tolua 学习笔记 资源加载、数据读取

对list.lua不熟悉的可以参考http://blog.csdn.net/Jason_520/article/details/54238020
UI监听事件http://blog.csdn.net/jason_520/article/details/54233497

效果大概就是这样:
image
image

运行游戏,点击显示面板按钮,显示另一个面板,并且读取资源显示对应内容。

附上lua代码:

--UITranScript.lua

UITranScript = 
{
    gameObject = "0",
    data = 0,
};
UITranScript.__index = UITranScript

function UITranScript:new(gameObject, data)
    local o = {};
    setmetatable(o,self);
    o.gameObject = gameObject;
    o.data = data;
    return o;
end
--TranScriptInfo.lua

TranScriptInfo = 
{
    id = "0",
    areaName = "0",
    scriptName = "0",
    scriptIcon = "0",
    scriptTable = "0",
    scriptScene = "0"
};
TranScriptInfo.__index = TranScriptInfo

function TranScriptInfo:new(id,areaName,scriptName,scriptIcon,scriptTable,scriptScene)
    local o = {};
    setmetatable(o,self);
    o.id = id;
    o.areaName = areaName;
    o.scriptName = scriptName;
    o.scriptIcon = scriptIcon;
    o.scriptTable = scriptTable;
    o.scriptScene = scriptScene;
    return o;
end
--SelectTranScriptPanel.lua

require "Logic/UITranScript"
require "Common/define"
require "UnityEngine/Vector2"
require "Controller/SelectTranScriptCtrl"

local gameObject;
local transform;

SelectTranScriptPanel = {};
local this = SelectTranScriptPanel;
local SelectTranScriptCtrl=SelectTranScriptCtrl.New();

function SelectTranScriptPanel.Awake(obj)
    this.CreatePanel();
end

function SelectTranScriptPanel.Start(obj)

end

function SelectTranScriptPanel.CreatePanel()
    resMgr:LoadPrefab('selecttranscript',{
  '_selectTranScriptPanel'},this.OnLoadFinish);
end

function SelectTranScriptPanel.OnLoadFinish(objs)
    local go=GameObject.Instantiate(objs[0]);

    gameObject = go;
    transform = go.transform;   

    local parent=GameObject.Find("Canvas");
    go.transform:SetParent(parent.transform);
    go.transform:GetComponent("RectTransform").anchoredPosition = Vector2.New(0,0);
    go.transform:GetComponent("RectTransform").sizeDelta = Vector2.New(0,0);
    go.transform:GetComponent("RectTransform").localScale = Vector3.New(1,1,1);

    Util.Log("Finish");

    this.InitPanel();

end

function SelectTranScriptPanel.InitPanel()
    --this.btnClose = transform:FindChild("Close").gameObject;
    --此时key默认从1开始递增
    SelectTranScriptPanel.Sprites = 
    {
        UITranScript:new(transform:FindChild("panel/TranScript").gameObject,0),
        UITranScript:new(transform:FindChild("panel/TranScript2").gameObject,0),
        UI
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