临近毕业,小斤最近一直忙活着相关事宜,教程这边也搁浅了一阵。前几篇教程介绍了OpenNI的一些基本范例以及手势应用,但如果光用Kinect识别一些手势,总有点杀鸡用牛刀的感觉。在大部分体感应用中,获取骨架的步骤都不可缺少,这也是小斤一直想写的专题。
好了,废话不多说了,让我们进入正题吧!
在OpenNI库的enum XnSkeletonJoint中,定义了24个人体的关节,如下:
XN_SKEL_HEAD = 1, XN_SKEL_NECK = 2,
XN_SKEL_TORSO = 3, XN_SKEL_WAIST = 4,
XN_SKEL_LEFT_COLLAR = 5, XN_SKEL_LEFT_SHOULDER = 6,
XN_SKEL_LEFT_ELBOW = 7, XN_SKEL_LEFT_WRIST = 8,
XN_SKEL_LEFT_HAND = 9, XN_SKEL_LEFT_FINGERTIP =10,
XN_SKEL_RIGHT_COLLAR =11, XN_SKEL_RIGHT_SHOULDER =12,
XN_SKEL_RIGHT_ELBOW =13, XN_SKEL_RIGHT_WRIST =14,
XN_SKEL_RIGHT_HAND =15, XN_SKEL_RIGHT_FINGERTIP =16,
XN_SKEL_LEFT_HIP =17, XN_SKEL_LEFT_KNEE =18,
XN_SKEL_LEFT_ANKLE =19, XN_SKEL_LEFT_FOOT =20,
XN_SKEL_RIGHT_HIP =21, XN_SKEL_RIGHT_KNEE =22,
XN_SKEL_RIGHT_ANKLE =23, XN_SKEL_RIGHT_FOOT =24
小斤试下来,目前可使用的有14个关节,如下图:
先上代码:
#include <stdlib.h>
#include <iostream>
#include <vector>
#include <XnCppWrapper.h>
#include <XnModuleCppInterface.h>
#include "cv.h"
#include "highgui.h"
using namespace std;
using namespace cv;
//#pragma comment (lib,"cv210")
//#pragma comment (lib,"cxcore210")
//#pragma comment (lib,"highgui210")
//#pragma comment (lib,"OpenNI")
//【1】
xn::UserGenerator userGenerator;
xn::DepthGenerator de