cocos2dx3.2里面用到许多c++11的新特性:
参考网站:http://www.codeproject.com/Articles/570638/Ten-Cplusplus11-Features-Every-Cplusplus-Developer
#include <string>
#include <iostream>
#include <vector>
using namespace std;
#define CC_CONSTRUCTOR_ACCESS protected
class Sprite
{
public:
static Sprite* createWithPath(conststring &path); // create a sprite with path
void showSpritePath();// print the path of a sprite
CC_CONSTRUCTOR_ACCESS:
Sprite():m_strPath(""){}
bool initWithPath(conststring &path);
private:
string m_strPath;
};
Sprite*Sprite::createWithPath(conststring &path)
{
auto sprite = new Sprite();
if (sprite && sprite->initWithPath(path)) {
return sprite;
}
else
{
return nullptr;
}
}
voidSprite::showSpritePath()
{
cout << m_strPath <<endl;
}
boolSprite::initWithPath(conststring &path)
{
m_strPath = path;
return true;
}
int main()
{
int students[]{1,2, 4, 5, 4,6};
for (auto s : students)
{
cout << s << endl;
}
vector<Sprite*> vcSprites;
auto s = Sprite::createWithPath("fish.png");
vcSprites.push_back(s);
auto s2 = Sprite::createWithPath("cat.png");
vcSprites.push_back(s2);
for (auto s : vcSprites) {
s->showSpritePath();
}
for (auto s : vcSprites) {
delete s;
}
vcSprites.clear();
return 0;
}
好了就这样,很简单。顺便问下,最近学习xcode工具,编写c++,有点不方便不如vs,xcode对于c++的自动完成功能不太给力,
有木有xcode支持c++编写的插件,求介绍几款。谢谢