【Kinect】Kinect骨骼分析

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Kinect骨骼分析:



人物的数据

public struct BodyData

{

public Int64 liTrackingID;//人物是否被追踪

public Vector3 position;//人物的位置

    public Quaternion orientation;

    public JointData[] joint;//骨骼节点的数据



    // KM calculated parameters

    public Quaternion normalRotation;

    public Quaternion mirroredRotation;

       

    public Vector3 hipsDirection;

    public Vector3 shouldersDirection;

    public float bodyTurnAngle;

    //public float bodyFullAngle;

    public bool isTurnedAround;

    public float turnAroundFactor;



    public Quaternion leftHandOrientation;

    public Quaternion rightHandOrientation;



    public Quaternion headOrientation;



//      public Vector3 leftArmDirection;

//      public Vector3 leftThumbForward;

//      public Vector3 leftThumbDirection;

//      //public float leftThumbAngle;

//

//      public Vector3 rightArmDirection;

//      public Vector3 rightThumbForward;

//      public Vector3 rightThumbDirection;

//      //public float rightThumbAngle;



    //public Vector3 leftLegDirection;

    //public Vector3 leftFootDirection;

    //public Vector3 rightLegDirection;

    //public Vector3 rightFootDirection;



    public HandState leftHandState;//左手状态

    public TrackingConfidence leftHandConfidence;

    public HandState rightHandState;//右手状态

    public TrackingConfidence rightHandConfidence;

       

public uint dwClippedEdges;

public short bIsTracked;

public short bIsRestricted;

}



//骨骼点信息

public struct JointData

{

        public TrackingState trackingState;

        public Vector3 kinectPos;

        public Vector3 position;

    public Quaternion orientation;  // deprecated



    public Vector3 posPrev;

    public Vector3 posRel;

    public Vector3 posDrv;



    // KM calculated parameters

    public Vector3 direction;

    public Quaternion normalRotation;

    public Quaternion mirroredRotation;

       

    // Constraint parameters

    public float lastAngle;

}

//姿势检测的结构

public struct GestureData

{

    public long userId;//要检测的用户ID

    public Gestures gesture;//要检测的姿势类型

    public int state;//姿势检测的状态,姿势是否正在检测

    public float timestamp;

    public int joint;

    public Vector3 jointPos;

    public Vector3 screenPos;

    public float tagFloat;

    public Vector3 tagVector;

    public Vector3 tagVector2;

    public float progress;

    public bool complete;

    public bool cancelled;

    public List<Gestures> checkForGestures;

    public float startTrackingAtTime;

}

 

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