 size = Marshal.SizeOf(strcutType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(bytes, 0, buffer, size);
return Marshal.PtrToStructure(buffer, strcutType);
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
}
注:此处的类或结构必须是顺序和长度都相同。可以参考 [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
//3.
byte[] newm = new byte[retVal]; int t = 1234; GCHandle h = GCHandle.Alloc(t, GCHandleType.Pinned); IntPtr p = h.AddrOfPinnedObject(); Marshal.Copy(p, newm, 0, retVal);