- <span style="font-family: Arial, Helvetica, sans-serif;">步骤一:导入JniHelper.h头文件。</span>
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "JniHelper.h"
- #endif;
此时会遇到JniHelper.h头文件无法找到的问题,需要添加附加包含目录即可解决问题。具体操作步骤如下:右击项目---->c/c++---->常规---->附加包含目录---->添加JniHelper.h所在的路径即可,eg:E:\安卓开发工作空间\cocos2d-x-2.2\cocos2dx\platform\android\jni。
此时可能还会遇到找不到jni.h和jni_md.h的问题,解决方案为在%JAVA_HOME%/include/下找到 jni.h,在%JAVA_HOME%/include/win32/下找到jni_md.h,复制到“Visual Studio目录/VC/include/”下,即可解决问题。
- <span style="font-family: Arial, Helvetica, sans-serif;">步骤一:导入JniHelper.h头文件。</span>
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "JniHelper.h"
- #endif;
步骤二:编写调用java端方法的代码。
- <span style="font-size:18px;">void HelloWorld::fun()
- {
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- JniMethodInfo methodInfo;
- bool isHave = JniHelper::getStaticMethodInfo(methodInfo,
- "org/cocos2dx/hellocpp/HelloCpp","showAd","()V");
- if(isHave)
- {
- methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID);
- }
- #endif
- }</span>
- <span style="font-size:18px;">错误 2 error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static bool __cdecl
- cocos2d::JniHelper::getStaticMethodInfo(struct cocos2d::JniMethodInfo_ &,char const *,char const *,char const *)" (__imp_?
- getStaticMethodInfo@JniHelper@cocos2d@@SA_NAAUJniMethodInfo_@2@PBD11@Z),该符号在函数 "public: void __thiscall HelloWorld::fun
- (void)" (?fun@HelloWorld@@QAEXXZ) 中被引用 E:\安卓开发工作空间\cocos2d-x-2.2\projects\jni2\proj.win32\HelloWorldScene.obj
- HelloCpp</span>
解决方案:
1.修改Android.mk文件配置,添加如下语句
即找不到JniHelper.h这个文件,解决方案如下。
就是在LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes\后面追加JniHelper.h文件所在的路径,让编译器编译本地的文件。相关的Android.mk里面的一些基础知识,参见http://www.himigame.com/lua-game/1388.html
LOCAL_LDLIBS += -L$(SYSROOT)/usr/lib -llog
2.修改CCPlatformDefine.h文件
注释掉#include "log.h",添加#include "ALog.h"。
3.新建ALog.h文件,写入以下内容,并将其放置于与CCPlatformDefine.h所在的同一目录下。
- <span style="font-size:18px;">#pragma once
- #include<android/log.h>
- #define LOG_TAG "debug log"
- #define LOGI(fmt, args...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, fmt, ##args)
- #define LOGD(fmt, args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, fmt, ##args)
- #define LOGE(fmt, args...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, fmt, ##args) </span>
步骤四:搞完第三步之后,再编译运行,还会提示如下错误。
- <span style="font-size:18px;">"E:\\迅雷下载\\android-ndk-r9-windows-x86\\android-ndk-r9\\ndk-build.cmd"
- Android NDK: WARNING:E:\安卓开发工作空间\cocos2d-x-2.2\/cocos2dx/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
- "Compile++ thumb : cocos2dcpp_shared <= HelloWorldScene.cpp
- jni/../../Classes/HelloWorldScene.cpp:3:23: fatal error: JniHelper.h: No such file or directory
- compilation terminated.
- make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/HelloWorldScene.o] Error 1</span>
即找不到JniHelper.h这个文件,解决方案如下。
- <span style="font-size:18px;">LOCAL_PATH := $(call my-dir)
- include $(CLEAR_VARS)
- LOCAL_MODULE := cocos2dcpp_shared
- LOCAL_MODULE_FILENAME := libcocos2dcpp
- LOCAL_SRC_FILES := hellocpp/main.cpp \
- ../../Classes/AppDelegate.cpp \
- ../../Classes/HelloWorldScene.cpp
- LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes\
- E:\安卓开发工作空间\cocos2d-x-2.2\cocos2dx\platform\android\jni
- LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
- LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
- LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
- LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
- LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
- LOCAL_LDLIBS += -L$(SYSROOT)/usr/lib -llog
- include $(BUILD_SHARED_LIBRARY)
- $(call import-module,cocos2dx)
- $(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
- $(call import-module,CocosDenshion/android)
- $(call import-module,extensions)
- $(call import-module,external/Box2D)
- $(call import-module,external/chipmunk)</span>
就是在LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes\后面追加JniHelper.h文件所在的路径,让编译器编译本地的文件。相关的Android.mk里面的一些基础知识,参见http://www.himigame.com/lua-game/1388.html
步骤五:编写供c++调用的java方法,如果是第三方jar里面的方法的话,建议用Handler去触发,让其处于在UI线程中运行,否则可能出错。
- <span style="font-size:18px;">package org.cocos2dx.hellocpp;
- import org.cocos2dx.lib.Cocos2dxActivity;
- import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
- import android.content.Context;
- import android.os.Bundle;
- import android.os.Handler;
- import android.os.Message;
- import android.util.Log;
- import com.manage.LA;
- public class HelloCpp extends Cocos2dxActivity {
- /**
- * 保存当前Activity实例, 静态变量
- */
- private static Context mActivity = null;
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- mActivity = this;
- LA.initSDK(mActivity, "1005020");
- Log.i("HelloCpp",
- "onCreate");
- }
- public Cocos2dxGLSurfaceView onCreateView() {
- Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
- // HelloCpp should create stencil buffer
- glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
- return glSurfaceView;
- }
- /**
- * 显示广告
- */
- public static void showAd() {
- mHandler.sendEmptyMessage(0);
- Log.i("HelloCpp", "showAd");
- }
- public static Handler mHandler = new Handler() {
- @Override
- public void handleMessage(Message msg) {
- // TODO Auto-generated method stub
- super.handleMessage(msg);
- switch (msg.what) {
- case 0:
- LA.showAD1(mActivity);
- break;
- }
- }
- };
- static {
- System.loadLibrary("cocos2dcpp");
- }
- }
- </span>