OpenGL模板测试之镜像模型解析

#include <cassert>
#include <iostream>

#include <GL/glew.h>
#include <GL/glut.h>

using namespace  std;
static GLfloat mirror_x = 0;
static GLfloat mirror_y = 0;
static GLfloat mirror_z = 2;

void init()
{
	glClearColor(0,0,0,0);
	glClearDepth(1.0f);
	glClearStencil(0);

	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);

	const GLfloat light0_pos[] =
	{
		5.0f, 5.0f, 0.0f, 1.0f
	};
	const GLfloat light0_ambient[] =
	{
		1.0f, 1.0f, 1.0f,1.0f
	};
	glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
	glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_STENCIL_TEST);
}

void drawSphere()
{
	GLUquadric* quadric = gluNewQuadric();
	assert(quadric);
	glColor3f(0, 0, 0.5);
	gluSphere(quadric, 0.5f, 256, 10);

	gluDeleteQuadric(quadric);
}

void render()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

	//设置当前的矩阵为投影矩阵
	glMatrixMode(GL_MODELVIEW);

	glStencilFunc(GL_ALWAYS, 0x0, 0xFF);
	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

	glPushMatrix();
	// 移动到位置(0,0,3)
	glTranslatef(mirror_x, mirror_y, mirror_z);
	drawSphere();
	glPopMatrix();

	//绘制镜面,绘制完成之后,将镜面的模板值全部设置为1
	//由于镜面的Z值小于原始球体的Z值故直接调用zfail的操作
 	glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
 	glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
 	
	//绘制镜面,在z=0的位置绘制镜面
	//在这里我给写错成glDisable(GL_DEPTH_TEST)写成这样就不能进行深度测试
	//直接就覆盖了上一个图形,应该是锁住,修改其模板值

 	glDepthMask(GL_FALSE); //将深度缓冲区锁住
	glColor3f(0.1, 0.1, 0.1);
	glRectf(-3, 3, 3, -3);
 	glDepthMask(GL_TRUE);  //将深度缓冲区解锁

	//绘制镜像球体,为了保证镜像始终在镜面内部,只对模板
	//值等于1的情况进行绘制
	glStencilFunc(GL_EQUAL, 0x1, 0xFF);
	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

 	glPushMatrix();
 	glTranslatef(-mirror_x, -mirror_y, -mirror_z);
 	drawSphere();
 	glPopMatrix();
	
	glutSwapBuffers();
}

void reshape(int w, int h)
{
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	gluPerspective(60, w*1.0f/h, 0.1, 100);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	gluLookAt(1, 0, 5, 0, 0, 0, 0, 1, 0);
}

void keyborad(unsigned char key, int x, int y)
{
	std::cout<<"key="<<key<<std::endl;
	std::cout<<"x="<<x<<std::endl;
	std::cout<<"y="<<y<<std::endl;

	switch (key)
	{
	case '1':
		{
			++mirror_x;
			break;
		}
	case '2':
		{
			--mirror_x;
			break;
		}
	case '4':
		{
			++mirror_y;
			break;
		}
	case '5':
		{
			--mirror_y;
			break;
		}
	case '7':
		{
			++mirror_z;
			break;
		}
	case '8':
		{
			--mirror_z;
			break;
		}
	default:
		break;
	}

	glutPostRedisplay();
}

int main(int argc, char **argv[])
{
	glutInitDisplayMode(GLUT_RGBA | GLUT_STENCIL | GLUT_DEPTH | GLUT_DOUBLE);
	glutCreateWindow("Mirror Model");
	glutInitWindowPosition(300, 300);
	glutInitWindowSize(600, 600);

	assert(glewInit() == GLEW_NO_ERROR);

	init();
	glutDisplayFunc(render);
	glutReshapeFunc(reshape);
	glutKeyboardFunc(keyborad);
	glutMainLoop();

	return 0;
}

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