自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+

我的Blog

我的地盘我做主

  • 博客(1)
  • 资源 (13)
  • 收藏
  • 关注

转载 使用C++和Directx开发GUI(一)

使用C++和Directx开发GUI(一) 发表日期:2006-09-03作者:[转贴] 出处:     看起来我在做发明车轮的浪费时间的事--windows已经有一套非常复杂功能完善的GUI.不幸的是windows的GUI适用于办公软件,而这通常不适合游戏软件.游戏一般需要比windows更精确的控制(例如,使用自己的GUI实现用alpha混合创造的部分透明的窗口比较容易,而使用window

2008-05-10 23:02:00 1223 2

Advanced Real-Time Rendering in 3D Graphics and Games

Every software application has stakeholders who will either gain or lose from the success or failure of a tool, and they ultimately shape the design of the tool to meet their needs. After all, the stakeholders for a tool are typically the people who will actually be using it to produce game content or enhance workflow

2011-03-21

3D Textures and Pixel Shaders

Briefly describe what the tool will do and ultimately how it will either improve workflow productivity or affect the content creation pipeline. Outline the current problems existing without the tool, and how the introduction of the tool will attempt to solve them.

2011-03-21

3D Game Engine Archical

In order to help define what a tool is, and how the interface should be designed, this chapter will introduce and discuss a couple of popular toolsets that are used in the creation of game content and shipped with

2011-03-21

3D Compute Graphics

Information contained in this book has been obtained by Thomson Course Technology PTR from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, Thomson Course Technology PTR, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information. Readers should be particularly aware of the fact that the Internet is an ever-changi

2011-03-21

GPU+Programming+And+Cg+Language+Primer+1rd+Edition

该书是关于GPU编程以及CG语言入门的书。是一本学习shader的入门书籍

2011-03-20

Advanced.Lighting.and.Materials.With.Shaders.pdf

介绍计算机图形学中的光照和材质技术 并使用DX和OPENGL来实现

2011-02-27

Learn+Vertex+And+Pixel+Shader+Programming+With+Directx+9.pdf

本书是使用dx9下进行可编程着色技术,主要介绍了hlsl语言包括语法,技巧

2011-02-27

3D+Game+Engine+Design+Source+Code.rar

这是《3D+Game+Engine+Design》一书的源码

2011-02-27

Programming+Vertex+Geometry+and+Pixel+Shaders.pdf

这是一本关于顶点、几何、像素着色的书 使用并介绍一些使用shader来实现相关特效

2011-02-27

3D+Game+Engine+Architecture.pdf

该书是一本,介绍3D游戏引擎设计的书 主要是介绍了,在设计3D游戏引擎方面的各种技术

2011-02-25

DirectX9 User Interfaces Design and Implementation

这是一本介绍实现UI的书,主要使用DirectX来进行绘制。

2011-02-19

Direct3D ShaderX.-.Vertex.and.Pixel.Shader

这是一本关于shader的书 主要介绍了怎么使用Direct3D来处理shader

2011-02-19

Real Time 3D Terrain Engines Using C++ And DirectX 9.pdf

这是一本关于3D地形制作的,一本书。介绍的知识很基础,但很实用

2011-02-13

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除