VTK中的地理可视化

22 篇文章 18 订阅

 

1.显示一个地球各大洲板块的轮廓线

 

#include <vtkEarthSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>

int main(int, char *[])
{

	vtkSmartPointer<vtkEarthSource> earthSource = vtkSmartPointer<vtkEarthSource>::New();//生成一个地球图层资源
	earthSource->SetRadius(500);//设置地球半径大小
	earthSource->Update();//更新资源

	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputConnection(earthSource->GetOutputPort());

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);
	
	renderer->AddActor(actor);
	renderer->SetBackground(1,1,1);

	vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();   
	renderWindowInteractor->SetInteractorStyle( style );//设置交互器风格

	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

 

 

 

 

 

 

2. 地图指北针图例

 

#include <vtkEarthSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkCompassWidget.h>
#include <vtkCompassRepresentation.h>

int main(int, char *[])
{

	vtkSmartPointer<vtkEarthSource> earthSource = vtkSmartPointer<vtkEarthSource>::New();//生成一个地球图层资源
	earthSource->SetRadius(500);//设置地球半径大小
	earthSource->Update();//更新资源

	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputConnection(earthSource->GetOutputPort());

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderer->AddActor(actor);
	renderer->SetBackground(1,1,1);

	vtkSmartPointer<vtkCompassRepresentation> compassRepresentation = vtkSmartPointer<vtkCompassRepresentation>::New();
	vtkSmartPointer<vtkCompassWidget> compassWidget = vtkSmartPointer<vtkCompassWidget>::New();//创建指北针小装置
	compassRepresentation->SetDistance(1000);//设置指北针上的距离数值
	compassRepresentation->SetHeading(500);//设置指北针上的高程数值
	compassRepresentation->SetTilt(1);//设置指北针上的title
	compassWidget->SetInteractor(renderWindowInteractor);//与交互器相关联
	compassWidget->SetRepresentation(compassRepresentation);//与指北针相关联

	
	renderWindow->Render();
	compassWidget->EnabledOn();

	vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();   
	renderWindowInteractor->SetInteractorStyle( style );//设置交互器风格
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}


 

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