# Implementation of classic arcade game Pong
import simplegui
import random
# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
ball_pos = [0,0]
ball_vel = [0,0]
paddle1_pos = [HALF_PAD_WIDTH,HEIGHT / 2]
paddle2_pos = [WIDTH - HALF_PAD_WIDTH - 1, HEIGHT / 2]
paddle1_vel = 0
paddle2_vel = 0
score1 = 0
score2 = 0
# initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, ball_vel # these are vectors stored as lists
ball_pos = [300, 200 + random.randint(-180,180)]
ball_vel[0] = (1 if direction == 'RIGHT' else -1) * random.randrange(1,4)
ball_vel[1] = random.choice([-1,1]) * random.randrange(1,4)
# define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are numbers
global score1, score2 # these are ints
score1 = 0
score2 = 0
spawn_ball('RIGHT')
def draw(canvas):
global score1, score2, paddle1_pos, paddle2_pos, ball_pos, ball_vel
global paddle1_vel, paddle2_vel
# draw mid line and gutters
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# update ball
ball_pos[0] = ball_pos[0] + ball_vel[0]
ball_pos[1] = ball_pos[1] + ball_vel[1]
if ball_pos[1] <= BALL_RADIUS or ball_pos[1] >= HEIGHT-1-BALL_RADIUS:
ball_vel[1] = - ball_vel[1]
if ball_pos[0] <= BALL_RADIUS + PAD_WIDTH:
if paddle1_pos[1] - HALF_PAD_HEIGHT <= ball_pos[1] <= paddle1_pos[1] + HALF_PAD_HEIGHT:
ball_vel[0] = - ball_vel[0] * 1.1
ball_vel[1] = ball_vel[1] * 1.1
else:
spawn_ball('LEFT')
score2 += 1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH:
if paddle2_pos[1] - HALF_PAD_HEIGHT <= ball_pos[1] <= paddle2_pos[1] + HALF_PAD_HEIGHT:
ball_vel[0] = - ball_vel[0] * 1.1
ball_vel[1] = ball_vel[1] * 1.1
else:
spawn_ball('RIGHT')
score1 += 1
# draw ball
canvas.draw_circle(ball_pos, BALL_RADIUS, 1, 'Red', 'White')
# update paddle's vertical position, keep paddle on the screen
paddle1_pos[1] += paddle1_vel
paddle2_pos[1] += paddle2_vel
if HALF_PAD_HEIGHT > paddle1_pos[1]:
paddle1_pos[1] = HALF_PAD_HEIGHT
elif paddle1_pos[1] > HEIGHT - HALF_PAD_HEIGHT:
paddle1_pos[1] = HEIGHT - HALF_PAD_HEIGHT
if HALF_PAD_HEIGHT > paddle2_pos[1]:
paddle2_pos[1] = HALF_PAD_HEIGHT
elif paddle2_pos[1] > HEIGHT - HALF_PAD_HEIGHT:
paddle2_pos[1] = HEIGHT - HALF_PAD_HEIGHT
# draw paddles
canvas.draw_polygon([[0,paddle1_pos[1]-HALF_PAD_HEIGHT],[PAD_WIDTH,paddle1_pos[1]-HALF_PAD_HEIGHT],[PAD_WIDTH,paddle1_pos[1]+HALF_PAD_HEIGHT],[0,paddle1_pos[1]+HALF_PAD_HEIGHT]], 1, 'White')
canvas.draw_polygon([[WIDTH - PAD_WIDTH,paddle2_pos[1]-HALF_PAD_HEIGHT],[600,paddle2_pos[1]-HALF_PAD_HEIGHT],[600,paddle2_pos[1]+HALF_PAD_HEIGHT],[WIDTH - PAD_WIDTH,paddle2_pos[1]+HALF_PAD_HEIGHT]], 1, 'White')
# draw scores
canvas.draw_text(str(score1) + ' : ' + str(score2), (270, 50), 25, 'Red')
def keydown(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP['W']:
paddle1_vel = -5
elif key == simplegui.KEY_MAP['s']:
paddle1_vel = 5
elif key == simplegui.KEY_MAP['up']:
paddle2_vel = -5
elif key == simplegui.KEY_MAP['down']:
paddle2_vel = 5
def keyup(key):
global paddle1_vel, paddle2_vel
paddle1_vel = 0
paddle2_vel = 0
def button_handler():
new_game()
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.add_button('Restart', button_handler)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
# start frame
new_game()
frame.start()
An Introduction to Interactive Programming in Python 第四课作业 Pong
最新推荐文章于 2024-04-24 13:35:29 发布