Opengl 画2D图形,旋转图

static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;

//确定多边形绕法的方向
bool bWinding = true;

void SetupRC(void) {
    //设置窗口背景颜色为黑色
    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}

void ChangeSize(GLint w, GLint h) {
    if(h == 0) h = 1;
    glViewport(0, 0, w, h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    if(w <= h) {
        glOrtho(-100.0f, 100.0f * h / w, -100.0f, 100.0f * h / w, -100.0f, 100.0f);
    } else {
        glOrtho(-100.0f * w / h, 100.0f * w / h, -100.0f, 100.0f, -100.0f, 100.0f);
    }

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}

//在窗口中绘制图形
void RenderScene(void) {
    glClear(GL_COLOR_BUFFER_BIT);

    //旋转图形
    glPushMatrix();
    glRotatef(xRot, 1.0f, 0.0f, 0.0f);
    glRotatef(yRot, 0.0f, 1.0f, 0.0f);

    //设置点的大小以及线宽
    glPointSize(5.0f);
    glLineWidth(5.0f);

    //设置多边形绕法的方向是顺时针还是逆时针

    if(bWinding) {
        glFrontFace(GL_CW);
    } else {
        glFrontFace(GL_CCW);
    }

    //绘制三角形
    glBegin(GL_TRIANGLES);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex3f(0.0f, 60.0f, 0.0f);

    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex3f(-60.0f, -60.0f, 0.0f);

    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex3f(60.0f, -60.0f, 0.0f);
    
    glEnd();
    glPopMatrix();
    glutSwapBuffers();

}

void SpecialKeys(GLint key, GLint x, GLint y) {
    switch(key)
    {
    case GLUT_KEY_UP:
        xRot -= 5.0f;
        break;
    case GLUT_KEY_DOWN:
        xRot += 5.0f;
        break;
    case GLUT_KEY_LEFT:
        yRot -= 5.0f;
        break;
    case GLUT_KEY_RIGHT:
        yRot += 5.0f;
        break;
    default:
        assert(0);
        break;

    }


    if(xRot > 356.0f) xRot = 0.0f;

    if(xRot < -1.0f)  xRot = 355.0f;

    if(yRot > 356.0f) yRot = 0.0f;

    if(yRot < -1.0f)  yRot = 355.0f;

    glutPostRedisplay();//重回窗口
}

void ProcessMenu(GLint value) {
    switch(value)
    {
    case 1:
        //修改多边形正面为填充模式
        glPolygonMode(GL_FRONT, GL_FILL);
        break;
    case 2:
        glPolygonMode(GL_FRONT, GL_LINE);
        break;
    case 3:
        glPolygonMode(GL_FRONT, GL_POINT);
        break;
    case 4:
        glPolygonMode(GL_FRONT, GL_FILL);
        break;
    case 5:
        glPolygonMode(GL_FRONT, GL_LINE);
        break;
    case 6:
        glPolygonMode(GL_FRONT, GL_POINT);
        break;
    case 7:
        glShadeModel(GL_FLAT);
        break;
    case 8:
        glShadeModel(GL_SMOOTH);
        break;
    case 9:
        bWinding = !bWinding;
        break;
    case 10:
        //以线条的框架显示图
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
        break;
    default:
        break;
    }

}

int main(int argc, char *argv[]) {
    GLint nModeMenu  = 0;
    GLint nMainMenu  = 0;
    GLint nColorMenu = 0;

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
    glutCreateWindow("多边形演示");

    glutReshapeFunc(ChangeSize);
    glutSpecialFunc(SpecialKeys);
    glutDisplayFunc(RenderScene);

    //创建一个子菜单
    nModeMenu = glutCreateMenu(ProcessMenu);
    glutAddMenuEntry("正面多边形填充模式", 1);
    glutAddMenuEntry("正面线框模型", 2);
    glutAddMenuEntry("正面点模式", 3);


    glutAddMenuEntry("反面多边形填充模式", 1);
    glutAddMenuEntry("反面线框模型", 2);
    glutAddMenuEntry("反面点模式", 3);
    glutAddMenuEntry("线条框架", 10);

    //增加一个子菜单
    nColorMenu = glutCreateMenu(ProcessMenu);
    glutAddMenuEntry("平面明暗模式", 7);
    glutAddMenuEntry("光滑明暗模式", 8);

    //创建主菜单
    nMainMenu = glutCreateMenu(ProcessMenu);
    glutAddSubMenu("多边形模式", nModeMenu);
    glutAddSubMenu("颜色模式", nColorMenu);
    glutAddMenuEntry("改变绕法", 9);

    //将创建菜单与右键关联,即把菜单设置为右键弹出式菜单
    glutAttachMenu(GLUT_RIGHT_BUTTON);
    SetupRC();
    glutMainLoop();
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值