Description
There has been considerable archeological work on the ancient Myacm culture. Many artifacts have been found in what have been called power fields: a fairly small area, less than 100 meters square where there are from four to fifteen tall monuments with crystals on top. Such an area is mapped out above. Most of the artifacts discovered have come from inside a triangular area between just three of the monuments, now called the power triangle. After considerable analysis archeologists agree how this triangle is selected from all the triangles with three monuments as vertices: it is the triangle with the largest possible area that does not contain any other monuments inside the triangle or on an edge of the triangle. Each field contains only one such triangle.
Archeological teams are continuing to find more power fields. They would like to automate the task of locating the power triangles in power fields. Write a program that takes the positions of the monuments in any number of power fields as input and determines the power triangle for each power field.
A useful formula: the area of a triangle with vertices (x1, y1), (x2, y2), and (x3, y3) is the absolute value of
0.5 * [(y3 - y1)(x2 - x1) - (y2 - y1)(x3 - x1)].
Input
For each power field there are several lines of data. The first line is the number of monuments: at least 4, and at most 15. For each monument there is a data line that starts with a one character label for the monument and is followed by the coordinates of the monument, which are nonnegative integers less than 100. The first label is A, and the next is B, and so on.
There is at least one such power field described. The end of input is indicated by a 0 for the number of monuments. The first sample data below corresponds to the diagram in the problem.
There is at least one such power field described. The end of input is indicated by a 0 for the number of monuments. The first sample data below corresponds to the diagram in the problem.
Output
For each power field there is one line of output. It contains the three labels of the vertices of the power triangle, listed in increasing alphabetical order, with no spaces.
Sample Input
6 A 1 0 B 4 0 C 0 3 D 1 3 E 4 4 F 0 6 4 A 0 0 B 1 0 C 99 0 D 99 99 0
Sample Output
BEF BCD
Source
求一些点所构成的三角形中,内部(含边)不含其他点的面积最大的三角形。
由于点很少,枚举所有三角形,在判断内部是否有点即可。
判断内部是否有点有几种办法:
一是判断一点与该三角形任意两点组成的三角形面积之和是否等于原三角形;
二是判断点是否在边上以及是否与该三角形任意一点相对于其余两点在同侧。
两种方法难易很明显。
求面积可用题中所给公式。
#include <iostream>
#include <cstdio>
#include <map>
#include <set>
#include <vector>
#include <queue>
#include <stack>
#include <cmath>
#include <algorithm>
#include <cstring>
#include <string>
using namespace std;
typedef long long LL;
double EPS=1e-6;
struct maxans{
double maxn;
char a,b,c;
}ans;
struct CNode{
double x,y;
CNode(double xx,double yy): x(xx),y(yy){}
CNode(){}
double operator ^ (const CNode & v) const{
return x*v.y-v.x*y;
}
}node[20];
CNode operator - (CNode p,CNode q)
{
return CNode(p.x+q.x,p.y+q.y);
}
double Area(int i,int j,int k)
{
return fabs((node[k].y-node[i].y)*(node[j].x-node[i].x)-(node[j].y-node[i].y)*(node[k].x-node[i].x));
}
bool IsZero(double x)
{
return -EPS<x&&x<EPS;
}
int SideOfLine(int p,int a,int b)
{
double result = (node[b] - node[a]) ^ (node[p] - node[a]);
if (IsZero(result)) return 0;
else if (result > 0) return 1;
else return -1;
}
int main()
{
int n;
double x,y;
char ch;
char a[20];
while(~scanf("%d",&n),n){
for(int i=0;i<n;i++){
getchar();
scanf("%c%lf%lf",&ch,&x,&y);
node[i]=CNode(x,y);
a[i]=ch;
}
ans.maxn=0;
for(int i=0;i<n-2;i++){
for(int j=i+1;j<n-1;j++){
for(int k=j+1;k<n;k++){
int flag=1;
int temp=Area(i,j,k);
for(int t=0;t<n;t++){
if(t!=i&&t!=j&&t!=k){
if(temp==(Area(t,i,j)+Area(t,j,k)+Area(t,k,i))){
flag=0;
break;
}
}
}
if(flag){
if(temp>ans.maxn){
ans.maxn=temp;
ans.a=a[i];
ans.b=a[j];
ans.c=a[k];
}
}
}
}
}
printf("%c%c%c\n",ans.a,ans.b,ans.c);
}
return 0;
}