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原创 简单的透明shader
// Shader created with Shader Forge Beta 0.34 // Shader Forge (c) Joachim Holmer - http://www.acegikmo.com/shaderforge/// Note: Manually altering this data may prevent you from opening it in Shader
2014-09-24 16:14:06 14620 2
原创 NGUI动态创建UILabel
using UnityEngine;using System.Collections;public class Test : MonoBehaviour{ public GameObject testBtn; public Font f; // Use this for initialization void Start() { UI
2014-09-22 16:55:42 4713 3
转载 Unity3D导出exe窗口参数调整
using System;using System.Runtime.InteropServices;using UnityEngine;public class WindowMod : MonoBehaviour{ public enum appStyle { FullScreen, WindowedFullScreen, W
2014-09-19 10:43:19 8684 1
转载 C#回调函数
using UnityEngine;using System.Collections;public class Test : MonoBehaviour{ // Use this for initialization void Start() { CallBack wd = new CallBack(WorkDoneHandler);
2014-09-16 23:17:02 2637
原创 Unity3D连接MSSQL以及遇见的一个问题
using (SqlConnection conn = new SqlConnection(Conn)) { conn.Open(); string sql = string.Format(GetInsertStepString(userName,stepType,step));
2014-09-03 23:16:25 1348
原创 unity3d webplayer打开新窗口
function linkApp(url){ window.open(url,"_blank");}
2014-08-26 18:44:39 4679 2
转载 Unity3d 去掉exe版本的边框
using UnityEngine;using System.Collections;using System.Runtime.InteropServices;using System;public class Test : MonoBehaviour{ /// /// 窗口宽度 /// public int winWidth; ///
2014-08-13 22:58:52 10070 1
原创 Unity3D异步加载游戏场景
using UnityEngine;using System.Collections;public class Test : MonoBehaviour{ public UISlider slider; AsyncOperation async; bool flag = false; // Use this for initialization v
2014-08-13 22:13:39 6249 4
转载 unity3d实现发送带附件的邮件
using UnityEngine;using System.Collections;using System;using System.Net;using System.Net.Mail;using System.Net.Security;using System.Security.Cryptography.X509Certificates; public class TryDe
2014-08-11 08:54:11 5584 7
转载 自定义Unity网络播放器的载入画面
Customizing the Unity Web Player loading screen By default the Unity Web Player displays a small Unity logo and a progress bar while loading web player content. It is possible to customize the
2014-07-15 11:45:22 2609
转载 Vectrosity画线插件
using UnityEngine;using System.Collections;using Vectrosity;public class TestLine : MonoBehaviour{ public Material lineMaterial; private VectorLine line; private Vector2 [] points;
2014-07-04 16:02:29 6155 3
转载 Unity3D显示帧率以及设置垂直同步
using UnityEngine;using System.Collections;public class Fps : MonoBehaviour{ float updateInterval = 0.5f; private float accum = 0.0f; private float frames = 0; private float time
2014-07-01 14:55:26 21340
转载 unity3d描边shader
Shader "Custom/OutLine" {Properties { _Color ("Main Color", Color) = (.5,.5,.5,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1) _Outline ("Outline width", Range (0.0, 0.03)) = .005 _MainT
2014-05-22 11:36:14 13899 4
转载 unity3d KeyCode各键值说明
KeyCode :KeyCode是由Event.keyCode返回的。这些直接映射到键盘上的物理键。 值 对应键 Backspace 退格键 Delete Delete键 Tab TabTab键 Clear Clear键 Return 回车键 Pause 暂停键 Escape ESC键 Space 空格
2014-03-27 11:16:40 35995
原创 C#秒数转DateTime
/// /// 根据秒数得到datetime /// /// /// public DateTime GetDateTimeBySeconds(double seconds) { return DateTime.Parse(DateTime.Now.ToString("1970-01-01 00:00:00")).AddSec
2014-03-26 17:37:57 8078
原创 Blender学习笔记3.24
Ctrl +J 合并物体为一个选择边 F 合并为面选中多个面 XDissolve Faces 消融基面一、选择面后,按T键调出工具面板,找到normals栏,点击flip directiong按钮,完成法线翻转。 二、选择面后,视图菜单mesh-normals-flip normals。完成。
2014-03-24 22:15:40 1808 1
原创 Unity3D根据模型动画制作2D帧动画图
using UnityEngine;using System.Collections;using System.IO;public class FrameAnimation : MonoBehaviour{ public Texture2D image; public int w; public int h; public float nextTime =
2014-03-22 20:49:56 7602 4
转载 Unity3D调用系统窗口选择本地文件
using UnityEngine;using System.Collections;using System;using System.Runtime.InteropServices;[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]public class OpenFileName{ public
2014-03-15 10:51:04 23593 27
原创 Color32[]赋给Texture2D是否太过丧病,开玩笑,我只是试一下……
using UnityEngine;using System.Collections;public class CameraTest : MonoBehaviour{ public WebCamTexture cameraTexture; public string cameraName = ""; private bool isPlay = false;
2014-03-14 17:37:04 8024 4
转载 C++ Test001 Hello World!
