using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ControlBall : MonoBehaviour {
private Rigidbody rb;
public int force = 5;
private int Score = 0;
public Text text;
public GameObject Win;
public GameObject Food;
// Use this for initialization
void Start () {
transform.position = new Vector3(Random.Range(-9, 9), 1, Random.Range(-9, 9)); //小球随机出生
rb = GetComponent<Rigidbody>(); //获得小球刚体
}
// Update is called once per frame
void Update () { //对小球刚体进行操作
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ControlBall : MonoBehaviour {
private Rigidbody rb;
public int force = 5;
private int Score = 0;
public Text text;
public GameObject Win;
public GameObject Food;
// Use this for initialization
void Start () {
transform.position = new Vector3(Random.Range(-9, 9), 1, Random.Range(-9, 9)); //小球随机出生
rb = GetComponent<Rigidbody>(); //获得小球刚体
}
// Update is called once per frame
void Update () { //对小球刚体进行操作