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原创 图形程序与布丁工厂
<br />Shawn Hargreaves有一篇blog,写的是如何理解3d图形程序的效率问题。<br />其中用的比喻非常形象有趣。<br />中心思想是,不能靠仅仅画几个简单的模型就来分析图形程序的效率,那是没有意义的。要用完整场景的进行分析。A tale of many haggis
2011-01-07 18:36:00 1156
the Art of game design 2nd.Edition
作者: Jesse Schell
出版社: A K Peters / CRC Press
出版年: 2014-11
页数: 600
定价: USD 64.95
装帧: Paperback
ISBN: 9781466598645
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
2016-12-13
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