【OpenGL】OpenGL 2D平移与旋转

#include "stdafx.h"
#include <windows.h>

#include <glew.h>
#include "glut.h"

#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <string>

#include "png.h"
#include "zlib.h"
#include <glfw3.h>



#pragma comment(lib, "glut.lib")
#pragma comment(lib, "glut32.lib")

#pragma comment(lib, "libpng16.lib")
#pragma comment(lib, "zlib.lib")

#pragma comment (lib,"glew32d.lib")

#pragma comment (lib,"glfw3.lib")
#pragma comment (lib,"glfw3dll.lib")


平移:

GLfloat rtx = 0.0f, rty = 0.0f, rtz = 0.0f;
GLfloat step = 0.05;
GLfloat exp1 = 1e-3;

void init()
{
	glLoadIdentity();
	glClearColor(0.0, 0.0, 0.0, 0.0);
}

void draw(void)
{
	glClear(GL_COLOR_BUFFER_BIT);

	glPushMatrix();
	printf("%f %f %f\n", rtx, rty, rtz);
	glTranslatef(rtx, rty, rtz);

	glBegin(GL_QUADS);
	glColor3f(1.0f, 0.0f, 0.0f);
	glVertex2f(-0.5f, 0.5f);
	glColor3f(0.0f, 1.0f, 0.0f);
	glVertex2f(0.5f, 0.5f);
	glColor3f(0.0f, 0.0f, 1.0f);
	glVertex2f(0.5f, -0.5f);
	glColor3f(0.5f, 0.5f, 0.5f);
	glVertex2f(-0.5f, -0.5f);
	glEnd();

	glPopMatrix();
	glutSwapBuffers();
}


/* special key defined in glut
#define GLUT_KEY_F1         1
#define GLUT_KEY_F2         2
#define GLUT_KEY_F3         3
#define GLUT_KEY_F4         4
#define GLUT_KEY_F5         5
#define GLUT_KEY_F6         6
#define GLUT_KEY_F7         7
#define GLUT_KEY_F8         8
#define GLUT_KEY_F9         9
#define GLUT_KEY_F10            10
#define GLUT_KEY_F11            11
#define GLUT_KEY_F12            12

#define GLUT_KEY_LEFT           100
#define GLUT_KEY_UP         101
#define GLUT_KEY_RIGHT          102
#define GLUT_KEY_DOWN           103
#define GLUT_KEY_PAGE_UP        104
#define GLUT_KEY_PAGE_DOWN      105
#define GLUT_KEY_HOME           106
#define GLUT_KEY_END            107
#define GLUT_KEY_INSERT         108
*/
void processKeyBoard(int key, int x, int y)
{
	switch (key)
	{
	case GLUT_KEY_LEFT:
		if (rtx - step > -0.53)rtx -= step;
		break;
	case GLUT_KEY_RIGHT:
		if (rtx + step < 0.53)rtx += step;
		break;
	case GLUT_KEY_UP:
		if (rty + step < 0.53)rty += step;
		break;
	case GLUT_KEY_DOWN:
		if (rty - step > -0.53)rty -= step;
		break;
	default:
		break;
	}

	glutPostRedisplay();
	return;
}

int main(int argc, char *argv[])
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(600, 600);
	glutCreateWindow("test");

	init();

	glutDisplayFunc(draw);
	//glutIdleFunc(move);  
	glutSpecialFunc(processKeyBoard);
	glutMainLoop();
	return 0;
}




旋转:

static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;

//确定多边形绕法的方向
bool bWinding = true;

void SetupRC(void) {
	//设置窗口背景颜色为黑色
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}

void ChangeSize(GLint w, GLint h) {
	if (h == 0) h = 1;
	glViewport(0, 0, w, h);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	if (w <= h) {
		glOrtho(-100.0f, 100.0f * h / w, -100.0f, 100.0f * h / w, -100.0f, 100.0f);
	}
	else {
		glOrtho(-100.0f * w / h, 100.0f * w / h, -100.0f, 100.0f, -100.0f, 100.0f);
	}

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

//在窗口中绘制图形
void RenderScene(void) {
	glClear(GL_COLOR_BUFFER_BIT);