// Test001.cpp : 定义控制台应用程序的入口点。//#include "stdafx.h"#include int _tmain(int argc, _TCHAR* argv[]){ std::cout<<"Hello World!\n"; return 0;}
2014-03-14 11:16:34 1397
转载 C# EventHandler 委托
using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace EventHandlerTest{ class Program { //委托 public delegate void EventHandler(strin
2014-03-14 10:07:18 4521
转载 C#队列
using System;using System.Linq;using System.Text;using System.Collections.Generic;namespace QueueTest{ class Program { static void Main(string[] args) { Queue
2014-03-12 15:40:13 3491
转载 GIMP图片描边
GIMP 提供的描边方法太多。。。根据不同的情况可以选择不同的描边方法。这是一种最简单的方法:1. 图层 -> 右键 -> Alpha to Selection2. Edit -> Stroke Selection原地址
2014-03-01 11:22:19 6284
原创 Unity3D选择本地图片加载显示
System.Windows.Forms.dll下载代码 public Texture2D img = null; void OnGUI() { if (GUI.Button(new Rect(0, 0, 100, 20), "选择文件")) { OpenFileDialog od = new OpenFileDia
2014-02-24 20:32:53 27472 22
转载 Unity3D C# 单例模式
using UnityEngine;using System.Collections;public class MyClass : MonoBehaviour{ private static MyClass _instance; public static MyClass Instance { get { if
2014-02-23 20:12:36 4555
转载 产生静态cubamap的脚本
#pragma strict// Render scene from a given point into a static cube map. // Place this script in Editor folder of your project. // Then use the cubemap with one of Reflective shaders! class Render
2014-02-21 11:14:42 1081
转载 Unity3D使用SQLite
所需dll放到Plugins目录下DbAccess.csusing UnityEngine;using System;using System.Collections;using Mono.Data.Sqlite;public class DbAccess{ private SqliteConnection dbConnection; private S
2014-02-16 18:40:38 7490
翻译 关于IGUI
readmeGetting started1- To open the iGUI Toolbox Window simply goto Window -> iGUI -> Toolbox2- In iGUI every scene must have a Root3- To create a root click the house icon in the toolbox4- You
2014-02-16 01:10:15 3239 2
原创 Unity3D UniLua调用C#
Test2.CSusing UnityEngine;using System.Collections;using UniLua;using System;public class Test2 : MonoBehaviour{ // 库的名称, 可以是任意字符串 public const string LIB_NAME = "Test2.cs"; publi
2014-02-14 22:35:03 3872 4
原创 Unity3D C#调用UniLua
Test.CSusing UnityEngine;using System.Collections;using UniLua;using System;public class Test : MonoBehaviour{ public string LuaScriptFile = "framework/fuck.lua"; private ILuaState L
2014-02-14 22:02:08 2319
转载 Unity3D UniLua的示例
LuaScriptControllerusing System;using System.Collections;using UnityEngine;using UniLua;public class LuaScriptController : MonoBehaviour{ public string LuaScriptFile = "framework/main.lua";
2014-02-14 21:50:05 5920 4
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