sing UnityEngine;
using System.Collections;
public class GameSchedule : MonoBehaviour {
private GameObject UI;
void Awake()
{
UI = GameObject.Find("UIRoot");
}
void Start ()
{
foreach (Transform ss in UI.transform)//找到UIRoot下面的所有子物体,将他们设置为隐藏状态;
{
ss.gameObject.SetActive(false);
}
}
using System.Collections;
public class GameSchedule : MonoBehaviour {
private GameObject UI;
void Awake()
{
UI = GameObject.Find("UIRoot");
}
void Start ()
{
foreach (Transform ss in UI.transform)//找到UIRoot下面的所有子物体,将他们设置为隐藏状态;
{
ss.gameObject.SetActive(false);
}
}