	//旋转图形
	glPushMatrix();
	glRotatef(xRot, 1.0f, 0.0f, 0.0f);
	glRotatef(yRot, 0.0f, 1.0f, 0.0f);

	//设置点的大小以及线宽
	glPointSize(5.0f);
	glLineWidth(5.0f);

	//设置多边形绕法的方向是顺时针还是逆时针

	if (bWinding) {
		glFrontFace(GL_CW);
	}
	else {
		glFrontFace(GL_CCW);
	}

	//绘制三角形
	glBegin(GL_TRIANGLES);
	glColor3f(0.0f, 1.0f, 0.0f);
	glVertex3f(0.0f, 60.0f, 0.0f);

	glColor3f(1.0f, 0.0f, 0.0f);
	glVertex3f(-60.0f, -60.0f, 0.0f);

	glColor3f(0.0f, 0.0f, 1.0f);
	glVertex3f(60.0f, -60.0f, 0.0f);

	glEnd();
	glPopMatrix();
	glutSwapBuffers();

}

void SpecialKeys(GLint key, GLint x, GLint y) {
	switch (key)
	{
	case GLUT_KEY_UP:
		xRot -= 5.0f;
		break;
	case GLUT_KEY_DOWN:
		xRot += 5.0f;
		break;
	case GLUT_KEY_LEFT:
		yRot -= 5.0f;
		break;
	case GLUT_KEY_RIGHT:
		yRot += 5.0f;
		break;
	default:

		break;

	}


	if (xRot > 356.0f) xRot = 0.0f;

	if (xRot < -1.0f)  xRot = 355.0f;

	if (yRot > 356.0f) yRot = 0.0f;

	if (yRot < -1.0f)  yRot = 355.0f;

	glutPostRedisplay();//重回窗口
}

void ProcessMenu(GLint value) {
	switch (value)
	{
	case 1:
		//修改多边形正面为填充模式
		glPolygonMode(GL_FRONT, GL_FILL);
		break;
	case 2:
		glPolygonMode(GL_FRONT, GL_LINE);
		break;
	case 3:
		glPolygonMode(GL_FRONT, GL_POINT);
		break;
	case 4:
		glPolygonMode(GL_FRONT, GL_FILL);
		break;
	case 5:
		glPolygonMode(GL_FRONT, GL_LINE);
		break;
	case 6:
		glPolygonMode(GL_FRONT, GL_POINT);
		break;
	case 7:
		glShadeModel(GL_FLAT);
		break;
	case 8:
		glShadeModel(GL_SMOOTH);
		break;
	case 9:
		bWinding = !bWinding;
		break;
	case 10:
		//以线条的框架显示图
		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
		break;
	default:
		break;
	}

}

int main(int argc, char *argv[]) {
	GLint nModeMenu = 0;
	GLint nMainMenu = 0;
	GLint nColorMenu = 0;

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutCreateWindow("多边形演示");

	glutReshapeFunc(ChangeSize);
	glutSpecialFunc(SpecialKeys);
	glutDisplayFunc(RenderScene);

	//创建一个子菜单
	nModeMenu = glutCreateMenu(ProcessMenu);
	glutAddMenuEntry("正面多边形填充模式", 1);
	glutAddMenuEntry("正面线框模型", 2);
	glutAddMenuEntry("正面点模式", 3);


	glutAddMenuEntry("反面多边形填充模式", 1);
	glutAddMenuEntry("反面线框模型", 2);
	glutAddMenuEntry("反面点模式", 3);
	glutAddMenuEntry("线条框架", 10);

	//增加一个子菜单
	nColorMenu = glutCreateMenu(ProcessMenu);
	glutAddMenuEntry("平面明暗模式", 7);
	glutAddMenuEntry("光滑明暗模式", 8);

	//创建主菜单
	nMainMenu = glutCreateMenu(ProcessMenu);
	glutAddSubMenu("多边形模式", nModeMenu);
	glutAddSubMenu("颜色模式", nColorMenu);
	glutAddMenuEntry("改变绕法", 9);

	//将创建菜单与右键关联,即把菜单设置为右键弹出式菜单
	glutAttachMenu(GLUT_RIGHT_BUTTON);
	SetupRC();
	glutMainLoop();
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值