Advanced Real-Time Rendering in 3D Graphics and Games
Every software application has stakeholders who will either gain or lose from the
success or failure of a tool, and they ultimately shape the design of the tool to meet
their needs. After all, the stakeholders for a tool are typically the people who will
actually be using it to produce game content or enhance workflow
3D Textures and Pixel Shaders
Briefly describe what the tool will do and ultimately how it will either improve
workflow productivity or affect the content creation pipeline. Outline the current
problems existing without the tool, and how the introduction of the tool will
attempt to solve them.
3D Game Engine Archical
In order to help define what a tool is, and how the interface should be designed,
this chapter will introduce and discuss a couple of popular toolsets that are used
in the creation of game content and shipped with
3D Compute Graphics
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3D+Game+Engine+Architecture.pdf
该书是一本,介绍3D游戏引擎设计的书
主要是介绍了,在设计3D游戏引擎方面的各种技术
Direct3D ShaderX.-.Vertex.and.Pixel.Shader
这是一本关于shader的书
主要介绍了怎么使用Direct3D来处理shader